Tools for Temples

Tools for Temples

Bedrock = Mob Spawnpoint
Gold Block on Iron Block = Lobby Starting Block
Diamond Block on Iron Block = Temple Spawnpoint
Diamond Block on Gold Block = Temple End Block
Container Block on Iron Block = Reward Block
If a user clicks on this block during play, all members of the party who complete the temple will receive the items inside the ContainerBlock at the end of the game.

ContainterBlock(Chest, Furnace, Dispenser,etc) on Temple End Block = Temple End Block with Rewards
The user that ends the temple at this block will receive the items inside the ContainerBlock as rewards when the game ends.

[] = required arg, () = optional arg
[TC] has to be either "[TC]" or "[TempleCraft]" (cap sensitive)
[TCM] has to be either "[TCM]" or "[TempleCraftM]" (cap sensitive)

Signs

Line#Temple SignLobby SignClass SignCheckpointMob Spawnpoint
0[TC] or [TCS][TC][TC][TC][TC]
1[templename]LobbyClassesCheckpoint[mobname]
2(mode)
3(range)(range)


More Signs

Line#Spawnarea SignMessage SignRecent Scores
0[TC][TCM][TCSB]
1Spawnarea(message)[templename]
2(message)[mode]
3[radius](message or range)Recent

If you're confused by the line numbers, counting in programming often starts at 0 instead of 1.

Temple Sign
First line is [TC] if you want the player to have to click the sign to enter the temple. Use [TCS] if you'd to send players to the temple when they walk on the blocks above the sign (about a 3x2x3 area).
[templename] is the name of the temple you'd like to join
(mode) is the gamemode
Purposefully does not work for players in creative mode.

Lobby Sign
Is used as the spawnpoint for players when they join or edit the temple.

Class Sign
Generates the class signs when a player joins the temple as long as classes are enabled and used by the gamemode, else the sign is removed and nothing is generated.

Checkpoint Sign
The sign is removed, but the user's checkpoint is set to the location of the sign when the user comes within range of the sign.
Default range is 5.
(range) can be an integer representing the minimum distance a user has to be before the checkpoint is reached

Mob Spawnpoint
[mobname] is that name of the mob you want to spawn at that location.
("Chicken","Cow","Pig","Sheep","Zombie","PigZombie","Skeleton","Creeper","Wolf","Ghast","Monster","Slime","Spider","Squid","CaveSpider","Enderman")
(range) can be an integer representing the minimum distance a user has to be before the mob spawns

Spawnarea Sign
You can use this instead of a Diamond Block on an Iron Block (Temple Spawnpoint)
You will be spawned in a random location within the [radius] blocks centered at the sign.
Good for use in Spleef Arenas.

Message Sign
The sign is removed, but the message on the sign is displayed in a user's chat box when the user comes within range of the sign.
Default range is 5.
(message) can be a message or a command that the user will execute
(range) can be an integer representing the minimum distance a user has to be before the message is displayer

ScoreBoard Sign
When you finish placing a ScoreBoard sign correctly, the sign will be converted into a scoreboard automatically.
To expand the board, make sure there is nothing blocking the places bellow all of the current signs, crouch and right-click the scoreboard
To contract the board, crouch and left-click the scoreboard
To delete the board, break one of the signs in the scoreboard
(Currently there are only "Recent" scoreboards, and they only support Adventure and Race)


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