MyChunk (and Ganglands)
ANNOUNCEMENT 01 June 2019 MyChunk returns! Due to my involvement in a new minecraft server, MyChunk is back... but in a slightly different form than before (a better one!)
IMPORTANT This plugin no longer uses signs to claim/unclaim etc. As great as that was as a feature, as the plugin has grown it became unmanageable. Everything is done via commands now... however it is full integrated with Tab Completion to help users find the command they need.
Introducing GANGLANDS
I always wanted to upgrade MyChunk to include group protection similar to plugins like Factions and Towny.... and now I have!!!
Starting from version 3.0.0 of MyChunk, you can now download the optional GangLands addon (required MyChunk) to add the /gang commands, which allow you to form a gang, claim land for your gang, and declare ally gangs to share gang lands, and enemy gangs to start a gang war!
This is a major update to MyChunk and may contain some bugs. Please use the issue tracker to report any bugs you may find.
What is MyChunk
MyChunk is a land protection plugin designed to keep things simple. Simple commands with tab completion, easy to understand permissions and configuration, and working alongside previous protection plugins like Towny and Factions.
Easily claim a chunk and get instant protection from other players and from mobs, as well as protection from fire spread and water and lava griefing.
Requirements
This plugin does not REQUIRE the installation of any other plugins. However, if you want to make use of the economy options, such as charging to claim a chunk, the plugin requires the Vault plugin (and an economy plugin of course).
Video Tutorial
Unfortunately the previous video tutorial series for MyChunk is no longer valid. I'll look at creating a new one! If you want to make one to be featured here, please let me know!
MyChunk Features
- Claim a chunk for yourself that is protected from other players and from mobs (depending on config)
- Claim Server chunks to protect important areas
- Claim Public chunks to allow construction but prevent claiming of certain areas (useful for servers using "Protect Unclaimed")
- Allow and Disallow access permissions to other players on a chunk-by-chunk basis
- Use Allow* and Disallow* to manage access permission for all your chunks at once
- Claimed chunk is marked in all corners with torches on the highest block when you claim it
- Limit the maximum number of chunks a player can claim both globally and with individual/group permissions
- Option to limit building to claimed chunks only (Protect Unclaimed)
- Option to prevent claiming in Nether or End worlds
- (With Vault and an economy plugin) Charge players for claiming chunks
- (With Vault and an economy plugin) Option to give a refund for unclaiming chunks
- (With Vault and an economy plugin) Option to allow claiming above the max limit for an additional fee
- (With Vault and an economy plugin) Option to remove the overbuy fee when buying from another player
- (With Vault and an economy plugin) Sell chunks for profit using ForSale command (and NotForSale command)
- Chunks you own are protected from griefing by other players or by creepers
- Doors, hatches, fence gates, buttons, levers, pressure plates, paintings and item frames are protected from griefers
- Doors are protected from being bashed in by zombies
- Chests, Furnaces, Dispensers and Brewing Stands are all protected, as are all the new 1.14.2 blocks
- Claim chunks for other players or for the server (with permission)
- Configurable PVP in owned chunks
- Configurable mob spawning/damage in owned chunks
- Fire cannot spread in owned chunks (including from lava)
- Automatic unclaiming of land for inactive players (Optional and configurable)
- Customise messages using the lang.yml file
- Works with Factions and Towny to prevent double claiming of chunks
- Full Tab Completion for all commands (contextual based on permissions)
GANGLANDS Features
- Start a gang and invite others to join
- Claim land in the name of your gang for all gang members to use
- Declare allies to share land with other gangs
- Declare enemies to start a war and claim land from rival gangs
- Gain gang influence based on the number of gang members and your battle victories
- Use influence to claim more chunks (1 influence = 1 chunk)
- Be careful, if an enemy faction reduced your influence they could steal your gangs chunks!
- Personal chunks and gang chunks are separate. Personal chunks are not affected by wars
- Lots of configuration options and permissions to control the carnage
- Lease gang owned chunks to other players for a daily rate (if using an economy plugin)
Installation and Configuration
- Drop the .jar file(s) into your /pugins folder
- Restart the server (or reload plugins)
- Edit the config.yml file which is created in the /plugins/MyChunk folder and /plugins/MyChunkGanglands folder. An explanation of each setting is included in the file.
DynmapMyChunk
NOTE: This has not been updated to the newest version of MyChunk yet. It's on my list to do!
New since 2.3.0 : I have created a new plugin to display all claimed chunks on your dynmap (assuming you have it) colour coded depending on who owns the chunks (Player, Server, Public). The plugin can be downloaded from the following link:
http:dev.bukkit.org/server-mods/dynmapmychunk/
Credits
Lead Developer: ellbristow
@BlockBert
You can use the permissions nodes to do this. For example, to allow everyone to open doors in server chunks you would give your default player group the mychunk.server.doors permission node.
Check out the General Permission section of the Permissions page for all the nodes.
Hi all, is it possible to allow/disallow flags for all server chunks? For example I want my members do be able to open doors and press buttons at our server lobby. And is there a way to set the default allowed and and disallowed flags in the config? greetz Blockbert
Hi, could you pls. kindly let me know how to update the plugin wihtout deleting all of people's previously owned chunks? Thanks for your help! Regards.
@ellbristow
I woudent make it too long term, 1.8 is not far away at this point, and servers will need UUID support before then.
This work on cb1.7.2-r0.3?
@Zweisicht
stand in the chunk and type /chunk nfs to take is off sale. Not sure why it's not doing it automatically... if you add a ticket I'll look into it for the next build.
@smurre95
UUID is one of my long term goals... this alpha build was literally just to fix some of the major bugs people were complaining about as it's been a LOOONG time since I released anything for this plugin.
I'm not exactly sure how I'm going to do it, since I need to display A name for the chunk owner etc, the UUID won't be any use, but I will certainly be looking into it.
Hi,
i bought a players chunk, but the message, that the chunk ist still available doesn´t go away.
Can you help me, please?
@ellbristow
okey nice, well are you gonna make this plugin UUID comaptible or so later becuse that would help alot for many server later on, just instaled the latest one my server, and started using MySQL, but didn't see any UUID in the database
Awesome work whit this plugn man good work
Download here : http://dev.bukkit.org/bukkit-plugins/mychunk/files/54-2-5-0a/
@smurre95
All the old parts of MyChunk are still there... the ganglands features are optional extras which you can disable by simply not giving players permission to use the commands.
But is this going to effect the mychunk core or something, is it goging to be the same as befor or new thing
At last I have updated MyChunk to 2.5.0a which includes the first stages of the new GANLANDS update (a bit like factions... but simpler).
I'm resetting tickets etc as many bugs have been addresses... if they still occur in the new build (or if you spot new bugs) please report them as NEW tickets (unless there is already an ACTIVE ticket from the new build on the same subject
Yes Please update, I wouldd like to see Ghasts on the hostile mob list, mychunk doesn't make them stop spawning in the areas like the other mobs.
Wish you could let us know whats going on in terms of an update for 1.7.9
Please Update this :/
Players on my server do /mc claim, jump inside the boundaries of the chunk they just claimed, then fight mobs and collect drops while being protected from any damage by mobs. The poor mobs can't fight back!!!
All I need to do is make mobspawn (damage) the default setting but I can't figure out how to do it : (
Do any of you know how to do this? I know I can manually change the settings on each person's home but its not really practical to do that. mydexios asked about this on Mar 4 but I cant tell if anybody ever answered.
thank u so much!!!!! jaymee
@Simonsigge
Was wondering the same thing, would be wonderful if you could at least reply and let us know :)
Any plans on making it UUID-compatible?