Tutorial: Home/Part 6: Sign Commands

Please note: If Parkour signs aren't working for non-ops, this will be because of an external reason, such as your server properties or a 3rd party plugin, and not because of the Parkour plugin itself.

Join Course

Description

A sign used to join a Parkour course. These should be stored in your Parkour Lobby so they can be easy to find and interact with. Validation will execute when the sign is clicked to make sure the player is allowed to join first before they are teleported away.

Syntax

Example

Additional information

If the course has a minimum level requirement to join, the level number will be displayed underneath.

Finish Course

Description

A Finish sign is used as an alternative to a Finish Block. Validation will execute when the sign is clicked to make sure the player is allowed to finish the course before they are teleported away.

Syntax

Example

Parkour Lobby

Description

A Parkour lobby is an area of Parkour Join signs, which you are teleported to when you leave or finish a course. There can be multiple lobbies that are identified by a unique name, these can have a minimum level requirement validation on before they can be teleported to.

Syntax

Example

Additional information

If no lobby name is specified the default lobby will be used.

If the lobby has a minimum level requirement to join, the level number will be displayed underneath.

Leave Course

Description

Create a sign for players to easy leave the course.

Syntax

Leave sign

Effect Signs

Description

You can apply several affects to the player on the course. These are activated by right clicking the signs whilst on a course.

The effects include: 

  • Heal
    • Right click to fill the players health to full
  • Jump
    • Requires a number on the bottom line to apply the strength of the jump potion
  • Speed
    • Applies a speed potion
  • Pain
    • Applies damage resistance potion 
  • Fire
    • Applies a fire resistance potion
  • Gamemode
    • Requires a gamemode on the bottom line to apply the gamemode specified

Syntax

Example

Course Stats

Description

Display the course information in the player's chat when they right click the sign.

Syntax

Example

Additional Information

Each course will display the relevant statistics based on how they are set up. Each course would have a dynamic list of information based on how they are setup. For example if the course has a custom lobby set, that would display also.

Leaderboards

Description

Display the leaderboards of the course, the amount of results can be placed at the bottom of the sign. 

Syntax

Example

 

Checkpoint

Description

You can have a manual checkpoint sign, instead of walking on a pressure-plate. 

The number must equal the next checkpoint you need to achieve to apply the checkpoint.

These work the same way as previous "SetPoint" signs, they simply load the checkpoint, and do not create one. The checkpoint must be created via /pa checkpoint and then the pressure plate can be replaced by the checkpoint sign to activate the loading of the checkpoint. 

Syntax

Example

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