CrazySpawner
Version 4.3
Description
Tired of empty or to complicated mob farms? Spawn and kill monsters or animals.
Revive grieved villages. Restore the entire The_End world with Ender-Dragons and -Crystals.
Use repetitive SpawnTask to automate these tasks.
Monster invasion? Spawn as much as possible. Are your players fast enough to kill them all?
Are you creating a rpg? Do you need custom monsters?
Have you tried killing a Zombie with Full Armor and 1000 life?
Do you want to have special monster spawn areas?
Do you need help with drop events? Just spawn your drops and XP.
Features
- Custom Entities
- angry (Wolf + Pigman)
- baby (Animals + Zombie)
- charged (Creeper)
- color (Sheep)
- custom (head) name
- custom max heath
- custom drops
- custom xp drops
- custom equipment
- custom damage
- size (Slimes)
- tamed (Cat/Ocelot + Wolf)
- villagertypes
- wither (Skeleton)
- detectionRange and alarmRange
- supports none living entities
- drops, falling blocks, fireworks + more
- + much more
- 56 spawnable entity types
- 46 optiongroups in total
- 170 options in total
- no new mob types included (only default minecraft ones)
- my plugin may support partially support new mob types added by mods
(Can be fully supported with a little coding - Ask)
- my plugin may support partially support new mob types added by mods
- Animal/Monster/Golem/Villager/Boss spawning
- All Slime sizes (1 - 100+)
- All Villager types
- Baby creatures
- CustomCreatures
- PoweredCreepers
- WitherSkeletons
- SkeletonHorses
- + more (Almost everything included in Minecraft)
- Animal/Monster/Golem/Villager/Boss removing
- Ability to respawn bosses
- + Command to automatically respawn Ender-Dragons and -Crystals in The_End world
- Change Spawner Types
- Overwrite default entities
- Supports jokeys/riders
- Currently only via custom creatures
- Peaceful option (don't attack)
- Detection range (include view range and angle)
Requirements
- CrazyCore (Version 10.7.7 or later)
Commands with their Permissions
Metrics
(Generated by MCStats.org)
Languages
- en_en (English)
- de_de (German - Deutsch)
- cn_cn (Chinese - 中国的, thanks to cdcp998)
- es_es (Spanish - Español, thanks to Sirikon)
- fi_fi (Finnish - Suomi, thanks to suomenlippis)
- fr_fr (French - Français, thanks to Finelarme2)
- nl_nl (Dutch - Nederlands, thanks to jekeke123)
- pl_pl (Polish - polski, thanks to MegaManNT)
- ru_ru (Russian - русский, thanks to kilolife, SannyOK)
(Please post additional translations here, so i can share them to everybody!)
Thank you very much for updating your plugin, everything works perfectly now. Much appreciated.
I uploaded a new version. v5.0.0
That version is Alpha though.
I hope it works well, please report any errors you might encounter.
In reply to TheOneMadHawk:
In reply to DasBhaka:
Thanks for your report.
I Will fix it in a few days.
On 1.11 the Crazycore v10.7.9 and Crazyspawner v4.5.0 plugins load fine, but when I /cms skeleton Crazyspawner generates an exception.
https://pastebin.com/UCdz2T3d
Which issues do you have? Is there a feature/monster missing?
Please update to 1.11
@RexzyV2
You can spawn witherskeletons using:
/cms WITHERSKELETON
woah woah, How do i get the wither skeleton spawners again?
@buddYGhost
That would be awesome!
@TheOneMadHawk
I can make a translate for pt_br?
@LepercyXL
The mainmenu is accessable but i guess its a little bit hard to read.
/cspawner modifyentity WOLF OPWOLF health:100
/cspawner modifyentity OPWOLF angry:true
If this does not work please give me a hint.
I loaded this onto my server and I have access to commands but am unable to access mainmenu for the plugin or modify anything
Sorry thats a bug in the current version.
I can hide this message from console? this message is a loop and only is in customentities.
[20:55:18 INFO]: Restoring: SPAWNER - CustomEntitySpawner{name: SHEEP_ORANGE; type: SHEEP} [20:55:18 INFO]: Restoring: SPAWNER - CustomEntitySpawner{name: SHEEP_WHITE; type: SHEEP} [20:55:18 INFO]: Restoring: SPAWNER - CustomEntitySpawner{name: SHEEP_BLACK; type: SHEEP} [20:55:18 INFO]: Restoring: SPAWNER - CustomEntitySpawner{name: SHEEP_LIGHT_BLUE; type: SHEEP} [20:55:18 INFO]: Restoring: SPAWNER - CustomEntitySpawner{name: SHEEP_RED; type: SHEEP} [20:55:18 INFO]: Restoring: SPAWNER - CustomEntitySpawner{name: SHEEP_CYAN; type: SHEEP} [20:55:18 INFO]: Restoring: SPAWNER - CustomEntitySpawner{name: SHEEP_CYAN; type: SHEEP} [20:55:18 INFO]: Restoring: SPAWNER - CustomEntitySpawner{name: SHEEP_RED; type: SHEEP} [20:55:18 INFO]: Restoring: SPAWNER - CustomEntitySpawner{name: SHEEP_SILVER; type: SHEEP} [20:55:18 INFO]: Restoring: SPAWNER - CustomEntitySpawner{name: SHEEP_GRAY; type: SHEEP} [20:55:18 INFO]: Restoring: SPAWNER - CustomEntitySpawner{name: SHEEP_YELLOW; type: SHEEP} [20:55:18 INFO]: Restoring: SPAWNER - CustomEntitySpawner{name: SHEEP_LIME; type: SHEEP} [20:55:18 INFO]: Restoring: SPAWNER - CustomEntitySpawner{name: SHEEP_GRAY; type: SHEEP} [20:55:18 INFO]: Restoring: SPAWNER - CustomEntitySpawner{name: SHEEP_PINK; type: SHEEP} [20:55:18 INFO]: Restoring: SPAWNER - CustomEntitySpawner{name: SHEEP_GREEN; type: SHEEP} [20:55:18 INFO]: Restoring: SPAWNER - CustomEntitySpawner{name: SHEEP_PURPLE; type: SHEEP} [20:55:18 INFO]: Restoring: SPAWNER - CustomEntitySpawner{name: SHEEP_RED; type: SHEEP}
Its magic...
The second I post here I figure it out.
had to add the permission
crazyspawner.spawn
crazyspawner.spawn.magichorse
Its me again...
If I wanted to give my groups the ability to summon a certain custom entity but not the others how would I go about that?
I've tried to add...
crazyspawner.spawn.magichorse
crazyspawner.cms.magichorse
any help will be appreciated I'm loving the plugin!
@DalthornWiz
No problem, i had this kind of issue myself too.
I feel a bit silly but it seems it was a spacing issue...