# -------- Permission Settings --------
Permissions:
# If false then it will allow anyone to use /rSpawn <ZoneName>
UsePermissions: true
# If false then it will allow anyone to use RandomLocation signs
OpenSigns: true
# If false then it will allow anyone to use RandomLocation portals
OpenPortals: true
# -------- Performance Settings --------
# Note **ZoneCheckDelay, BackgroundChecks and ChunksToCheck**
# are deprecated and have no effect in never version of the plugin
Performance:
# RandomLocation scans all zones in the background for locations to
# teleport to so that they are ready when players want to teleport.
# This option defines how many locations can be cached per zone,
# this should really just impact the amount of RAM the plugin uses.
MaxLocationsStoredPerZone
# Send a message to the player when he/she gets teleported
# (No message will be send if the player is teleported with the
# "/rPlayer <PlayerName> <ZoneName>" command)
MessageOnTeleport: true
# -------- Backup Settings --------
Backup:
# Enable/Disable Backups
Enable: true
# BackupInterval is how often the plugin should do a backup of the zones
# Time given in seconds, 600s = 10m
BackupInterval: 1800
# Maximum amount of backups in the Backup folder
# The oldest backups will be deleted
# Set to 0 to disable
MaxBackups: 50
# -------- Cooldown Settings --------
Cooldowns:
# Cooldown amount for commands (seconds)
# Set to 0 to disable
Commands: 120
# Cooldown amount for portals (seconds)
# Set to 0 to disable
Portals: 0
# Cooldown amount for signs (seconds)
# Set to 0 to disable
Signs: 0
# -------- Teleport On First Join Settings --------
TeleportOnFirstJoin:
# If true the player will be teleported the first time he/she
# joins the server
# Plugin which handles spawn and joins may interfere with this option
Enable: false
# The zone players will be teleported to on first join
Zone: Default
# -------- Respawn Settings --------
Respawn:
RespawnTestPerm: Zone1
RespawnTestPerm2: <LastLocation>
# If a player got the permission:
# "RandomLocation.<Permission(Specified below)>" then
# he/she will be teleported to the zone <ZoneName(Specified below)>
# -
# Example:
# - - - - - - - - - - - - - - - -
# Respawn:
# Permission: ZoneName
# - - - - - - - - - - - - - - - -
# You may add as many "permission: zone" as you like
# If you specify "<LastLocation>" as the zone, then they will respawn
# at the last location they were teleported to by RandomLocation
# - - - - - - - - - - - - - - - -
# Permission: <LastLocation>
# - - - - - - - - - - - - - - - -
PermissionNode1: MainZone
wilderness: WildernessZone
back: <LastLocation>
IgnoreBed: true
# Used for respawning
# If true, will ignore if the player has a bed
# If false, if player has a permission defined above
# and they got a bed, then they will respawn with the bed
# If they don't got a bed, then they will be teleported to a zone
IgnoreOtherPlugins: true
# Used for respawning
# If true, then it will try to override any other plugins that might
# try to set the players respawn location
# This only happens when the player got a permission node from above
# -------- AutoUpdater Settings --------
AutoUpdater:
# Enable/Disable the update checker
Enable: true
# If true then it will also notify when beta updates are found
CheckForBetas: false
# If true then it will send a message to every player that
# got the "RandomLocation.Admin" when the update
# is found and on logins
PromptAdminForUpdate: true
# How often it should check for updates
# Example: 8h49m48s
CheckForUpdateInterval: 6h
# Should it automatically download any updates and install them when the server restarts?
AutoDownload: true
# -------- Hooks & Plugin integration Settings --------
Hooks:
UseFactionSupport: true
UseTownySupport: true
UseWorldBorderSupport: true
UseGriefPreventionSupport: true
UseVaultSupport: true
UseWorldGuardSupport: true
# FactionSupport:
# Only allow spawn in Wilderness
# TownySupport:
# Only allow spawn in Wilderness
# WorldBorderSupport:
# Only allow spawn within world borders for the current world
# GriefPreventionSupport:
# Don't allow spawn within a GriefPrevention region
# VaultSupport:
# If true then hook into vault, see Economy Settings for more options
# WorldGuardSupport:
# Don't allow spawn within WorldGuard regions
IgnoreFactions: [faction1, faction2]
IgnoreTowns:
- town1
- town2
IgnoreGriefPrevetionPlayers: [player1, player2]
IgnoreWorldGuardRegions: [region1, region2]
# IgnoreFactions
# List of factions to ignore, will allow players to get
# teleported inside any of the given factions
# Specify by faction name
# IgnoreTowns:
# List of towns to ignore when teleporting the player, specify by town name
# IgnoreGriefPrevetionPlayers: ''
# List of regions to ignore, specify by the player owners name
# IgnoreWorldGuardRegions: ''
# List of regions to ignore, specify by region name
# -------- Economy Settings --------
Economy:
# To disable set "Hooks.UseVaultSupport: false", as it
# won't try and load anything
# regarding economy
# Price for teleporting to a zone, players with the
# "RandomLocation.Admin" will not be withdrawn, nor
# players teleported by the "rPlayer <ZoneName> <Player>" command
Price: 10.0
# -------- Move Restriction Settings --------
MoveRestriction:
# If enable then it will not allow players to move for given amount
# of time before teleporting
# Admins will be instantly teleported
Enable: false
# Time given in seconds
Time: 5
# -------- Alias Settings --------
# -
# Aliases: Add aliases like this:
# - - - - - - - - - - - - - - - -
# Aliases:
# Alias: ZoneName
# - - - - - - - - - - - - - - - -
# You may add unlimited aliases
# Aliases will override any exciting commands, be careful
Aliases:
myAlias: Zone1
wilderness: WildernessZone
# -------- WorldTravelListener Settings --------
# -
# WorldTravelListener: Add WorldTravelListener like this:
# - - - - - - - - - - - - - - - -
# WorldTravelListener:
# WorldName: ZoneName
# - - - - - - - - - - - - - - - -
# You may add unlimited WorldTravelListener
# WorldTravelListener will try and override any teleportation
# to a given world, meaning that if you specify a zone
# that is not in the given world then it will be more or
# less imposible to get to that world.
WorldTravelListener:
world: Zone1
world_nether: Nether_Zone