Changelog

  • Development build - Download
    • Updated to MC 1.6.
    • /dcdelinventory <id> - dc.delinventory
    • /dcgetinventory <id> - dc.getinventory
    • /dcinventories [page] - dc.inventories
    • /dcsetinventory <id> - dc.setinventory
    • Fixed a bug which made player data load directly after being saved after logout.
    • Added debug messages for reading/writing files.
    • Changed permissions check debug message.
    • Fixed the inventory bug (it will now work for all items).
    • Fixed changing player data for online players (if you target one online player without defining the data_id it will default to the id of the world he is currently in).
    • Added a way to have separate nether and the_end worlds for different ids: The default worlds are defined in General.yml (default is world, world_nether and world_the_end). If a player enters a nether portal in a world with the id 1, the plugin will look for the world dc_nether_1 (and dc_the_end_1 if ender portal). If a player leaves nether or the end world with the id 1 it will look for a normal world with the id 1 (can be named anything). How to create a nether for worlds with the id 1: '/dccreateworld dc_nether_1 nether true' and '/dcdc config world dc_nether_1 general.data_id 1'. The same commands apply for the_end (but replace nether with the_end).
  • 4.0.2 - Download
    • Another possible fix for player data wipes.
  • 4.0.1 - Download
    • /dcteleportposition [player(s)] [world] <x> <y> <z> - dc.teleportposition.self/other
    • Added bats, iron golems and snow men as a spawnable entities.
    • Added ambient.Bat, npc.Villager, golem.SnowMan and golem.VillagerGolem to world config.
    • /dcteleportback [player(s)] - dc.teleportback.self/other
    • Possible fix for extremely rare player data wipes.
  • 4.0.0 - Download
    • Rewrote the whole plugin.

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