Config with Comments
#Control for the Natural Spawning events in your server.
Natural Spawn Properties:
# Enable this to override the default server configuration. Disable to use the normal servers configuration.
Natural Spawn Override: false
# Spawn rate in Ticks(1 tick = 1/20th of a second OR 50 milliseconds(1000ms = 1 second)) for Animals.
Natural Animal Spawn Rate: 400
# Spawn rate in Ticks(1 tick = 1/20th of a second OR 50 milliseconds(1000ms = 1 second)) for Monsters.
Natural Monster Spawn Rate: 1
# Mob type
CHICKEN:
# Allows to spawn in "world"
Spawn: true
# For every "mob" spawn in "world" it will spawn "amount" per spawn event. (e.g: 30 will make a massive horde)
SpawnAmount: 1
# The chance that "mob" will spawn in "world"
SpawnChance: 100.0
# Sets the "mob" health
Health: 4
# Sets the "mob" damage
Damage: 0
# Allows you to spawn other mobs instead of the parent mob
# Overrides: switches to that mobs properties, overrides all but SpawnInstead(e.g: spawninstead: BLAZE) this will make all of the BLAZE properties true rather than the Chickens.
SpawnInstead: none
#Control for the Attributes of mobs.
Attributes:
#Control the difficulty of the server(Does not override Natural Spawn Properties damage Modifiers).
#Click the link for info on difficulties.
Difficulty Modifier: NORMAL
#Enable this to use the attributes. Disabling this allows for normal minecraft attributes.
Use Attributes: false
#Mob Type
CHICKEN:
#The amount of XP to drop
#Click the link for help on Experience
XP: 0
#Add as many drops as you want. Click the links for help.
Drops:
#default damage is 0. so for default items type 0
- item:damage:count:chance
#This will make 64 black wool drop with a 100% chance
- WOOL:15:64:100
#This will overwrite the default drop for the mob and only drop what you set.
override drops: false
#Enabling this will set the dropped XP as the XP: value. Disabling this will add to the mobs already dropped xp from XP:
override dropped xp: false
it seem that the immunities doesn't work : my villagers are set immune (use = true) to attacks (true), but zombies still deal damage to them. and villagers dies. and zombie are set to deal 0 damage, but they still deals damages to villagers. i DON'T want this happens. so why ? (naturalspawn override = true/false - use attributes = true, use immune = true, attacks = true ; zombie : damage = 0)
and the rest of comments ?