Configuration/Fence
Default fence.yml
# # Automatic fence/border generation around new regions. # # ** USEFUL LIST OF BLOCK IDS (do not use item IDs) ** # http://minecraft-ids.grahamedgecombe.com/ # # Material = the block ID that the border will be made from. You can # enter data values like blockID:data E.G. 6:1 # Note: this is the only time you can use data values in this config! # # Cost Multiplier = The cost of the fence/border for each block. # If you do not have Vault, the cost will always be 0. # # Height = For a fixed border height enter a number (0-256) or you may enter # "impact" or "impact-1", +5, +20, etc this will use the splash potion impact height. # # Allow Floating = Is the fence/border allowed to spawn above air/plants (floating)? # # Optional = Ask the player if they want a border instead of creating automatically. # # ReplaceBlock = The ID of the block that will be used to replace the region border # if the feature is also enabled in worlds.yml. -1 = disabled. # # Affected Blocks = A list of block IDs that are allowed to be # changed into border blocks when a border is created. # Blocks not on this list will not become part of the border. # NOTE: You may not use data values in this list! # # # Example setups: # # world: # Material: '85' # Cost Multiplier: 2.0 # Height: 'impact' # Allow floating: false # Optional: true # ReplaceBlock: '-1' # Affected Blocks: # - 0 # - 2 # - 3 # - 8 # - 9 # - 12 # - 18 # - 30 # - 31 # - 32 # - 37 # - 38 # - 39 # - 40 # - 50 # - 78 # - 81 # - 87 # - 106 # - 111 # # creative_flatland: # Material: '35:14' # Cost Multiplier: 0.0 # Height: '3' # Allow floating: false # Optional: false # ReplaceBlock: '2' # Affected Blocks: # - 0 # - 2 # - 3 # # # Fence Worlds: world_example: Material: '0' Cost Multiplier: 0 Height: '0' Allow floating: false Optional: false ReplaceBlock: '0' Affected Blocks: - 0
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