Config and Permissions
Permissions:
To use "/mc" you need the permission "megacreeps.help".
If you want to use /mc <command> you need the permission "megacreeps.<command>".
Config:
general: //global settings showAnyCustomNames: true //Whether or not to display the name of the setup for each megacreep as if it was a player name. //This flag only counts for mobs that are spawned in a world that megacreeps is not active for. activeworlds: //The worlds where the replacement of spawning mobs is wanted. - world additionalTypes: //You can spawn all types that you added for replacing normally spawning mobs. //This list is just for adding those you want to spawn by command WITHOUT adding them to the replacement pool. //In this example, the types would not be needed, since they are already added to natural spawns. This is showcase only. - armoredskeleton worlds: //The setup for the worlds you added to activeworlds. world: //If you add a world to the activeworlds, please MAKE SURE, that this section also contains a setup for your added world! replaceNormalMobs: true //whether or not to replace mobs that spawn in darkness by default in this world. replacePluginMobs: false //whether or not to replace mobs that are spawned by plugins by default in this world. ATTENTION! Overrides the /mc spawn command! replaceSpawnerMobs: false //whether or not to replace mobs that are spawned from mobspawners, such as those in dungeons or castles replaceReinforcementMobs: false //whether or not to replace mobs that are spawned as reinforcement on hard mode or spawn for villager storms clearStandardDrops: false //whether or not to remove the basic drops which mobs normally have, such as gunpowder from creepers showCustomNames: false //Should mobs that spawn in this world use their names? removeNonreplaceableMobs: false //Do you want to remove all spawning mobs that you don't have a setup for? //Care: If you put this to true and are missing setups for a level, you will never know, but have less mobs spawning! //Care: If you have no setups for e.g. slimes, there won't be any slimes spawning anymore. hpDisplayType: none //What kind of display type for mob's hitpoints you want to use. Accepts numbers (1, 2 and 3 as of now). //If no number could be recognized, it will not use any hitpoints display as default. chance: level1: 60 level2: 30 level3: 10 //The chances are relative! They spawn in a relation of 60/30/10 for level 1/2/3. //This means, if you spawn 10 mobs, 6 would be level1, 3 level2 and 1 level3. You could also make this 6/3/1 in this example. //If you prefer percentages, make sure that summing up all level chances results in 100. //You are free to add or remove levels if you want, as long as they are spelled correctly. usedTypes: //The types that are used to replace normal mobs for this world. Feel free to add your own or modify the existing ones. //ATTENTION! The default config uses basic setups I created - armoredskeleton - bitingspider - classiccreeper - speedcreeper - endercreeper - thundercreeper - classicskeleton - classicspider - classiczombie - evilspider - fatzombie - fireskeleton - healzombie - powerskeleton - speedyspider - tankzombie - classicenderman - confusionman