Features
- RPG
- Players gain attribute points from killing both mobs and players and by harvesting resources.
- Training attributes provides various bonuses.
- Passive and active abilities based on attribute scores.
- Settlements
- Ability to create settlements and invite players.
- Chunk based (16x16) claiming system.
- Protection from outside griefing.
- Settlements gain new claim points every minute, based on amount of online members.
- Member roles that grant attribute bonuses, abilities and settlement permissions.
- Buildings with various effects:
- resource production,
- abilities,
- spawn command,
- hostile mob prevention,
- pvp arena,
- item buying,
- homes,
- attribute training.
- Factions
- Players can create factions and invite other players.
- Faction chat.
- Fight for control over settlements.
- The amount of settlements that can be claimed increases slowly, based on amount of members online.
- Wages based on the amount of settlements held.
- Assign members roles that grant attribute bonuses, abilities and faction permissions.
- Option for faction vs faction only pvp (enabled by default).
- Additional features
- Prevent creepers from damaging blocks.
- Rechargeable guardian rune that restores the inventory after death.
- Admin and special chat.
- X-ray indication (experimental).
- Option to reduce exp gained from spawners (enabled by default).
- Statistics.
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