HeadConomy
Killing a player or a mob will reward you with their head which you are able to sell for in-game currency. HeadConomy will reward players with the head of the entity they kill. The value of each head can be configured in the config. This is a great way to promote players killing mobs or other players as it offers another way for them to earn more currency. Thanks to MinerMovies for the suggestion (https://forums.bukkit.org/threads/headconomy.178204/)
Description
This is the HeadConomyplugin you can add to your server to offers players another way to earn currency. It requires Vault it also supports most permissions and most currency plugins.
I will continue to support this and add many more features. If you have any suggestions please let me know in the comments or through a pm.
Installation and configuration
Place the HeadConomy.jar into your plugins directory and then run the server.
Commands
- /headconomy - Current version of HeadConomy running.
- /headconomy reload - Reloads the config for HeadConomy.
- /sellhead - Used to allow players to sell a head.
Config
Click here for help with the config.yml
Permissions
- headconomy .reload
description: Reload the config for HeadConomy.
default: op
Changelog
- v0.9 - Support up to 1.11 added. Dragon head added.
- v0.7 - 1 Minor bug fix.
- v0.5 - Initial release.
@der_Kernschatten
Yea I probably should lower it but as there hasn't been any reports for any bugs or anything I haven't needed to do an update so I haven't changed anything as I assume there aren't any problems.
Am I reading this correctly that the default dropChance for the wither_skeleton is a LOT higher than the default? or is there something I am missing?
This is a great plugin and I'm surprised it wasn't created a long time ago. (I suppose a similar HeadDrops was created, but it has not been supported recently)
Thanks for the plugin! It will help a lot!
This sounds good, definately going to try it.