MobLoot v4.0 [CB 1.2.3-R0.1]
A simple plugin that allows you to modify the drop tables on specific mobs in specific worlds. MobLoot is a full featured plugin that comes with many ways to customize your server to be unique from the others who have the same plugin!
- Latest Stable: 4.0 (Oxygen)
- Download Latest Stable Build
- MobLoot's Source Repository
- Configuration Guide
- Permission Nodes
- Commands
- Individual mob drops. (Including Electrified Creepers, Monsters, Self Tamed Wolves and Tamed Wolves.)
- Multiple ways to customize the drop of items.
- Multi-world support allowing for different drops depending on the world.
- Admin commands to change any setting in game, in real time, without restarting the server.
Does it accept mobs from mods?
Hey, are you going to be able to update this? or is it dead?
This plugin still works on 1.3.2 but anyway are you still going to update this?
Since I picked up the sister plugin MobBounty, I guess I can do something with this too.
Funnily enough, I'm implementing this same function into MobBountyReloaded.
I love this plugin, can you add emerald support?
I've have added the pig, cow, sheep babies for my needs. IchigoKyger, if you want the files i've modified, tell me.
Hey
Awesome plugin! I has added it to my Tekkit server, but it wont read the extra item ID's in the droplist? Could you please add the possibility off it looking in the server to see wich items it can drop and wich it cant drop? If that aint possible then maybe a config file?
Suggestion... make it so if you screw up ONE LINE OF FREAKING CONFIGURATION, it doesn't wipe the whole config in start up -.-
I'm not counting on an update for this anymore.. the most recent update looks like a fluke since that was the first update in 6 months. Might as well assume we won't see another update till September.
Support for Ocelots? _~
How the heck do I set up the config, an example of formatting would have been nice..
also, add an option to keep original drops with the added drops.. why are there so few of this type of plugin?
This really needs iConomy support, then I would use it. Sorry just saw MobBounty http://dev.bukkit.org/server-mods/mobbounty/
finding a problem with the config file
anything 60+ in chance drops 100% but 50% and below doesn't drop at all.... code seems somewhat all or nothing. tested this with different values, also found the default file is blank which took a little working to see how to set it up.
it used to be world [] animal [] skeleton ['133:10:100','54:10:3,'200:10:10'']
@jenks1999
There is this MoneyDrop plugin. This allows you to pick up money. http://dev.bukkit.org/server-mods/moneydrop/
Is there any way this could be tied into reading currency plugins, and allowing an adjustable amount of currency tied in with that mobloot mobs? i.e: Zombie : currency: 30 25
30 gold = 25% chance.
@Sevennemesis
That's a great idea. I would also like such a config possibility.
I'd be glad if you'll look into this.
@IchigoKyger
Hey, so when will you be updating your MobBounty plugin? I really want to use that, even though this plugin is similiar, theres either too much or too little value on items in our game to want to use this plugin in place of MobBounty, even though I know that's not what it is for.
Please reply soon, I'll be awaiting your update with many others!
-Sorrow
The plugin that I needed!
do you have the possibility that the monsters can drop their loot original??
ex: Original loot: True
I ride a physical economy. I would therefore like the monster gives extra gold only. the whys that I'd like to keep the original loot
thx!.
Sorry for my bad English, I did my best
@IchigoKyger
Yay any idea on how soon? :)
I will be updating my other plugin MobBounty which handles money.