Realms
Plugin for managing Kingdoms and Settlements. Do protections with Stronghold..
Establish some buildings. Then create a settlement . Support the settlers with money and Resources. The settlement will grow and produce their supply. The settlers will love you, gain the reputation. Trade with other Settlements and make some money.
Build up some military units to defend the settlement against the raiders. Create more settlements and be a noble. Rank up and be the king of a realm.
That's the way of Realms.
This is a Beta Version !! basic documentation in the in English.
Features
Please read the player docu for concept concept overview (eng) and for admin
The individual objects serve the following purpose
- The player is allowed to build buildings that give good protection against other players and their actions and protect their own possession
- The player is allowed to establish settlements, consisting of buildings that he built and inhabited by NPC. The NPC lead a life of their own in the settlements and pursue partially own Tasks.
- The player is allowed feudal structures to form and it to give rise to empires. Here he has with other players cooperate (cooperation) or fight (confrontation)
- The balance between cooperation and Konfronation is a political system that is based on a feudal structure. The player can thus form alliances or wage wars. As his pleasure. This act the NPC as an executive body, which has a certain momentum and follows its own rules.
- The settlements produce goods and consume goods. They trade to compensate for their own shortcomings and have a Tendez to collect money. They form a closed economic system. All goods are produced and consumed by the players or the NPC.
Plugin description
For plugin description and understanding please read the Concept description
History
Based on the ideas of Dominion from Pico52 i created this plugin.
Based on experience with HeroStronghold.
Commands
There are help available ingame :
- /realms VERSION , for version and overall statistic
- /realms HELP , for admin and global information like building blueprint etc.
- /settle HELP , for managing your settlement
- /colonist HELP , for admin to create settlements with automatic
- /regiment HELP , for manage your regiments
- /owner HELP , for see your achievments and techlevel and for admins to manage the player
- /kingdom HELP , for manage your kingdom
- /feudal HELP , for manage your lehen
see in admin or player section for detailed information of commands
if something don't function look first in FAQ
Permissions
The plugin has only a few permissions. The permissions are mostly not necessary because the commands check for the owner of a settlement.
- realms.admin give the admin commands without a op
- realms.user give the commands to normal users
Video
The first Settlement a little intro to Realms made on the test server.
Realization
The realization are split into multiple phases
Realized
- Phase 1 , create Settlements, create buildings, do Trading, do production, do breeding of settlers
- Fixes Phase 1 , fixe the known issues of phase 1.
- Phase 1, unit production uploaded
- Phase 2 , create units and regiments for raid of settlements
- Phase 2.1, do manager for regiments, to automatic move and raid
- Phase 2.2, do Owner, Kingdom and Lehen
- Phase 2.2, ownership of settlements and permissions
- Phase 2.2, feudal superregions and buildings
- Phase 2.2. feudal hierarchie
- Phase 2.3, do Technology tree and Achivements for Owner (Player) / Desig ready
- Phase 2.4, do Update to Bukkit 1.8 (thanks to Spigot)
- Phase 2.5 new Building for Karnickels :)
- Phase 2.5.1, player (owner) experience and settlement relationship
- Phase 2.5.2, trading of settlement with player. player get reputation in a settlement by donation or trading
- Phase 2.5.2, realms permissions and achivements or techlevel necessary for building
- Phase 2.5.2, owner earn achivements for build up a building or use a Techbook
- Phase 2.5.2, learn from Techbook in Bibliothekk or Library
- Phase 2.5.3, kingdom, feudal join and rankup
- Phase 2.5.3, minimum dynmap support
- Phase 2.6, do individual settlers like villagers, with names and gender
- Phase 2.6, citizens for settlements
- Phase 2.7, citizens for units (sentry needed)
- Phase 2.7.1 , regiment managment with npc
- Phase 2.7.2 , do regiment as traveller , to make some trade with the stolen items from settlements
- Phase 2.7.3 , do new feudal lifecycle and units train
Work in progress
- Phase 2.7.4 , do regiment for player to raid settlements
- Phase 2.7.5 , do new regiment commands for managing the regiment
- Phase 2.7.6 , do regiment for player to conquer settlements
- Phase 2.8 , beggar npc as wandering pack, steal from settlements
- Phase 2.8.1, balancing test and correction
- Phase 2.8.2, documentation update
- Phase 2.8.3, localization of plugin messages and npc conversation
Future Phase
- Phase 2.9, do regiments for settlement/players to make war possible
- Phase 2.9.1 , do simple evolve for settlements
- Phase 3 , do evolution on the Settlemen
- Phase 3.1 , create a kingdom and rule the world, fighting your opponents
- Phase 4 , strategic rules for NPC
see Concept Page
Required Plugin
- HeroStronghold no longer compatible with the Realms plugin
- Stronghold
- Vault
- Citizens2
- Sentry for Citizen
- economy (Vault)
- tested with iConomy6
- dynmap (optional), show Settlements in dynmap with command /realms map
Installation
The installation is not simple. You install the required plugins and then this plugin.
Update checking
The update checking function can be set as an option in the configfile
- updatecheck: true/false This function only send a message to the console, when a newer version is in download available.
The autoupdate is not availbe and the option in the configfile has no function
- autoupdate: false This function is only available because its a requirement for bukkit plugins. I not plan to realize an autoupdate for this plugin.
Test Server
The server is not always online . Please try later is offline. server online 24/5 for update 0.9.5. send me a pm when you need special help.
Server: draskoria.game-host.org:25565
Please dont destroy anything. anything is free . Only the settlements are protected.
Dynmap: draskoria.game-host.org:8123
Next update 0.9.3 is on work. Phase 2.5.3
it includes :
Next update 0.9.3 is on work. Phase 2.5.3
it includes :
Test of v 0.9.3 in progress :)
<<reply 2412335>>
The next update (0.9.1) is in the final testphase. It brings some new features and some restrured Data.
* KnowledgeTree (7 Technology level)
* Achievements, separeted and different from Minecraft
* Owner
* Lehen , the feudalsystem , new superregions LEHEN
* Nobility (Commoner, Knight, Earl, Lord, King)
* new buildings for nobility (KEEP, CASTLE, STRONGHOLD, PALACE)
* Kingdoms, the political dimension in the game
the knowledge tree define the evolution for the player and the settlements.
the settlements must be converted into Settlement and Buildinglist. this will done automaticly and there will be a MC 1.72 version and a update version to MC 1.8
* issue: the NPC and Citizens are shift to next update
@Krglok
The next update (0.9.1) is in the final testphase. It brings some new features and some restrured Data.
the knowledge tree define the evolution for the player and the settlements.
the settlements must be converted into Settlement and Buildinglist. this will done automaticly and there will be a MC 1.72 version and a update version to MC 1.8
Update for Bukkit 1.8 is at work.
And some extension also:
I think 1 week i need , because there are many tests must be repeated.
happy Mining
Krglok
Hello everybody,
the Spigot team managed to make a Bukkit 1.8 and i learned to build a Craftbukkit.
And so it goes on. After a long time of Darkness, there is a light on the end of the tunnel.
I working onow on the next step for Realms.
1. Make 1.8 version, thats almost simple because there are only a little dismatch
2. Make a redesign to make the model independant from other plugins and the server.
3. Setup up some citizens NPC to populate the settlements
and so on....
Krglok,
@Krglok
Use spigot hack for 1.8 and later CraftBukkit by Dinnerbone.
i am unsure what to do , because craftbukkit is go away ,
I think i wait a little bit and see what will come :/
next step: I loadup a update with new content in the next week, test is nearby ready.
next next step: a 1.7.9 update is planed and on the way
happy mining
The first part of Regiment and Battle are ready.
Runs fine on Testserver. Its only manually controlled by ops but its run.
You can create a Regiment, move it and make a raid on a settlement. The regiment has a own building , a Fort, that will be build up and removed. The guards of the settlement make a battle with military units of the regiment. When attacker win, the warehouse of the settlement will be plunder.
I make a new AllinOne.zip so you can easy install a new plugin or overwrite the existing data.
i think tomorrow is the upload ready and next day the bukkit approve.
Have fun.
@frol1
i think thats not the problem.
there is a testserver and its run fine on it,.
and its run also on my play-server as well.
so i think it could be a server vversion problem. but i will not go to further versions until i reached step 2 in coding and testing.
@Krglok
I think its having trouble creating chests or something.
@frol1
i dont know, what the reason. I looked into source and cannot find anything, its a return statement at that line.
The sign set by NPC are always empty at this time.
@Krglok
Yay got it to work. It built the hut and the hall and then started to spam the console
Im assuming it has something to do with how a chest was placed?
Also the signs the "NPC" place are blank, are they meant to have anything on them? are we meant to see an npc moving around at all?
Edit ~ I remade the colonist and it spat out this error
@frol1
You must get the first zip also . The zip has only the new files !!
OK so it seems to be working on 1.7.9 but the only buildings in the list are
Is this working on 1.7.9?
Hello, I'd love to use your plugin, can you set your test server to offline mode please?
@jommeke
When you make a colonist and let him build a hamlet, then the settlement is controlled by NPC. But at the moment they make no stratetic decision. see Npc Mode
@Krglok
Like to see the npc thise plugin remindes me at meilleurs mod sow it woud be coul to see some npc and maybe npc conteroled realms. If you need help i want to help.
@jommeke
at the moment all npc are virtual e.g. you cannot see them. in phase 3 some npc will be visible but not all i think. because there can many npc in the settlements :)
the npc should have some interaction with the player andi think i will use the citizens npc. because i have some experience with the plugin and its very flexible due to the traits concept.
at the moment im coding on phase 2 , units.