MaterialManager
MaterialManager
I am currently rewriting my plugin.
This plugin makes it possible to create as many custom items like you want. You can create normal recipes like any other item with it. And also a recipe manager is included to manage the default and custom ones. Color for leather armor, custom entchantments, and a lot of fun. The enchantments make the items special becuase u can use fire, explosions, poison, ect. ;) I hope you like it! :)
Source and Wiki: here
Latest updates are always in the wiki home page: Current version = 1.3
Please post errors and bugs with the issues system on github.
PRE VERSION !!!: (This build will work with diffirent bukkit versions.)
Features:
- Material manager to create custom items.
- Recipe manager to manage default and create custom recipes.
- Custom echantments. (Link: here)
- Every item has a unique custom id, this blocks the messing up of recipes, itemstacks.
- All default food classes replaced for managing eat effects!
- Custom durability for items which material owns it. (Only swords are already implemented.)
- And much more...
Important
- Not all the default recipes are already added. So help would be nice. :)
- The file name will make your id of your item.
- Don't change anything from the MaterialData file. It will switch the custom ids once regenerated, so owned items can do weird things. ;)
Commands:
- /givemat <material> [amount]
- /reloadmat <material>
Requirements:
- None
Permissions:
- None
Changelog:
Next...
- Image rendering on maps
- Furnace recipes added
- Fix for data values in recipes
- More recipes added
- ...
1.3
- SkullOwner added
- Reload material command added
- Data value fixed
- Permissions for the commands
- Fixed stacks from givematerial command
1.2
- Damage is working
@Parsifal21
Please post it on github. :)
@Faldonboy
Ok, I will add some of them once I added other stuff.
@Cybermaxke
Mmm I guess thats a little confusing, its what they are called in RecipeManager though, basically the flags are per recipe options like World restrictions, permission based crafting, ability to override recipes added by other plugins, commands that can be run from console or player when they successfully craft something, success/fail chances, multiple crafting outputs per recipe, money, xp and levels that can be given or taken when you successfully craft something, success/fail/broadcast messages per recipe, etc.
It would be easier to just take a look probably. There are a lot of things that have kept it as the best custom recipe plugin out there. Sadly it isn't updated anymore and once people are forced into the new bukkit builds it will break.
@WhyHaveALife
I can make them support it since it are custom enchantments. Only if he can hook in my plugin and using my API. It shouln't be so hard ;)
@Faldonboy
Flags?
@Sicarius531
And when you wear the items? Did the ones I added work?
Can this plugin work along with heroes?
when i make items(Iron_Sword,Chains)
it Spit alot Errors :(
i just wanna use Custom Enchantment
Could you think about adding custom potions and brewing recipes? Like we can make ymls in potions folder so we can do something like "Rum - strength: duration: level, blindness: duration: level, etc etc"?
And in the potion recipes folder we can define potion name + wheet = rum, and so on?
Edit 1: Also, anyone think of any way of selling these items in shops? I'm pretty sure if I try to sell chain, which is a default item, i need to define it as iron ingot and certain plugins won't work with it..
This is probably a really big request but do you think you could add flags to custom recipes like the ones in RecipeManager since it is more or less discontinued and parts of it are broken/unusable.
The hex colors doesn't seem to work. All custom leather equipment is white.
Otherwise, it's an awesome plugin!
-Sicarius531
@WhyHaveALife
Okey :)
Any plans for adding change logs?
@antidust
Tanks for the comment, I will try to fix the first. Not all the recipes are added yet, so if you would like to help me, and the levers was a mistake. :) Also you can't remove the enchantment effect, cause that is the way I store data.
Also I couln't find a way to keep the default recipes, cause when I tried to update them, there started to happen weird things. :P
@Sicarius531
You can use them as long the plugins hold the enchantments.
Comment :Awsome Plugin custom item and custom recipe!
Want :can you make reload command for make new item? because i dont want to use /reload it wait too long
Bug : When i type /givemat staff 100
there are 2 stacks
it have 64 and 36 in slot.
64 are "Stick" with bluename with glow but no lore
36 are Fire Staff with yellowname and glow but no lore
but still have effect of two
and um... when click to monster with stack of it and server kick me end of steam but in console it said overflow
this all i test only Fire Staff
MAJOR BUG : I CANNOT CRAFT Anything except custom item what happen? wood cant craft to wood plank
Oh i know now in recipe default folder is it missing and wrong recipe....!?(( oh ok i just read description of plugin))
but this plugin is edit all thing of crafting vanilla things why you do like that? just make a custom recipe that enough!
i place Stick in crafting table it can craft Torch What dafuq?
STICK + Cobblestone = 1 Lever Not 4 !!oh god why ....
Question :how do you make it glow without enchant? or it auto glow for custom items?
i really want to help you :D add recipe but
they are too many..
Thanks you i love this plugin very much.
longest comment of my life
Can this plugin work along with EquipControl plugin? Are these ID only for this plugin or can they be used for anything (Ex: ChestShop)?
-Sicarius531
@geekygaming
Did you already take a look at github how to use it? The wiki is better made then in here.
@Cybermaxke
Could you provide a youtube review/overview on how to use it? Very interested in installing this on my server but very visual kind of person
@xclucky
You don't need spout for it but u can't use custom textures. By an enchantments was I able to add a custom id to prevent stacking and using the item in normal recipes. ;)
Does this require spout? Also, does it actually create a new item id, with new item icon and everything?