The heads of bukkit staff - EvilSeph, lukegb, Dinnerbone, feildmaster, Wolvereness, and md_5


  • Causes heads to drop when a player is killed by another player or when killed outright.
  • A command to set the name of a head
  • A command to spawn heads
  • Right click on a head to view the name
  • Causes broken heads to drop as an item with the correct name
  • A bounty system
  • Store bounties in a flat file or mysql


  • /setname [username] - Sets the type of the head you are holding to a player head and sets the name to the one specified. Username is case sensitive.
  • /clearname - Clears any name on the head.
  • /spawnhead [username] <quantity> - Spawn the specified number of heads with the specified name. Username is case sensitive.
  • /bounty
    • search [username] - search for a bounty on a player
    • list <page> - list current bounties
    • place [username] [price] - place a bounty on a player or add to an existing one
    • claim - claim the bounty of the head you are holding
    • remove [username] - remove the bounty of a player
    • listown - list unclaimed bounties you have created
    • redeem - claim any heads that are owed to you

Bounty System

The bounty system requires Vault, an economy plugin and optionally mysql. This bounty system is based on heads.

Example: Let's pretend that I have a grievance against a player named mbaxter, but I'm too lazy to find and kill him, so I decide to place a bounty on his head. I type /bounty place mbaxter 100 which creates a bounty for $100 against him. On this server, the tax rate is 5% so I pay $105. A bounty hunter, diego96 comes along and checks the active bounties with /bounty list. He could use the cash so he decides to go after mbaxter. Diego tracks down mbaxter, killing him, and claiming his head. Diego now types /bounty claim while holding the skull. The skull is whisked away to me (or stored for me to type /bounty redeem at a later time if I am not online or my inventory is full) and Diego receives $100. The evil mbaxter has been slain, I receive his head, and Diego receives his $100.


All percentage fields are in the range 0 to 1, where 0.1 = 10%

  allDeaths: 0 #Percentage chance that a player's skull will be dropped when they die.
  killedByPlayer: 1 #Percentage chance that a player's skull will be dropped when killed by another player
  placeInKillerInv: false #If set to true skulls will be placed directly in the inventory of the killing player when possible. If the player was not killed by a player this has no effect. If the killer's inventory is full, it will be dropped at the killer's feet.
  enabled: false #Enables the bounty system
  tax: .05 #Sets the tax on bounties. Players are charged this tax when creating or removing a bounty
  huntedDropOnly: false #If set to true, only players with bounties on their heads will drop heads.
  canClaimOwn: true #If set to false, players will not be able to turn in bounties on their own head.
datastorage: yaml #This can be set to 'yaml' if you want to use a flatfile or 'mysql' if you want to use a database.
database: #This section is only for people who are using mysql.
  url: jdbc:mysql://localhost:3306/database #Database connection string
  username: minecraft #Database username
  password: lolololol #Database password
  • Setting both options to false disables heads dropping on player deaths and only allows the /setname command.
  • Use of the bounty system requires Vault, an economy plugin, and mysql.
  • Remember that players claim bounties by turning in the head. If your head drop rate is set to 5%, that means that player will likely have to be killed a large number of times before the bounty can be claimed. Consider setting the drop rate to 100% if you are using the bounty system.


  • decapitation.setname - Access to /setname.
  • decapitation.clearname - Access to /clearname.
  • decapitation.spawnhead - Access to /spawnhead
    • children:
      • decapitation.setname: true
  • decapitation.dropheads - Description: Ability to drop heads on death. Defaults to true.
  • decapitation.collectheads - Ability to collect heads when killing another player. Defaults to true.
  • - Get the name of a head
  • decapitation.bounty - Place, claim, and search bounties bounties
    • children:
      • - Search bounties
      • decapitation.bounty.list - List bounties
      • - Place bounties
      • decapitation.bounty.claim - Claim (turn in) bounties
      • decapitation.bounty.remove - Remove own bounties
      • decapitation.bounty.listown - List own bounties
  • decapitation.bounty.viewissuer - View who placed bounties when listing



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About This Project

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    Oct 26, 2012
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