HeadConomy
Killing a player or a mob will reward you with their head which you are able to sell for in-game currency. HeadConomy will reward players with the head of the entity they kill. The value of each head can be configured in the config. This is a great way to promote players killing mobs or other players as it offers another way for them to earn more currency. Thanks to MinerMovies for the suggestion (https://forums.bukkit.org/threads/headconomy.178204/)
Description
This is the HeadConomyplugin you can add to your server to offers players another way to earn currency. It requires Vault it also supports most permissions and most currency plugins.
I will continue to support this and add many more features. If you have any suggestions please let me know in the comments or through a pm.
Installation and configuration
Place the HeadConomy.jar into your plugins directory and then run the server.
Commands
- /headconomy - Current version of HeadConomy running.
- /headconomy reload - Reloads the config for HeadConomy.
- /sellhead - Used to allow players to sell a head.
Config
Click here for help with the config.yml
Permissions
- headconomy .reload
description: Reload the config for HeadConomy.
default: op
Changelog
- v0.9 - Support up to 1.11 added. Dragon head added.
- v0.7 - 1 Minor bug fix.
- v0.5 - Initial release.
I'm not able to spawn the wither boss using these heads, and they won't drop a normal head either (killed about 70-80, with looting 3). Is these any other method to obtain a normal wither head?
it says theres an internal error when i try to sell heads do you know why?
Can you add so the player head is worth x% of the players balance?
1.8 pls
Please Add More Mobs!
Sell head signs?
Could you make it so that we can assign a villager to where we can sell the head too?
@Done84
yes, is there a way developer? Based on maybe the number of kills the player has or something.
Is it possible to add a value for individual player names/heads ?
Does this plugin have it's own custom sell head signs? if not then you could do this. So maybe first line could be [SellHead] and then the 2nd line could be the number of heads to sell so 1 lets say, then the 3rd line you could have anything you want and then 4th you could have the price (or just have Price and then the plugin would check the price in the config)! But if you want to have the 4th line the price so $5000 then you could also do a [SellMobHead] one too. Just an idea I would really like :P
Hello. Thanks you for making this awesome plugin. I plan on making it one of the central themes on my server. Feel free to stop by when you want to see your work in action.
There are a few issues, but they could possibly be due to something I am doing wrong:
I have attempted to add other mobs to the config, but it does not seem to support this. Is there something I can do?
Also, the actual percentage chance seems to be much higher than I have set in the config. Am I merely lucky?
Thanks again.
Works perfectly, able to sell mob heads to Essentials signs with no problems at all. + excellent plugin
@Supavitax
You are awesome.
I will report back any errors. Thanks for the super fast response time. This plugin working amazingly.
im the 1001th downloader! :D
@scimmia17
It's just waiting to be approved by Bukkit but it's been like that for 2 days. You should be able to get it here http://dev.bukkit.org/bukkit-plugins/headconomy/files/3-head-conomy-v0-7/
Did you post the download link anywhere? I checked a few places and did not see it.
Will give it a good testing. Excellent fast dev. response time.
My thanks to you, I will report back any findings.
@scimmia17
Thanks for that. I've just uploaded a fix for it.
Think I found the problem. When you spawn the head to drop you dont need to set the owner for the mobs. Since you are already calling them with the code and (short). This is the root problem, Essentials will not accept anything thats been given an owner and thats where the issue is.
Hey --
Love the plugin, however I did run into something odd. We like to encourage player travel so we prefer them not to use the /sellhead command and instead walk to town and sell them to signs. We use essentials Sell signs and when you try to sell the head dropped from a mob to the sign it says that you do not have x1 of the head. However if you pull the same head from your creative inventory and try it the sign will accept it.
Any idea what would cause this?
Thanks
@Supavitax
I'll probably lower it a bit myself, but I'll gladly take a higher drop than the default! 2.5% for the skull OR sword? No thank you.