Config

Config

On this page i will try to explain the structure of the config and the effect each of the values have on the behaviour of the plugin.

Explanation
settingThis isn't a traill, here you can change some basic settings of the plugin.
debug: falseEnables/Disables the debug mode. If something doesn't work enable this and send me the log.
heavy_bleed: falseEnables/Disables heavy_bleed. Heavy bleeding is using BlockBreak particleffects which are used by many other blood simulating plugins. TrailofBlood only use it if the damage is very high (more than 5♥) and only in 33% of all cases.
bloodcommand: trueEnables/Disables the /blood command. It tells the player the name of the blood-trail he is using.
show_particles_on_heal: falseA nice feature that adds hearts if a player regenerates ½ ♥. If you disable this you can give a player the permission "blood.heart" to enable the hearts this specific player.
bones: falseEnables/Disables bones players can drop. If the amount is too high it might crash the server. The bones can be picked by zombies and other mobs.
maxdripspertick: 3000This value limits the maximum amount of drips per tick. It helps to reduce lagg if your server would be sending to much drips to simulate the blood.
entity
bat: mobI will only explain this for the entity bat because it works for all other mobs the same. This line tells the plugin to use the trail "mob" for bats. You can replace it for example with "default" to use the default trail for bats. In your default config file the trail "mob" is automatically created. To create the default config file just rename the old config.yml and restart/reload the server.
defaultThis is the trail name. The permission to enable a specififc trail to a specififc player is "blood.<name>". For example, to give the player this trail you have to give the player the permission "blood.default". This means, all the settings below it until the next trail name belongs to this trail.
duration: 500The duration in server ticks. 20 server ticks = 1 secound
random_radius: 250The maximal radius a random generator uses. 100 = 1 block. The radius will be reduced by time and by the influence of the moving value
max_radius: 225This is a really strange value. It's a important factor for the real spawing area of the blood. If it is lower, the area becomes bigger and if it is higher the area becomes smaller. If it's to small you will maybe see squares instead of circles.
amount: 5This is a factor for the amount of the blood. If it is 10 the spawnignrate is 200% of the normal one.
decrease_on_the_move: 100With this you can control the influence of the moving on the area blood spawns. If this value is rather high the influence is rather low.
enabled_without_permission: trueThis is a way to enable a trail for all player without permissions. Ever player who has a permission for another trail will use the trail he have the permission for and not this one. Please try to give only one trail this value, otherwise it can confuse you. To see which trail you use execute /blood ingame. To use this command the "bloodcommand" value in "setting" should be "true".
worldThis is the config section for your worlds. By default, the plugin is enabled for any world, but you can disable it for any specific world by setting the value to false.
world: trueThis activates the plugin for the default world. To disable set the value to false.
world_nether: trueThis activates the plugin for the nether. To disable set the value to false.
world_the_end: trueThis activates the plugin for the end. To disable set the value to false.

Note: Please don't use one of the other in the config used words for the name of a trail. It may cause errors.


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