# Config for A SkyBlock (also playable as AcidIsland)
general:
# Sea level height (don't changes this mid-game unless you delete the world)
# Minimum is 0, which means you are playing sky block!
# If sea level is less than about 10, then players will drop right through it
# if it exists. Makes for an interesting variation on sky block.
sealevel: 0
# Island level - the height of the island.
# Height should not be lower than sea level, but can be if you have an
# island schematic that supports it
# Lowest level is 5
islandlevel: 120
# Name of the world - if it does not exist then it will be generated
worldName: ASkyBlock
# Use the control panel as the default display for /island
# /island will always create an island if one does not exist
# If the control panel is not used, then /island will teleport the player home
usecontrolpanel: false
# Create Nether - if this is false, the nether world will not be made and access to
# AcidIsland control of the nether will not occur. Other plugins may still enable
# portal usage.
# Note: Some challenges will not be possible if there is no nether.
# Note that in AcidIsland, all players arrive at the same portal and entering a
# portal will return them back to their islands.
createnether: true
#How long a player must wait before they can reset their island again
resetwait: 300
#How many resets a player is allowed (override with /asadmin clearreset <player>
#Value of -1 means unlimited, 0 means hardcore - no resets.
#Example, 2 resets means they get 2 resets or 3 islands lifetime
resetlimit: 2
#Commands to run when the player resets their island (uncomment and customize)
# [player] is the player name of who is reseting
#resetcommands:
# - kit tools [player]
# - some other command
# Ops receive damage from acid (Set to true if you want Ops to play properly)
damageops: false
# Acid damage to player per second by being in acid if they have no armor on.
# A fully health player has 20 health points. Players will regen some health
# so the default will give players about 3 seconds to get out the acid
# 0 = no damage, 10 = default damage, 20 = instant death
aciddamage: 0
# Damage that monsters will experience.
mobaciddamage: 0
# Damage that rain does.
raindamage: 0
# Damage type to apply in addition to acid damage
# Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
# If you just want these to act, then make the acid damage 0 above
# Note - these are potion effects and so can be cured by milk
damagetype:
# Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
# players return to their island if the island has been overrun by monsters
# Con is that it kills any mob grinders
# Remove mobs when logging in
loginremovemobs: true
# Remove mobs when /island
islandremovemobs: false
# Sets the limit for number of monsters that can spawn in a chunk in this world.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
# Max is 100
monsterspawnlimit: 70
#[integer] Sets the limit for number of animals that can spawn in a chunk in this world.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
# Max is 100
animalspawnlimit: 15
#[integer] Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
# Max is 100
wateranimalspawnlimit: 15
#[integer] Island below this level will be removed if they are abandoned and admins issue the purge command
abandonedislandlevel: 10
# Reset Money - if this is true, will reset the player's money to
# the starting money (see below) when they start an island or reset
resetmoney: true
# Starting money - this is how much money new players will have as their balance at the start of an island. (Default is zero)
startingmoney: 10.00
# Reset Challenges - if this is true, player's challenges will reset when they
# reset an island
resetchallenges: true
# Reset inventory - if true, the player's inventory will be cleared when they start
# or restart and island. Default is true.
# Note: if you have MultiInv running or a similar inventory control plugin, that
# plugin may still reset the inventory when the world changes.
resetinventory: true
# Nether spawn protection radius - this is the distance around the nether spawn point that will be protected from player interaction (breaking blocks, pouring lava etc.). Minimum is 0 (not recommended), maximum is 100. Default is 25.
netherspawnradius: 25
# Broadcast 1st time challenge completion messages to all players
broadcastmessages: true
# Allow /island teleport when falling. If set to false, all teleporting is
# disabled until death from the void...
allowfallingteleport: true
island:
# Space between islands in blocks
distance: 110
# The size of the protective region for each island. Must be less than distance
protectionRange: 100
# Coordinate offset - never change this mid-game and there is no
# need to set this. It is for compatibility with IslandWorld maps and set by
# BlockConverter.
xoffset: 0
zoffset: 0
# Max team size
maxteamsize: 4
# VIP team size - set by permission askyblock.team.vip
vipteamsize: 8
# VIP2 team size - set by permission askyblock.team.vip2
vip2teamsize: 12
# Items that will be in the chest when the player starts an island
# Must be in Bukkit Materials format. Format is <Material>:<Qty>
# or <Material>:<Damage>:<Qty>
# Use <Damage> to set the durability of a item or to select sub-items/colors.
# Format for POTION is POTION:<effect>:<qty> or POTION:<effect>:<type>:<qty>
# <type> is EXTENDED, SPLASH or EXTENDEDSPLASH. Not all potions can be extended.
# Check console for errors and guidance after typing /acid reload
chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
# Island Protection Settings
#PVP is allowed or denied. (Values = allow or deny)
allowPvP: deny
# Other players can break blocks or not or generally damage things
allowbreakblocks: false
# Other players can place blocks
allowplaceblocks: false
# Allow players to be able to sleep in beds not on their island
allowbeduse: false
# Allow players to use buckets, either fill or dump them
allowbucketuse: false
# Allow players to shear sheep
allowshearing: false
# Allow players to throw enderpearls and teleport
allowenderpearls: false
# Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count
allowdooruse: false
# Allow players to use levers or buttons
allowleverbuttonuse: false
# Allow players to trample crops
allowcroptrample: false
# Allow players to access chests of any kind, droppers, dispensers and hoppers
allowchestaccess: false
# Allow players to access furnaces
allowfurnaceuse: false
# Allow players to adjust diodes or comparators
allowredstone: false
# Allow players to use jukeboxes, eject discs and hit note blocks
allowmusic: false
# Allow players to use crafting benches
allowcrafting: true
# Allow players to use cauldrons and brewing stands
allowbrewing: false
# Allow gates to be used
allowgateuse: false
# Allow friendly mobs to be hurt (cows etc.)
allowhurtmobs: true
# Allow Enderman Griefing (default is to allow, see next setting)
allowendermangriefing: true
# Make enderman drop the block he is holding if he dies (recommended)
endermandeathdrop: true
# Allow creeper explosion damage to block (explosion still hurts)
allowcreeperdamage: true
# Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
allowtntdamage: false
# Allow spawn egg use
allowspawneggs: false
# Allow animal breeding by visitors
allowbreeding: false
# Allow use of Flint & Steel by visitors
allowfire: false
# Allow chests to be blown up by creepers or TNT
allowchestdamage: false
# This section contains the biomes that can be bought or used
biomesettings:
# The default cost for changing biome. Can be over-ridden by the Biome settings
# Default is 100 if this is not set. Cannot be <0.
defaultcost: 100
# Default biome - what every player will start with. Default is PLAINS. See below
# for other options
defaultbiome: PLAINS
# List of biomes and their settings.
# Cost - cost in currency to change to that biome
# permission - the permission required to use that biome
# If the biome is not listed, it is not available
# icon = icon used in control panel
# friendlyname = A friendly name for the biome. If it does not exist, the official
# biome name will be used with pretty formatting. Mostly this is just used to convert
# Hell to Nether
# description = a description of the biome and what it gives the player
# remove ice/water/snow - will be done once when the biome is made
biomes:
COLD_TAIGA:
icon: SAPLING
description: Snowy and cold. Brrr.
DESERT:
icon: DEAD_BUSH
description: A dry desert. Warning - Ice and snow will disappear.
FLOWER_FOREST:
icon: RED_ROSE
description: The place for flowers!
HELL:
icon: STATIONARY_LAVA
cost: 1000
permission: askyblock.biomes.hell
friendlyname: Nether
description: Warning - all water, snow and ice will be removed.
JUNGLE:
icon: VINE
description: Lush jungle. Warning - Ice or snow have to go.
MUSHROOM_ISLAND:
icon: RED_MUSHROOM
permission: askyblock.biomes.mushoom_island
description: Mushroom island
PLAINS:
icon: GRASS
description: Plain plains!
cost: 0
SWAMPLAND:
icon: WATER_LILY
description: Swampy
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