My Worlds
Version: 1.65 | Craftbukkit/Spigot: CB 1.5.1 R1.0 / CB 1.6.1 / CB 1.6.2
Description
This plugin features everything related to worlds. Features:
- Load, unload, copy, delete, save and create worlds (Read more...)
- Show information of worlds and list available chunk generators and worlds
- Set world game mode, difficulty, time, weather, autosaving, PvP
- Set world mob spawn restrictions
- Evacuate worlds to clear them from players
- Repair broken worlds to some extend
- Make portals cross-world, one-way, simple, no commands needed
- World-specific chat rooms using permissions
- Automatically load worlds when the server starts and persistent settings
- Extensive permission system, you can even set who can enter what world
- Can act as a tool for other plugins to teleport players from one world to the other
- Simple teleportation commands
- Set OP lists for specific worlds to make players operator on certain worlds
- Easy-to-remember commands: with aliases and chat-message help
- World inventory separation, merging and disabling (clear)
- Main world where players spawn can be configured
- Can set to re-spawn all players on the main world at all times
- Remember the last known position of a player on a world, and teleport him to it (Read more...)
- Auto-import the configuration from Multiverse (Read more...)
Separate inventories?
Yes, MyWorlds now supports per-world inventories. This feature is by default disabled, to enable it, set useWorldInventories to true in the config.yml. By default no worlds share inventories and player inventories are saved and loaded per world. To share inventories, use /world inventory merge followed up by the world names to merge. Split (or detach) gives all worlds specified a separate non-shared inventory. You can use /world inventory enable or disable to disable inventories for worlds. Enabled inventories will save data, disabled won't and result in all items being cleared.
Advice for having plugin-generated or flat worlds
The main world loads (and generates) before My Worlds enables. The Bukkit plugin architecture makes it impossible to load My Worlds before worlds load, since that causes some other incompatibilities. Anyway, if you want to have a 'main' world that is not a nether/the_end/overworld Vanilla world, you will have to do the following:
- Set up the main world to be anything you like (even if you don't use it on your server...you need one)
- Create a new world for the world type you want (flatworld, custom chunk generator, etc.)
- Stop the server and open up the config.yml of MyWorlds
- Change 'mainWorld' to your newly created custom world
- Start the server again and notice how new players join your custom world
- Optionally: disable the 'keep spawn in memory' for the 'server' main worlds (you are not using)
Just to avoid any confusions: it is impossible to let My Worlds alter or replace the main worlds generated by the server. If there is any fix to this or you know 'some way' to do it, let us know. We do consider halting the server enabling process asking for you to create the main worlds, after which enabling continues as usual. But for this, we need to disable the default main worlds from loading up.
Links
For more information:
For help with loading, creating, saving, unloading, etc. worlds.
Look at the changelog
Disclaimer (because things CAN go wrong)
I am not responsible for world damages done by this plugin or by certain commands this plugin performs. If you, for example, loaded 20 worlds and hosted it on a buggy computer with 30 players, odds are the server (and your computer) will crash and worlds become corrupted. Repair can fix worlds, but this does not recover damaged chunks, so don't think you are always covered. Also, never forget to make backups of your worlds, but I guess this is common sense... Just a warning for those that blame their own mistakes on the plugin developer :)
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.
Does this work with the newest update?
bergerkiller, you're doing an excellent job! I've seen your help with other developers like ChessCraft from desht and not to mention one of my all time favorite mods NoLagg. Just wanted to say thank you for all your help with the community.
Will you be adding support for flatlands?
Sorry guys been really busy with NoLagg and TrainCarts. I'll 'process' the tickets list today and tomorrow... :/
You guys do great work thank you so much! Love this plugin!
Hello, great plugin and im just wonering if this needs to be updated for the 1818 build or if the 1.0.1-R1 build works on the 1818 build.
Thank you
does this work with the new update or no?
I don't think creative gates work with this, Well im not sure because they work for The End and The Nether But not for my 2 other Normal Worlds whenever the server restarts It tells me The gate leads to nothing?
Please update for new recommended build
This plugin is fantastic, easy to use and set up. I have been running it for just over 2 months but have recently got a problem. All of a sudden the my server was freezing with no errors which was happening when they entered or logged into one of the 2 extra worlds I have loaded. I have a sky lands world with the skylands+ generator and a hardcore world. When players entered these the froze instantly, And only the chunk they were standing on loaded. I am running the 1.1 dev builds so that may be the problem but it was running okay the few days before. Any help?
Excellent mod, very impressed with how you manage your plugin and still have time to handle user requests/issues. Great job.
I did a google search and on this particular thread in search for someone experiencing the same issue I've discovered. No luck. This is not a request or a bug. I have designed my server (bukkit 1.0.1 - R1) to have the main world as a survival & iConomy setup then using your mod (v1.34) to create a portal to a creative world for some free build. In conjunction with MultiInv, it works GREAT.
Further testing I discovered I was able to throw items (diamonds, etc.) from the creative world through the portal and have it appear on the survival world. As you can see that creates a problem for my iconomy based server, if someone can just spawn items in the creative world and then throw them through the portal and sell it on the survival.
I can see how this ability can be useful for some automating farming from one location and transport to another location. I was just wondering if this was an intended feature, that way I can look for other means to solve this issue. Or if one of your faithful mod users have run into the same situation and have come up with a resolution.
Thanks for the hard work! "Many diamonds to you"
@mrfugly
I don't believe so. The term "sunny" basically means no rain or snow. In this context, it doesn't necessarily mean that the sun is out. (so you can have "sunny" nighttime)
so does the always sunny(weather) interfere with the time of day portion? i cant get it to stick to night, and ive got it set to always sunny
i think its perfectly normal to want to be able to lock it to night time, but avoid the weather.
@bergerkiller
pm'd u please mailback
Nice Plugin too :)
@lolleflikker It is possible that another plugin cancels the game mode change. Check your plugins to see if any of them sets/locks/alters game modes as well.
Ok now it works with version 1744! But when I set one of my worlds to gamemode creative and I enter the world me and other players don't get creative-mode. Is this a bug?
@lolleflikker That is an issue with the latest CraftBukkit build, 1744 *seems* to fix it but I am not certain. It's not related to MyWorlds, it's related to a bug with how the world environment is stored in the newer updates; when first created, there is no level.dat to load and thus causes the NPE issues.
Looks like a really nice plugin! Is use version 1.34 together with Essentials 2.7. When I type /world create <worldname> I get an error and server crashes.
Error message: An internal error occurred while attempting to perform this command Error console:
@Z42SNET My guess is that the plugin failed to open the portals.txt file (or failed to create one) due to the operating system having denied all access for that file or folder. Is anything set on read-only or restricted in another way?
Veery busy right now on other plugins too, but expect a fix for the pvp and world chat permissions soon. (the current chat permissions, simply put. are lame :) )
<<reply 476001>>
@Z42SNET
This is my servers portal linking. Portal from spawn goes to a hotel
"Portal" "creative" 537 62 -39 90.0 0.0
"Hotel" "creative" 526 62 -111 270.0 0.0
I think the signs were like this
[Portal]
ab
[Hotel]
ba