Standard Mode
Installation
Installation
If you want to use group based names, PLM needs Vault.
The two configuration files are created automatically.
Configuration
PLM creates a messages.txt where you can write down your own ideas. Constants like %playername will be replaced by the player's name. If PLM is able to find prefixes and suffixes, you can use %chatplayername to use the usual chat name. Examples: (Example player: [Member]Peter)
- &2The player %playername joined the game
- Output would look like this: The player Peter joined the game
- &6The player &2%playername &6is now online
- -> The player Peter is now online
- The following examples need Vault:
- %chatplayername joined the game
- -> [Member]Peter joined the game
- %chatplayername &ejoined the game
- -> [Member]Peter joined the game
- %chatplayername &1(%group) is now on our server
- -> [Member]Peter (Member) is now on our server
- NOTE: %group uses the first group. This is not recommended if a player has more than one group.
- %chatplayername &0joined in &4%world
- ->[Member]Peter joined in Cityworld
This is a list of all available placeholders. (V) needs Vault:
- %playername
- %chatplayername (V) (Includes Essentials nick names)
- %group (V)
- %world
- %country (requires GeoIPTools)
- %prefix (V)
- %suffix (V)
- %totallogins (total logins of all players together)
- %uniqueplayers (How many different players joined this server)
- %logins (the joining player)
- %onlineplayers (number of players that are currently online)
- %slots (max server slots)
- %time (just for join case -> the time since the last quit)
- %levels
- %health
- %comparedHealth (<the current health> / <the max health>)
- %food (food level from 0 to 20)
- %IP (be careful with other's IP)
- %gamemode (the gamemodes: "Survival", "Creative" and "Adventure". No translations possible yet)
- %nickname which is the same like "%playername" but it supports Essentials nick names, too
Something's missing? Post a comment and we can discuss about it!
Permissions:
If 'usepermissions' in config.yml is set to true, a player needs the permission plm.join and plm.quit. PLM will hide the messages when the player hasn't got the correct permission.
Commands And Usage
There are only two commands right now:
- /plm restore (Resets messages.txt)
- /plm reload (Applies changes in messages.txt)
Needed permission: plm.admin or plm.*
Contact
Questions? Any ideas? Contact me via [email protected] or pm.
Languages:
- English
- Deutsch (German)
- Un peu francais (easy french)
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