Standard Mode

Installation

Installation

If you want to use group based names, PLM needs Vault.

The two configuration files are created automatically.

Configuration

PLM creates a messages.txt where you can write down your own ideas. Constants like %playername will be replaced by the player's name. If PLM is able to find prefixes and suffixes, you can use %chatplayername to use the usual chat name. Examples: (Example player: [Member]Peter)

Formatting codes link

  • &2The player %playername joined the game
    • Output would look like this: The player Peter joined the game
  • &6The player &2%playername &6is now online
    • -> The player Peter is now online
  • The following examples need Vault:
  • %chatplayername joined the game
    • -> [Member]Peter joined the game
  • %chatplayername &ejoined the game
    • -> [Member]Peter joined the game
  • %chatplayername &1(%group) is now on our server
    • -> [Member]Peter (Member) is now on our server
    • NOTE: %group uses the first group. This is not recommended if a player has more than one group.
  • %chatplayername &0joined in &4%world
    • ->[Member]Peter joined in Cityworld

This is a list of all available placeholders. (V) needs Vault:

  • %playername
  • %chatplayername (V) (Includes Essentials nick names)
  • %group (V)
  • %world
  • %country (requires GeoIPTools)
  • %prefix (V)
  • %suffix (V)
  • %totallogins (total logins of all players together)
  • %uniqueplayers (How many different players joined this server)
  • %logins (the joining player)
  • %onlineplayers (number of players that are currently online)
  • %slots (max server slots)
  • %time (just for join case -> the time since the last quit)
  • %levels
  • %health
  • %comparedHealth (<the current health> / <the max health>)
  • %food (food level from 0 to 20)
  • %IP (be careful with other's IP)
  • %gamemode (the gamemodes: "Survival", "Creative" and "Adventure". No translations possible yet)
  • %nickname which is the same like "%playername" but it supports Essentials nick names, too

Something's missing? Post a comment and we can discuss about it!

Permissions:

If 'usepermissions' in config.yml is set to true, a player needs the permission plm.join and plm.quit. PLM will hide the messages when the player hasn't got the correct permission.

Commands And Usage

There are only two commands right now:

  • /plm restore (Resets messages.txt)
  • /plm reload (Applies changes in messages.txt)

Needed permission: plm.admin or plm.*

Contact

Questions? Any ideas? Contact me via [email protected] or pm.

Languages:

  • English
  • Deutsch (German)
  • Un peu francais (easy french)

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