CrazySpawner
Version 4.3
Description
Tired of empty or to complicated mob farms? Spawn and kill monsters or animals.
Revive grieved villages. Restore the entire The_End world with Ender-Dragons and -Crystals.
Use repetitive SpawnTask to automate these tasks.
Monster invasion? Spawn as much as possible. Are your players fast enough to kill them all?
Are you creating a rpg? Do you need custom monsters?
Have you tried killing a Zombie with Full Armor and 1000 life?
Do you want to have special monster spawn areas?
Do you need help with drop events? Just spawn your drops and XP.
Features
- Custom Entities
- angry (Wolf + Pigman)
- baby (Animals + Zombie)
- charged (Creeper)
- color (Sheep)
- custom (head) name
- custom max heath
- custom drops
- custom xp drops
- custom equipment
- custom damage
- size (Slimes)
- tamed (Cat/Ocelot + Wolf)
- villagertypes
- wither (Skeleton)
- detectionRange and alarmRange
- supports none living entities
- drops, falling blocks, fireworks + more
- + much more
- 56 spawnable entity types
- 46 optiongroups in total
- 170 options in total
- no new mob types included (only default minecraft ones)
- my plugin may support partially support new mob types added by mods
(Can be fully supported with a little coding - Ask)
- my plugin may support partially support new mob types added by mods
- Animal/Monster/Golem/Villager/Boss spawning
- All Slime sizes (1 - 100+)
- All Villager types
- Baby creatures
- CustomCreatures
- PoweredCreepers
- WitherSkeletons
- SkeletonHorses
- + more (Almost everything included in Minecraft)
- Animal/Monster/Golem/Villager/Boss removing
- Ability to respawn bosses
- + Command to automatically respawn Ender-Dragons and -Crystals in The_End world
- Change Spawner Types
- Overwrite default entities
- Supports jokeys/riders
- Currently only via custom creatures
- Peaceful option (don't attack)
- Detection range (include view range and angle)
Requirements
- CrazyCore (Version 10.7.7 or later)
Commands with their Permissions
Metrics
(Generated by MCStats.org)
Languages
- en_en (English)
- de_de (German - Deutsch)
- cn_cn (Chinese - 中国的, thanks to cdcp998)
- es_es (Spanish - Español, thanks to Sirikon)
- fi_fi (Finnish - Suomi, thanks to suomenlippis)
- fr_fr (French - Français, thanks to Finelarme2)
- nl_nl (Dutch - Nederlands, thanks to jekeke123)
- pl_pl (Polish - polski, thanks to MegaManNT)
- ru_ru (Russian - русский, thanks to kilolife, SannyOK)
(Please post additional translations here, so i can share them to everybody!)
Every time I reload the server I reload my server my CustomEntities.yml file gets changed to drop the item drop updates that I made. I'm am pretty new to the plugin and any help would be appreciated.
It goes from...
d1:
item:
type: DIAMOND_SWORD
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: Zombie Sword
lore:
- §cRotten flesh hangs from the blade.
- It kinda makes you smell bad...
enchants:
DAMAGE_UNDEAD: 7
DURABILITY: 10
FIRE_ASPECT: 2
chance: 1
to...
d1:
item:
type: DIAMOND_SWORD
chance: 0.0
@McPixel
The current version is not compatible with current CrazyPlugin versions.
(Create a backup of your config first!)
CrazyCore and CrazySpawner have a new Alpha build.
I'll send you a pm with the links.
This feature is not included yet.
@TheOneMadHawk
wow thank you :D , and when the new version release ?
i will use for my server if success ill donate to you :)
This is possible in the next version of CrazySpawner.
@TheOneMadHawk
wow thank you its works :D
but can i make default spawn ZOMBIE with different custom entities ?
like Undead, WalkingDead
@McPixel
Try the following:
/cspawner me ZOMBIE Z123 health:100
/cspawner oe ZOMBIE Z123
I hope this works (i currently have no running version at my place)
@TheOneMadHawk
hmm but how , i think the config is just for spawner :/
Sorry i dont understand :(
@McPixel
Up to a certain extend yes.
@TheOneMadHawk
can i replace natural mobs spawn with your plugin ?
@McPixel
I guess hostile mobs are already aggressive,
but wolves and pig zombies have extract flags to spawn them aggressively.
@TheOneMadHawk
ohh okay i know im sorry for my bad english and so anoying :(
ohh btw can you make hostile mob become aggresive ?
@McPixel
There is only the example for what i looked like (but shouldn't look like that).
I need a working example to examine what is needed right now.
@TheOneMadHawk
hmm maybe or no , i dont know excaly :(
here someone ask on spigot forum
http://www.spigotmc.org/threads/1-7-8-or-1-7-9-skulls-no-skin.16194/
not yet try in my server , is it works ?
im sorry for bad english hehe. :)
@McPixel
Mhh, i guess this is a Bukkit Bug.
Please search for a working orginal Skull_Item (no /skull !!!) in game.
(i play far to less time and have never found any player skull)
Place it in slot 1
and type /cspawner me <SomeMonsterName> helmet:FAST1
After that have a look at SomeMonsterName's config.
If there is no difference -> Bukkit Bug
If there is a difference -> Please tell me which.
@TheOneMadHawk
example this
now its not working anymore in 1.7.8+ how i can fix this ?
@McPixel
btw when will you add player head UUID support ?
Sorry i don't remember a feature where you can add a player head somewhere in this plugin.
Can you please give me a hint/description of what you have thought of?
@TheOneMadHawk
thank you so much :D
if my server is done ill support you ;)
btw when will you add player head UUID support ?
@McPixel
Feature added, it will be included in the next release of CrazySpawner.
@McPixel
I guess i can implement this feature too.
But i guess you have to wait some time for that.
Unless you don't use any other CrazyPlugin (except CrazyCore/CrazySpawner).
More features you would like to see?
@TheOneMadHawk
ohhh , i knwo what you mean ;)
but is that possible we add feature like this ?
http://xikage.elseland.net/mythicmobs/doku.php/databases/mobs/options
just like mythicmob, movementspeed ?