Minecraft Hunger Games
About the plugin:
MC Hunger Games v1.7 BETA |
Summary
MCHungerGames is actually quite simple! Just make your arena, add tributes, and go!
MCHungerGames is designed to make running Hunger Games-style events much easier. Sure, there are some nice servers and plugins that have achieved this, but they constantly require Moderators/Admins to be on, and paying attention.If you don't know what Hunger Games is look here for the series by Suzanne Collins, and here for the namesake fictional "Hunger Games" event
Planned
- The Reaping
- Hook into factions
- Rewards
- Script-able game events (eg. Fires, Floods, Poison Gas)
Features:
- Arenas that aren't limited to rectangles!
- Arena size based off it's radius, therefore sphere shaped arenas
- Force-fields around arenas!
- Multi-arena support!
- Multi-world support!
- Realistic-Chat like features!
- Customizable spawnpoints for tributes
- Coundown when a game is started!
- Cannons fire when a tribute dies!
- Join command for players to join arenas by themselves
- Commands that edit all this in-game!
- Soon
(Litterally, in the next 24 hours)- automated games!
How to use:
Commands
Permissions
Links and downloads:
- Download page
- WIP Thread on Bukkit forums
- Original Request
_._._._._._acuddlyheadcrab's plugins BBChatTags MobAge ChatWarn GMforAll MCHungerGames |
Waiting for this so eagerly.
@MiningTroyer
I just thought of that too! Earlier I had a toggle-able chat for the tribute while they were in game, but this makes much more sense! I will have the option of tributes' only chatting with nearby players with a configurable distance :D
@nighteyes604
Hrm.. If you know how to hook into plugins like factions that might be useful! I posted the source on github with a link at the top of this page.
@acuddlyheadcrab
If you need help with coding let me know :P . Though I actually haven't read the books or seen the movie...
Looks really cool. For the chat, consider making it so you can talk to people within like 10-20 blocks. I think that would be cool.
This plugin definitely is at a wall right now. It's hard to wrap your head around this many ideas, when I haven't even seen them working yet. But the day I can actually load the plugin, and start a game with some friends - that's when development will skyrocket :)