Quester
Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.
@user_550497
"New" Quester changed a lot, but mostly under the hood. As you can see, the version you were using until now was released 3 years ago, around time I completely stopped using this site to publish new releases. Many new builds have been released since then.
There's this very old page that has been created when 0.7 was very fresh. It mentions change in command system that requires you to quote every argument that consists on multiple words. Since description is a single argument, it needs to be quoted if you want to have spaces in it.
@ragan262
I suppose I will go ahead and answer my own question, yes, it is a dependency now. I installed questernpcs and questerextras. I rebooted the server, and created the npc with the trait. I can now see the trait, quester. Appreciate the help ragan262.
It would be nice to see a proper English tutorial for the new quester. It seems many features about it have changed. I miss the streamlined features about the old one. For instance, rather than just typing the descriptions out now, we have to use underscores between each word. Is this intended, or am I doing something wrong?
@ragan262
I wasn't aware that QuesterNpcs was a dependency. When we were using 1.8.9, we were able to use Quester perfectly fine without it. Is QuesterNpcs a dependency now? I thought we were able to just drop in the Quester.jar and the plugin would work just fine.
@user_550497
I can't see QuesterNpcs plugin starting in that log. Do you have it installed?
@ragan262
I was using the version just prior to the 1.0.0 release you made, so not very old at all. I also did a complete wipe of all of my quest, so no migration here as well. Below is a pastebin of my startup log, as of 6 am EST on 5-5-2016.
http://pastebin.com/pH0xBF24
Steps I took:
1, created npc, /npc create (name)
2, add quester trait, /trait quester
3, received error, "Couldn't change quester: trait not found."
I have also tried created the npc with the trait initially, /npc create (name) (inserted two dashes here)trait quester, however, it does not apply the trait.
Thanks for looking into this by the way.
@wd40bomber7
I'm gonna need to see startup log with debug mode enabled in quester config to help you.
@user_550497
If you migrated from very old quester version (0.6), you will also need to install QuesterNpcs. If it doesn't help, I'll need your startup log as well.
I am using Citizens 2.0.17 (latest build as of this posting) and Quester 1.0.1 (latest as of this posting). I used the 1.8.1 version of quester flawlessly, however when I try to add a trait to the npc for quester, it says "Couldn't change quester: trait not found.
The console says that both quester and citizens are loading just fine. I am able to create holders and quests, but for any of that to matter, I need to be able to give the npc the quester trait.
Any ideas?
We're experiencing a really frustrating issue. We have our old quester file from 1.8 with many quests. When the server launches, it fails to load large portions of every part of every file. It saves the old file in a backup and saves a new almost empty quester file in its place.
If I take the file out of the backup, replace quester.yml with it, and do /q reload, *poof* it works. Our server restarts once a day though, so its pretty annoying to have to repeat this procedure.
This is with the latest dev version downloaded from above.
@Afronico971
Quester v1.0.1 - attempt to fix broken 1.9 sounds
I updated link on the main page. (the last one)
Hello there !
Really like the work you're doing for the next version, But...
My problem with the sounds isn't resolved, i tried ALL the sound from the page you linked and no one of them worked. Tell me if you need more informations or something...
Thanks :D
@wd40bomber7
1.0.0 was compiled against 1.9 bukkit api, are there any issues with it?
Edit: It was marked for for testing because I did not do much of that myself. If you find no issues in it you are free to use it on your server.
@ragan262. Dialogs are cool and of course all new features are appreciated. But really, we're waiting on an official 1.9 version. Is there a timeline for that?
@gepardo43 @Scratchy741 @Z3dd7
Quester 1.0.0
Currently for test environment only.
- added dialogues, configuration currently only through dialogues.yml in plugin folder
- command: /q startdialogue <player> <dialogue>
- added MSGS event (multiple messages, only from config)
- format:
@ragan262
No problem. Feel free to ask for detailed tests and to release micro-patchs fixing a single issue rather than all at once :)
@gepardo43
Sorry about the delay, but I never promised it will be that weekend, I just said it will not be before it. I'm currently very busy so I can't promise anything.
@gepardo43
Give him some time, he will surely update it soon :)
@ragan262
Hello Weekend is ending. Any more info about update? :)
@Afronico971 @tremby90 @Z3dd7
Do not expect 1.9 update until next weekend.
Hello, is there a way to know when you release a new build on copy.com ?
@ragan262
damn thats the objective i used to rely on lol