DefaultCommands
DefaultCommands is a huge plugin. It aims to reduce the amount of plugins a server needs and bring as much functionality as possible without increasing cpu or ram usage too much.
- Changelog <- Development build is here!
- Command usage
- Commands
- Config
- Permissions
DO NOT LOG OUT WITH ENCHANTED ITEMS, POTIONS OR BOOKS IN YOUR INVENTORY!
This is fixed in the dev build!
All commands have customizable aliases, which means you dont have to type "dc" in front of every command! Eg. /dcteleport has /teleport and /tp by default. This is to minimize command conflicts with other plugins.
- Handle multiple worlds with ease by in-game commands or by editing the config!
- ID specific world-related data (level, inventory etc.)!
- Admin tools (/dcban, /dchide etc.)
- Teleportation (/dcjump, /dcteleport etc.)
- World editing (/dcregenerate, /dccuboid etc.)
- Player-related commands (/dclightning, /dcnodamage etc.)
- Freedom - Change things for offline players as well as online players!
- General commands (/dconline, /dcpvp etc.)
- Chat colors!
- World-protection like explosives and mob specific configuration.
- Customizable physics (fire_spread, water_flow etc.)
- And much more!
More features is being added all the time, if you want one - tell me!
There has got to be a pluging or a perm layout to stop inventories from worlds. I tried Multiverse inventories and had issues with players loosing inventory. is there another? I am gonna try this one. Which one works for the 1.5.2 version?
One day before the 1 year anniversary since the last update yay~ ;)
@twostixfamily
There will be portals, probably in the next version! ;)
Hello, before installing this plugin i would like to know if there is a way for users that have no permissions to transfer between worlds, like a netherportal with a sign? I do not wish to use the command '/dcjoin [player]' for every new user that joins my server. I would love to have a Hub of some sort where all the players can teleport to for the use of switching worlds. Thank you.
@Zwonix
Not sure about the stable, but the dev build is safe to use and updated to MC 1.4.6 :)
Is this plugin updated for 1.4.6? Cause when i try and use it, it doesnt work.
It says "An internal error occured when trying to preform this command." Please help.
@Chaemelion
Update your CB.
I fixed the inventory bug in the dev build, but all inventories will probably get wiped!
Regarding your dev version, I think you made a mistake with the spawnmob command. Maybe this will help. Also, could you add baby creatures as well?
NoSuchMethodError: org.bukkit.Material.isSolid()Z at com.vildaberper.DefaultCommands.Util.isSolid(Util.java:117) at com.vildaberper.DefaultCommands.Misc.isSafeLocation(Misc.java:382) at com.vildaberper.DefaultCommands.Misc.getSafeLocation(Misc.java:336) at com.vildaberper.DefaultCommands.command.Spawnmob.onCommand(Spawnmob.java:47)
Alright, so this suggestion goes beyond the basic function of the plugin, be here goes anyhow.
I'm playing around with adventure mode and command blocks. I think there's a lot of potential for adventure worlds and quests and whatnot, however a LOT of commands out there (not just DC) require being issued by players for location/inventory/etc. and command blocks are essentially a console. I've used RemoteCommand to make command blocks issue commands as the nearest player, and that works sorta, but as you can probably imagine, player permissions get in the way there. I was wondering if you could add a command or even an argument for all commands to run under the context of a specified player without permissions checking. I'd imagine it's as simple as checking for the argument and replacing the commandsender variable with that player instance.
are all the commands from DC 3 still in 4? becouse i have the feeling that i mis allot of commands :P
Just a heads up: The player data wipes is more likely to happen with the latest RB, so make sure you use DC 4.0.2 since it's been tested (and the problem seems to be gone)!
@boblefisk
I add them when I have the time, /give or /inventory will probably be the next one. :3
AWESOME!:D do you have a list of all commands? nvm, found it:P when do plan to add the commands from previouse versions?
@tikster13
wut
can you add the vampire plugin and werewolf
@Chaemelion
Thanks, I think it's fixed in the dev build (link in changelog). Not tested though.
Edit: It works! (The dev build is safe to use)
@Chaemelion
Oh, looks like iron golems aren't spawnable either. Maybe you should just take a look at all possible creatures, not just bats.
@vildaberper Sweet. Looking forward to it.
@Chaemelion
Hmm, I'll see what I can do about the bat problem. /tpp <x> <y> <z> will be in the next update! :D
Awesome! I can't believe I didn't get an email notification of the new version... Something's screwy. Anyhow, testing now.
EDIT: Pretty sweet so far, but if I may make some suggestions. First, I do believe the config is missing bats and whatnot. Haven't checked all the new creatures or variations thereof. Second, your plugin conflicts with my ability to use Bukkit's built in "/tp <player> <x> <y> <z>" command. Not huge issues. Thanks for your work and not abandoning the project.