26 - Smokless Explosions

What steps will reproduce the problem?
1.Setting acb creeper effects true then saving
2.triggering a creeper to cause it to explode

Please attach your config.yml file. Do the names listed under nerfed_worlds exactly match your server's world names?
yes exactly other functions of this plugin still work as well

What is the expected output? What do you see instead?
the puff of smoke the explosion is supposed to create is a minor almost non-existant one as if the effect was turned off

What versions of AntiCreeper and of Bukkit are you using?
AC version 4.2 Bukkit Version1.4.5 R0.2

Do you have an error log of what happened?
No error was logged during the incident

Name Description Size MD5
config.yml My current configurations 604 B 0319e18e0bbc...
  • 2012-12-07_02.17.31.png
    The largest the explosion gets
User When Change
filbert66 Jan 31, 2013 at 03:45 UTC Changed status from Accepted to Fixed
filbert66 Dec 07, 2012 at 21:35 UTC Changed status from New to Accepted
filbert66 Dec 07, 2012 at 21:27 UTC Changed assigned to from Rothens to filbert66
KuraiOokami Dec 07, 2012 at 07:27 UTC

Added attachment config.yml

KuraiOokami Dec 07, 2012 at 07:26 UTC

Added attachment 2012-12-07_02.17.31.png

KuraiOokami Dec 07, 2012 at 07:25 UTC Create

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of filbert66 filbert66 Feb 02, 2013 at 06:01 UTC - 0 likes

    @KuraiOokami: Go

    KuraiOokami, thanks for writing this Ticket. If you would like, you can get an early copy of Anticreeper 4.6 with your requested fix in it from here.

    My plugins: Anticreeper, AntiFire, BedCheck, Thor, Unbreakable Items, Enchantment Limiter. Contributor: Tree-Assist


  • Avatar of filbert66 filbert66 Jan 31, 2013 at 03:44 UTC - 0 likes

    Figure out a way to do this without having to get into native NMS Java code!

  • Avatar of KuraiOokami KuraiOokami Dec 08, 2012 at 02:18 UTC - 0 likes

    not sure if it would help in the right direction or not but the new gamerule mobGriefing function even when set to false, will still display a full explosion effect.

  • Avatar of filbert66 filbert66 Dec 07, 2012 at 21:34 UTC - 0 likes

    This is something I struggled with back from the beginning. I tried to make the smoke effect myself, but the "smoke" effect available is for torches, not explosions. So I am making an explosion of power 0, which means the "force sphere" from the explosion is really small. You still want it big? I'll have to investigate again. Maybe there is something that I can do in the latest versions.



Last updated
Jan 31, 2013
Dec 07, 2012
Fixed - Developer made requested changes. QA should verify.
Defect - A shortcoming, fault, or imperfection
Medium - Normal priority.

Reported by

Possible assignees