MaterialManager
MaterialManager
I am currently rewriting my plugin.
This plugin makes it possible to create as many custom items like you want. You can create normal recipes like any other item with it. And also a recipe manager is included to manage the default and custom ones. Color for leather armor, custom entchantments, and a lot of fun. The enchantments make the items special becuase u can use fire, explosions, poison, ect. ;) I hope you like it! :)
Source and Wiki: here
Latest updates are always in the wiki home page: Current version = 1.3
Please post errors and bugs with the issues system on github.
PRE VERSION !!!: (This build will work with diffirent bukkit versions.)
Features:
- Material manager to create custom items.
- Recipe manager to manage default and create custom recipes.
- Custom echantments. (Link: here)
- Every item has a unique custom id, this blocks the messing up of recipes, itemstacks.
- All default food classes replaced for managing eat effects!
- Custom durability for items which material owns it. (Only swords are already implemented.)
- And much more...
Important
- Not all the default recipes are already added. So help would be nice. :)
- The file name will make your id of your item.
- Don't change anything from the MaterialData file. It will switch the custom ids once regenerated, so owned items can do weird things. ;)
Commands:
- /givemat <material> [amount]
- /reloadmat <material>
Requirements:
- None
Permissions:
- None
Changelog:
Next...
- Image rendering on maps
- Furnace recipes added
- Fix for data values in recipes
- More recipes added
- ...
1.3
- SkullOwner added
- Reload material command added
- Data value fixed
- Permissions for the commands
- Fixed stacks from givematerial command
1.2
- Damage is working
Hi there, I'm trying to create a custom block that acts as a hydroelectric generator and could use some help. Is there any documentation for this plugin? Or an updated version for 1.8.7? Please let me know!
Hi, do you update the plugin for the new versions (like 1.7.2)?
@Acet0ne
Why not creating two materials with the same name, but with a diffirent lore?
@WhyHaveALife
I haven't worked on this for a while, but I have already updated MaterialAPI do for this should also come a update. :) The build fixes that you no longer need protocollib or enchantments to hold the ids. ;)
Hey, was wondering how much longer till full 2.0 release?
This has the potential to be the sole best RPG plugin I have ever seen. There are only two things you need to add: 1. Set the range of damage (in half-hearts) the weapon does 2. Have an abil to fire an arrow/snowball/etc.
Thanks, marv
Please make: If item has lore: Quality: 10 Craft: item If item has lore: Quality: 20 Craft: other item
<<reply 1348489>>
Hey
Crafting isn't really working for me at the moment, but regardless.
I wish this worked, dunno if it's on my end or the same crafting problems Repair Recipe is having.
You can use this plugin in cojunction with OtherDrops to do crazy things.
For example (exactly what you were looking for) I made this check for otherdrops:
ANY_BLOCK:
- tool: BOOK
action: RIGHT_CLICK
consumetool: 1
lorename: '&rBlueprint'
command: ["/*/schematic load house", "/*/paste"]
This overrides permissions, loads and pastes the house. (bit dangerous in my opinion).
Item is checked for the specified lorename and consumed.
I decided to make it drop from a mob or w/e, since I can't get this plugin to work on 1.5.
But the plan was to craft items with lore, with this plugin.
Could make entire new tiers of tools this way for example ^^
Sincerly,
Vari
Hey dude,
this plugin sounds rly nice and seems to be one i searching for.
Do i understand it correct, eg. i can made a item called weed , which player can craft from gras + ?
(i know its a funny example, but i hate it to be addicted to seperated weedplugins)
and further, it is possible to bind commands/permissions on items? eg. i can craft a item called construction plan, from paper + ? if i use the item i can build a house out of my worldedit schematic? (like rpgitem :http://dev.bukkit.org/server-mods/rpgitem/ . this plugin give you also the needed permission for a short time to use the command)
sry for my bad english,
best wishes from Wishes
@Paully104
The ids are based on your filename, and you should look to the pages of 2.0 if you updated.
Cybermaxke, it would be awesome if you could make it so that we can edit the default recipes! Can you add that? Would really make this plugin awesome if I can remove some of the default recipes! It would also be awesome if we can make Furnace and Brewing Stand recipes!
when i do /givemat it says unknown command
Trying to get this to work however when i do /givemat FireBow 1 , it just says the command again. Here is my config
@WhyHaveALife
Ps, I also added permissions for recipes. ;) If you didn't look on the wiki.
@Cybermaxke
Yesss so glad its back! Good work man!
I have uploaded the pre build, but using the items in anvils is still not fixed. (Crashes client.) Should be usable for multiple builds. Recipes system is overhauled. Custom enchantments are currently not added yet. Please read the new wiki pages for 2.0 info. And post issues int the github issues system. :)
As there hasn't been any news on this for some time, I hope I am not out of place in asking if there will be an update to this plugin for 1.4.7? I just discovered this mod and tested it for my server, only to get a message telling me it was not compatible. I am not sure how long the "I am currently rewriting my plugin" message has been there, so I am just asking out of curiosity. Also, you still do not have all the crafting recipes in the mod, and that is any sort of anti-motivation, I would be happy to help you with that, I quite enjoy the occasional project like that. I just don't know if that's been completed as of yet, or if there are any plans to update the plugin, as yeah, there hasn't been many updates recently. Anyways, I hope to hear back, and hope that this plugin is updated, as it looks extremely cool and useful.
Hey man,
Just wanted to drop by and let you know that you're doing a great job on this plugin and to thank you on behalf of my community for your hard work. We've been waiting to have a plugin like this for quite some time and we're all excitedly waiting for the next update to 1.4.7.
Best regards from me personally and all the staff at Elysium-Craft,
Larc
@WhyHaveALife
Permissions for crafting?
Any idea on when the permissions can be implemented?