changelog

Changelog

2.5.1

- Added config option/permission to remove death messages
- Added hardcore hearts module, requires protocollib
- Added new footprints feature, requires protocollib
- Added commands /randomteams /listteams /clearteams /jointeam /leaveteam /emptyteams /createteam
- Added new recipe change for golden carrot to nerf invis pots
- Added config/permission to disable gunpowder in a brewing stand to disable splash potions
- Added config/permission to disable glowstone in a brewing stand to disable tier 2 potions
- Normal golden apple removed absorbtion effect
- Added tab completion to help with most command usage
- Added deathbans with commands/permissions/groups
- Added /givedrops command to drop groups of items from the deathdrops config for a person
- Added more error checking to to stop one error stopping other features loading
- Stripped colour codes from getDisplayName() to fix bugs caused by using Essentials changed display names
- Fixed a bug with the clear inventory command and armour slots
- New system for admin announce on /heal /feed to stop permission bug with broadcast() and permissions
- Fixed unpickupable items with DeathDrops dropping 0 size items
- Fix death drop min amount being 0 if no minimum was specified
- Better check for PVP flag with player skulls to stop PvE drops
- Fixed transparent blocks in acceptable scatter location block
- Changed playerlist feature back to the main scoreboard to allow /scoreboard commands to work
- Colours in playerlist implemented differently without teams to allow teams to work on main scoreboard
- Playerlist health now 0-100 instead of 0-20HP making it easier to see how much health someone is on
- Playerlist health scales past 100 for people with higher health than 10 hearts
- Playerlist health shows true health (e.g. 52) more accurately than 1/2 hearts can.
- Changed scatter command to work with teams
- Added new config settings to define what '/scatter default' will do
- Added delay between scatters with config max attempts and delay to help reduce lag
- Added new config option to disable/enable health below names
- Added more configuration to change death messages
- Added console logging players using anon chat
- Added extra code to help players to stop suffocating/taking fall damage/falling through the world on laggy servers scattering
- Changed /heal to set health to maxHealth instead of 20 HP
- Golden head now gives regeneration II to make up for the potion nerf
- Changed /scatter command to be interactive, now less complicated
- Heads now attempt to be placed in the world on a stake
- Added flag to make pvponly head drops not drop if killed by someone on the same team
- /scatter command now has an interactive mode as well as the normal command
- Added config nodes for changing the health scaling and rounding
- Added config node to change what shows under the name for health

2.4.1

- Added new golden head lore with the name of the head that created it
- Changed internal feature creation handling to prevent extra NPE bugs
- Added colours back to the player list
- Took objectives out of the main scoreboard and use a temp scoreboard for tracking
- Changed scoreboards to use getDisplayName() instead of getName()
- Added config setting to change how much extra health a golden head regenerates
- Golden heads no longer give instant health on consumption and just extend the regeneration timer instead
- Fixed some worldedit error messages
- Added different types of world borders to generate
- Fixed errors from failing to remove old scoreboard from the server

2.4

- Fixed bug in border generation
- Changed border generation method
- Added undo feature for border generation (sever wide, console usage too)
- Fixed broken permission nodes
- Fixed new gmelon recipe check
- Added annonymous chat
- Removed notch golden apple recipe (permission for crafting it, default to no)
- Added golden heads that heal 4 hearts, requires 8 gold and a player head
- Scatter no longer global announces the scatter
- PlayerList now removes the player list and below name scores when toggled off
- Added missing isEnabled() check to AnonChat

2.3.14

- Fixed bug where scatter would act strange if there was a minimum distance set and there were people in other worlds (RandomCircular and RandomSquare)

2.3.13

- Added 'UHC' prefix to all commands as an alias (e.g. UHCheal) to try and stop conflicts (untested)
- Removed player name editing in the player list
- Added new objectives UHCHealth and UHCHealthName which use the 'dummy' criteria filled by the plugin until minecraft's 'health' criteria stops bugging
- Added player health to the playerlist using vanilla scoreboard feature
- Added health below people's names in the format x / 20 HP

2.3.12

- Change tpa to tpp
- tpp allows a list of players/* to be teleported

2.3.0

- All features abstracted into seperate feature modules
- Added support for external features
- Added death message prefix/suffix
- Added items on death
- Added feature toggling ingame
- Reworked config/permissions for all features to be more configurable
- Removed /healall and /feedall for /heal * and /feed *
- Added tpa to teleport all players to another player/coords
- New scatter code to allow for different shapes/configurations, allows external scatter logic
- Added config for freeze module to allow custom potion effects
- Added /ci command that allows for clearing either a list of or all player's inventories
- Added internal game manager with external support (no use yet, in development)

v2.0.1

- fixed WorldEdit errors if not installed
- added softdepend for WorldEdit to load first

v2.0

- re-merged all sub plugins
- config overhaul, many option now have world dependencies
- added commands /heal /healall /feed /feedall /freeze /generateborder with permissions for all
- fixed random scatter to have true uniform distribution
- border generation using worldgen scrapped in favour of WorldEdit dependency to draw the border in one go a lot less laggier and/or buggy
- added head drop config on death
- added metrics


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