ImgMap
ImgMap: Render any image on an in-game map!
By Evangon, Maximvdw, and JohnnyBlu
Originally coming from a picture of a troll face by md_5, this plugin allows a user with a map in hand (obviously with the proper permissions) to essentially put an image onto the map. The image could be anything: Instructions, rules, messages, warnings, a very nice picture of a cat, whatever you want! All images are resized to the proper dimension of 128x128. The image is then sent over to a rendering process (Devs: Check the source on how it's done if you want), which then the map renders the image for that map. Anyone with a map with the same ID (Typically, it says when you hover over it, e.g "Map #0") to see the same image too! The only downside to all of this is that due to the nature of Minecraft maps, they do not support full color. This is due to a limitation on the clients themselves.
Installation
Just drop it into the /plugins/ folder! No special configuration needed!
How to use
- Give yourself a map with a specific ID. This ID can be anything, but remember, once you draw an image on it, it will pertain only to that specific ID!
- Get the URL of the desired image! This is where some people mess up. In order for the plugin to successfully render it, it has to be a direct link to the image. Simply right click on the image and hit "Copy Image Location".
- Hold the map with the super specific ID and type in "/drawimage" and paste it! For most users, to paste, you do "CTRL+V".
- Wait a bit; rendering can take a bit. You'll notice several segments appear on the map; this it indicating that it's loading. If nothing happens, you're either met with a message that says something along the lines of "Server Internal Error" or you're staring a blank map. If you get kicked with the message with "Server Internal Error", simply type, in console, "fixmap <your super specific id>". This basically fixes the map with the old over world rendering. Try again; if it doesn't work, report it in the comments! However, if you are getting nothing, be sure the image is accessible directly from your browser (clear your cache before you do so!) Sometimes, what happens is that the owner of the website has set privileges denying anyone from accessing the image directly. A bit bothersome, but you can probably save the image and upload it somewhere else. However, when doing so, please follow the copyright usage on said images!
- Viola! Your map now has that pretty picture of a kitty or something!
Commands
- /drawimage <image url> Draws the specified image to the map you're holding. If you want to "save" the picture to the map, you add "-s" to the end of the command. The reason why "save" is written in quotations is because it doesn't actually save the map's picture; it simply saves the URL and it's corresponding ID to a flatfile and is loaded on start up.
- /drawanimatedimage <gif url> Attempts to draw an animated gif image. A little buggy here and there, but it works for the most part! Please be warned that this takes up a lot of bandwith (You're sending anywhere between 0 to 16kilobytes nearly every second!) and that it also is resource intensive!
- /drawytvideo <yt-ID> Experimental. Downloads a video and converts it to a GIF format. See /drawanimatedimage for more information as the same process is used.
- /emulategb <rom name> Highly experimental. Emulates a GameBoy (only GameBoy, not GameBoy Advanced or GameBoy Color) game on a map. Fully integrated, no client mods needed! Click on the chat messages given in chat to control the emulator.
- /emuaction <save|load|a|b|left|right|up|down|holdinput> Simulates input for emulated GameBoy games on a map. Used by the gamepad, you can also use it as a command if you wish. Note that "save" and "load" do not work as of current. Any input button just simulates input. "holdinput" makes the emulator act as if the person is holding down a directional button and directional only.
- /clearmap With a map in hand, this command wipes the image off of it and puts the old Minecraft map rendering back.
- /fixmap <id> A debug command, Caused an issue with a map that psudo-bans them? No worries! Simply get the ID of the problematic map, and type this command in, replacing <id> with the map's id. It's like /clearmap, only this time, you can target maps!
- /getmap <id> More of a debug command, but can be helpful for some, it allows you to get a map by almost any ID. The reason why this is "almost" is because if you try to get a map that is above the number that exists, it merely just goes over and gets the next ID, rather than the one you want. This is something that's within Minecraft that I cannot fix.
Permissions
- imgmap.*: Grants almost all rights to ImgMap. This does not include debug commands.
- imgmap.debug: Grants debugging rights to ImgMap. Does not include drawing or restoring capabilities.
- imgmap.drawimage: Allows you to draw an image to a map.
- imgmap.drawanimatedimage: Allows you to draw an animated image to a map.
- imgmap.clearmap: Allows you to clear a map and restores the overworld rendering.
- imgmap.debug.fixmap: Debug command. Allows you to remove all renderers on a given map ID.
- imgmap.debug.getmap: Debug command. Allows you to get a map by any ID.
Source for Developers/Contributors
Found a bug that you want to squash yourself? Go ahead and fork me! (Please don't actually stab me with a fork!) https://github.com/CirnoTheGenius/ImgMap-LosingPixels
Examples
@n33dy1
You're welcome. :3
@KevinABC96
There's always http://tinyurl.com/beq43
Thank you for bringing porn to my server.
@CollinDesigns
Sounds like a problem with the persistence... Will check that out too. ;)
@KevinABC96
That feature would not be possible. If we implemented it, it would lag the player out, unless they were on the LAN. :(
@MineloadDE
Ticket please?
@OriginalMadman
How strange... I'll check it out. ;)
Maps don't save at all across server restarts for me. They don't save to configs at all, seems like stuck in ram only. Tested on latest spigots from today and back to about 3 weeks. Same.
Hello. I have an Problem. When i am logg out, the cards are blank. Can you help me? Sorry for my bad english...
when using /map url and than rebooting server its all just default map again..... Fix? And /map -p url isn't working...
Deleted and reuploaded the new build; sorry about that.
I get this error on server startup using the latest build
http://dev.bukkit.org/paste/8194/
Something about the permission nodes being wrong
Uploaded the new major build; see caveats for any down-sides to the new update. Please report bugs, even though this build was tested, it may still have some bugs.
@KevinABC96
The way I check to see if the file is a valid format is if the file contains MIME type similar to an image, so it should work with JPG, PNG, GIF, and BMP files.
Are there any plans to update?
Im not kidding, NONE of the custom image plugins out there seem to work
Right now, no one can use the command on my server unless they are OP, even when using the permissions you show above
imgmap.cmd.map - /map
imgmap.cmd.slideshow - /smap
imgmap.cmd.restoremap - /rmap (/restoremap)
imgmap.cmd.imgmap - /imgmap (/imap)
The "-p" option to make URLs persist between server restarts no longer seem to be doing that anymore. I just set up a nice picture gallery and now it's all gone after a reboot and I'm looking at a wall full of maps.
Hello Evan. I love this plugin. I use it and its truley amazing. But I found either a bug or something you should change. I create a IMGMAP and then I put it into a item frame. When I restart my server, the map resets to the normal map of the terrain. If you could fix that, it would be great.
I've rewritten quite a bit of the plugin (if not, all). Should be releasing it soon.
@gdude2002
I'll try to make it a Maven project; I won't guarantee that I'll succeed though. If you have a tutorial somewhere, I'll be happy to :3
@Bl0c
I'll consider it; I dislike relying on libraries outside of the small portion that Bukkit gives out.
@jefle
Should be fixed in the latest build that Maximvdw released (and thank you for it, Maximvdw :3).
@FrauKoujiro
Any chance of a pom.xml so I can compile it on my own?
And can you add this http://forums.bukkit.org/threads/bukkit-map-video-player.141881/ plz ?
Maps dont save after a restart :(
@Maximvdw
I'm able to maintain it; I've been updating to the repos. on github, but I have yet to export-to-jar-and-upload-here. Hopefully, I'll be able to push out an official build sometime soon.
@Maximvdw
ok thanks!