The Main Idea was to show Paths or Railtracks on the Dynmap, as a small colored Line.
If you track the whole trail network for your server, then you can easily navigate through that network via the Dynmap to arrive quickly at your destination.
5 Elements, which you should know, before reading the following...
Element
Function
Style
Gives other elements a color, opacity and width.
Layer
Enables/disables contained elements on the Dynmap.
Path
Represents a line on the Dynmap.
Square
Represents an area on the Dynmap.
Link
Connects different paths and squares.
Features
Track your paths and squares, to display them on the Dynmap.
Create connections between paths and squares.
Color you paths, squares and links. Also set an opacity and width for them.
Sort your elements in different layers.
Many options for elements to display, for a better overview:
Name the elements.
Set, where a path comes from and where it goes to.
Display a list, with which Links the Path is connected, in chronological order.
Create elements with an easy-to-use setup:
Just start the setup.
The setup will request you, to type in the specific values.
The setup will also explain you, which effect the options have.
The setup will tell you, which values are valid.
Edit elements with an easy-to-use editor:
This works in the same way, as setups do. ;-)
Integrated Intro, which helps you understanding DynTrack:
The Intro will start automatically, after a while.
The Intro will NOT start, if you already have a path or a square.
If the Intro annoyes you anyway, then set your permission "dyntrack.info.intro.noauto" to "true"!
Commands & Permissions
There are only a few commands, to keep it simple. :)
Hi a10112,
I just tested DynTrack v. 1.7 in Bukkit for version 1.3.1-R2.0. And i haven't found any bugs untill now. Have you found any? Or have you got some new Ideas for Dyntrack?
Ok, that ist not a bug. This is just not implemented yet... But will be there in the next Version!
Thanks for this great ideas. Let's see what we can do. But this wont be in the next Update...
There is a Bug in DynTrack: I can't rename the Dyntrack-Layer on the Dynmap. I've changed it from 'DynTrack' to 'Verkehr' in the config.yml, but it does not change. Take a look.
Have you ever thought about to implement other line types? Like, for example, here or, more 'formal', here? It would be very helpful, especially with lots of tracks.
Today I created tracks for our whole railroad system and it looks totally awesome. Thank you for your great work :)
But there are two things I noticed while using it:
1. It seems the name is not used for displaying on dynmap. It seems it displays the ID as path name. It would be cool if we can use a name with whitespaces and it is also displayed on dynmap.
2. While I created the tracks another player joined and accidently added a waypoint to my current path. He didn't even know what I was doing and didn't use any dyntr command. Maybe there is some error in the code.
I hope my explaination is understandable. My english is not very well, sorry :)
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This plugin needs a tutorial...
@stefanfce
No problem. Just contact me. I can help you right on your server. I just need the IP.
Kein Problem. Schreib mich einfach an. Ich kann dir auf deinem Server helfen. Ich brauche legendlich die IP.
OdinOxin
PS: Of course in German ;)
I cant find a Tutorial.
Auf deutsch wärs am besten! :)
@remcov15
Sure.
Just tell me the IP of your Server, and how to contact you.
Can anybody help me it will not work or i not understand how it's work HELP!
@Avalario
It does not use version specific classes. So i'ld say, there won't be conflics. :)
Does it fit with the new SafeGuard-feature in Bukkit or can I expect version conflicts?
@a10112
Hi a10112, I just tested DynTrack v. 1.7 in Bukkit for version 1.3.1-R2.0. And i haven't found any bugs untill now. Have you found any? Or have you got some new Ideas for Dyntrack?
@a10112
Sure, I'll start right now... :D
The 1.3.x Update has been out for about a bit now and the last update was in May. Will there be an update to the latest?
@Avalario
Ok, that ist not a bug. This is just not implemented yet... But will be there in the next Version! Thanks for this great ideas. Let's see what we can do. But this wont be in the next Update...
There is a Bug in DynTrack: I can't rename the Dyntrack-Layer on the Dynmap. I've changed it from 'DynTrack' to 'Verkehr' in the config.yml, but it does not change. Take a look.
Have you ever thought about to implement other line types? Like, for example, here or, more 'formal', here? It would be very helpful, especially with lots of tracks.
Greetings, Avalario
@Jobsti2
Ok, i will check this!
Bug: If I start, stop or pause a Dyntrack, no Chunks are loading on Teleport. (only Mobs and pictures) Only solution: Server-Restart!
CB B#2167 dynTr v1.5
@benurb
I had a new idea last night... :D The new Window will contain:
Name: Line_2 Type: Rail From: Tub_School_of_Engineering To: CerulanCity
Maybe i will implement the Markers from dynmap who are nearby as eponym.
@OdinOxin
Yep, exactly. It would be cool if the description could contain whitespaces, too, but that's not really important.
@benurb
Now i understood what you would like to add ;-)
This is what you have used on your Server:
" Pathname: Hauptbahnhof<->Montagehalle [Mainstation<-> installation hall] Pathtype: Bahngleise [Rails] "
And it should look like this:
" Pathname: Linie 17_b [Route/Line 17_b] Pathtype: Bahngleise [Rails] Description: Hauptbahnhof<->Montagehalle [Mainstation<-> installation hall] " Right?
@benurb
Ok, thanks! I will check this soon (Weekend)
Intergrated permissions by modifing the plugin.yml
If anyone needs it:
- DynTrack v1.2 with permissions
The permission node is "dyntrack" for all the commands. Default is OP only.
Today I created tracks for our whole railroad system and it looks totally awesome. Thank you for your great work :)
But there are two things I noticed while using it:
1. It seems the name is not used for displaying on dynmap. It seems it displays the ID as path name. It would be cool if we can use a name with whitespaces and it is also displayed on dynmap.
2. While I created the tracks another player joined and accidently added a waypoint to my current path. He didn't even know what I was doing and didn't use any dyntr command. Maybe there is some error in the code.
I hope my explaination is understandable. My english is not very well, sorry :)