Configuration
config.yml
# Follow config.yml # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # followDistance (default value is 7) # The distance to follow someone, if not specified on the command line. # Number of meters (blocks) expressed as a positive integer. # Normal values will range from 5 to 15. # Small numbers will cause you to follow very closely and will be harder to watch. # Larger numbers will allow you to follow at a long distance and will be easier to watch. # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # coolDown: (default value is 3) # Time to wait between relocation teleport to prevent jumpy screen syndrome. # Number of seconds expressed as a positive integer. # Normal values will be between 1 and 5. # Small numbers will cause lots of updates and will be harder to watch. # Larger numbers will allow pauses between relocations and will be easier to watch. # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # significantDistance (default value is 0.1999) # The distance the followed player needs to move to trigger a relocation. # Number of meters expressed as a floating point. # Normal values will be between 0.10 and 0.22 (walking ~ 0.205 per update, YMMV). # Small numbers will cause allow you to catch slow walk or sneaking. # Larger numbers will allow you to ignore small changes, catch teleports and falling. # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # rotateHead (default value is false) # Specifies whether you want to always move follower's head to face the followed player. # This applies to the time within cool down period when followed player is still moving. # True means always rotate the head, and may be a bit jumpy at close following distance. # False means just stand still until the cool down period is expired. # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # followDistance: 7 coolDown: 3 significantDistance: 0.1999 rotateHead: false
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