ImgMap
ImgMap: Render any image on an in-game map!
By Evangon, Maximvdw, and JohnnyBlu
Originally coming from a picture of a troll face by md_5, this plugin allows a user with a map in hand (obviously with the proper permissions) to essentially put an image onto the map. The image could be anything: Instructions, rules, messages, warnings, a very nice picture of a cat, whatever you want! All images are resized to the proper dimension of 128x128. The image is then sent over to a rendering process (Devs: Check the source on how it's done if you want), which then the map renders the image for that map. Anyone with a map with the same ID (Typically, it says when you hover over it, e.g "Map #0") to see the same image too! The only downside to all of this is that due to the nature of Minecraft maps, they do not support full color. This is due to a limitation on the clients themselves.
Installation
Just drop it into the /plugins/ folder! No special configuration needed!
How to use
- Give yourself a map with a specific ID. This ID can be anything, but remember, once you draw an image on it, it will pertain only to that specific ID!
- Get the URL of the desired image! This is where some people mess up. In order for the plugin to successfully render it, it has to be a direct link to the image. Simply right click on the image and hit "Copy Image Location".
- Hold the map with the super specific ID and type in "/drawimage" and paste it! For most users, to paste, you do "CTRL+V".
- Wait a bit; rendering can take a bit. You'll notice several segments appear on the map; this it indicating that it's loading. If nothing happens, you're either met with a message that says something along the lines of "Server Internal Error" or you're staring a blank map. If you get kicked with the message with "Server Internal Error", simply type, in console, "fixmap <your super specific id>". This basically fixes the map with the old over world rendering. Try again; if it doesn't work, report it in the comments! However, if you are getting nothing, be sure the image is accessible directly from your browser (clear your cache before you do so!) Sometimes, what happens is that the owner of the website has set privileges denying anyone from accessing the image directly. A bit bothersome, but you can probably save the image and upload it somewhere else. However, when doing so, please follow the copyright usage on said images!
- Viola! Your map now has that pretty picture of a kitty or something!
Commands
- /drawimage <image url> Draws the specified image to the map you're holding. If you want to "save" the picture to the map, you add "-s" to the end of the command. The reason why "save" is written in quotations is because it doesn't actually save the map's picture; it simply saves the URL and it's corresponding ID to a flatfile and is loaded on start up.
- /drawanimatedimage <gif url> Attempts to draw an animated gif image. A little buggy here and there, but it works for the most part! Please be warned that this takes up a lot of bandwith (You're sending anywhere between 0 to 16kilobytes nearly every second!) and that it also is resource intensive!
- /drawytvideo <yt-ID> Experimental. Downloads a video and converts it to a GIF format. See /drawanimatedimage for more information as the same process is used.
- /emulategb <rom name> Highly experimental. Emulates a GameBoy (only GameBoy, not GameBoy Advanced or GameBoy Color) game on a map. Fully integrated, no client mods needed! Click on the chat messages given in chat to control the emulator.
- /emuaction <save|load|a|b|left|right|up|down|holdinput> Simulates input for emulated GameBoy games on a map. Used by the gamepad, you can also use it as a command if you wish. Note that "save" and "load" do not work as of current. Any input button just simulates input. "holdinput" makes the emulator act as if the person is holding down a directional button and directional only.
- /clearmap With a map in hand, this command wipes the image off of it and puts the old Minecraft map rendering back.
- /fixmap <id> A debug command, Caused an issue with a map that psudo-bans them? No worries! Simply get the ID of the problematic map, and type this command in, replacing <id> with the map's id. It's like /clearmap, only this time, you can target maps!
- /getmap <id> More of a debug command, but can be helpful for some, it allows you to get a map by almost any ID. The reason why this is "almost" is because if you try to get a map that is above the number that exists, it merely just goes over and gets the next ID, rather than the one you want. This is something that's within Minecraft that I cannot fix.
Permissions
- imgmap.*: Grants almost all rights to ImgMap. This does not include debug commands.
- imgmap.debug: Grants debugging rights to ImgMap. Does not include drawing or restoring capabilities.
- imgmap.drawimage: Allows you to draw an image to a map.
- imgmap.drawanimatedimage: Allows you to draw an animated image to a map.
- imgmap.clearmap: Allows you to clear a map and restores the overworld rendering.
- imgmap.debug.fixmap: Debug command. Allows you to remove all renderers on a given map ID.
- imgmap.debug.getmap: Debug command. Allows you to get a map by any ID.
Source for Developers/Contributors
Found a bug that you want to squash yourself? Go ahead and fork me! (Please don't actually stab me with a fork!) https://github.com/CirnoTheGenius/ImgMap-LosingPixels
Examples
@deleted_10786114
will look into it, please note that it is not an official build. I just made this because there hasn't been an update in a while :P.. If there wont be a good new update, I might just start another plugin from scratch.
OMGOMGOMG I've been looking for a plugin like this because BananaMapLoader was abandoned or whatever!!!
UPDATE: already got some problems... I get this error... IDK what it means!! http://pastebin.com/y7mbfuxc could it be because i use spigot?
@MrFrostmaul
"When running the reset map, my client crashes with Internal Server Error and player.dat gets corrupt with the map!"
Is that " works perfect with no issue"? :P
Such an epic mod - Have it on my modded Bukkit server and works perfect with no issues :)
- Keep up the amazing work and keep it updated.
When running the reset map, my client crashes with Internal Server Error and player.dat gets corrupt with the map
ImgMap Tempbuild
To get people going, I've uploaded a TEMPbuild for ImgMap. There might be bugs. But the basic features should work. Evangon, can you still maintain the plugin? or.?
Please wait for Bukkit to approve the build (might take 1-2 days) Also note that this build is not official.
The code is a bit of a mess.. Wrong rendering.. The old basic concept I pushed to git ages ago, still works. But now its just .... wrong...
I would like to ask if I may rebuild this plugin (under my name)? I hope to hear a response soon ;) In the mean while I will try to fix the code a bit
Update
Ill make sure there will be some update Just hold on. However, im not sure I can post it?
I'm ever so disappointed in the lack of progress from the developer of this plugin. I along with many others have been waiting for an update. Nobody has posted any progress on this plugin and I feel it is time to hand it off to another more capable developer. I would like to ask someone who is willing, to step up to the task of fixing and maintaining this amazing bukkit plugin.
Please.
@SmashPortal
Im getting the same problem
This use to be such a great plugin. I'm amazed no one has made a new working version of it.
The pictures on my server turn back into normal maps after a little while.
Doesn't work at 1.5.2 "the file is found, but's not plugin" Can you add function to give map at join?
I get [ImgMap] The specified image is not compatable! When I try and add a image to it
The /rmap command seems to be broken in the current release.
@rangewonk
I had your second issue and fixed it by placing the original copy of the map in the item frame whilst in survival mode. Placing in creative only seemed to allow me to see the image.
i'm having 2 problems with this plugin. One -p only saves the most recent one on restart. and the second problem is only people that have held the map in their had can see the pictures on them if they are mounted on an item frame.
I can confirm that -p only saves the most recent image added.
You can reset the server each time and it WILL save, but only the first image with -p any other image that you try to save ends up disappearing upon reset.
Using -p flag on latest build and it only saves the most recent map I made after a restart.
@Antiman9
Works fine for me on spigot...
@nejcneo
You can just make the map permanent.