CrazySpawner v4.1

Details

  • Filename
    CrazySpawner.jar
  • Uploaded by
  • Uploaded
    Jul 7, 2013
  • Size
    227.03 KB
  • Downloads
    265
  • MD5
    2b461f80311e0e12b1dfc4fb74b56f2e

Supported Bukkit Versions

  • CB 1.5.2-R1.0
  • CB 1.5.1-R0.2
  • CB 1.4.7-R1.0

Changelog

Compatible with:
1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1

v4.1

  • Updated to latest CrazyCore version v10.7.3 (Required)
  • added tab support to modify entity command
  • fixed typo with diamond zombies
  • added show entity command
  • added missing language entries
  • really added mountme command
  • fixed Spider_Zombie passenger
  • improved FireworkProperty
  • fixed droppping changes of modified custom entities
  • added FireworksMeta to examples
  • add missing permissions

v4

  • Updated to latest CrazyCore version v10.7.1 (Required)
  • recoded most of the plugin
  • added support for none living entities
    • Fireballs, Witherskulls, Falling Blocks, Drops, XP Orbs and Minecarts
  • 52 spawnable entity types
  • 53 different spawn options
  • 184 spawnable entities

v3.15.2

  • updated to latest CrazyCore version (v10.5)
  • allow none living entities such as items (drops) to alert nearby monsters (future feature)
  • only alert nearby living entites if attacked by entities
    • daylight fire won't alert the entire group anymore

v3.15.1

  • fixed ClassCastExceptions when trying to appy custom damage to ItemStacks

v3.15

  • fixed NameMeta not being applied properly on death
  • added alarmRange option to spawn tasks
  • added custom drops
  • added CustomCreatureType to examples (a list of all spawnable creatures (without custom ones))
  • added custom XP options to custom creatures
  • added custom damage options to custom creatures
  • fixed NPE if some equipment is null
  • save config when adding a new example creature

v3.14

  • shortened ThunderPipe error message
  • really allow all slime sizes
  • added missing tab support for spawn command peacefull option
  • added defaultAlarmRange option (removes peaceful meta)
  • fixed health above head for armored entities
  • added monsterExplosionDamageEnabled option
  • you will be able to spawn ca. 140 mob types + custom ones
    • if using latest CrazyCore version

v3.13

  • minor performance improvements
  • added spawn task remove command
  • fixed range filter not working (list command)
  • added Thunder to examples

v3.12.1

  • fixed missing permissions
  • fixed missing child permissions
  • fixed wrong health shown above creatures heads

v3.12

  • fixed health and showHealth args not saved in spawn tasks
  • added peaceful option (currently there is no idle option)
  • added SpawnTask list command
    • /crazyspawner list
    • /crazyspawner list > thunder
  • added fire and thunder options to spawntask

v3.11.1

  • added support for colored customNames
  • added Spider_Zombie to default custom creatures
  • added metrics
  • moved examples to a new folder to reduze config size

v3.11

  • added basic spawnRange option to spawntask (randomized spawn location)
  • added health and showHealth option to SpawnTasks
  • added ability to apply angry option to pigmen in custom creatures
  • added enchantments to example section
  • added potion effects to custom creatures

v3.10.1

  • fixed massive NPEs
  • added synced option

v3.10

  • added countDownMessages to spawn tasks
  • added chunkLoadRange option

v3.9.1

  • added giant support

v3.9

  • added option to define customNames for LivingEntities (1.5 or later)

v3.8

  • added allowDespawn option to SpawnTasks

v3.7

  • Fixed NPE in PlayerInteractEvent when right clicking mob spawners
  • Added blockingRange option to SpawnTasks
    • if a player is within the given range the spawn is blocked
  • Added support for custom creatures
    • Supports baby, villager, zombie, wither, charged, color, size, angry, tamed, maxHealth + equipment options
      • see config for more information
  • Added support for jokeys (via custom creatures)
    • You can also define a custom creature as jockey.
  • Supports 92 instead of 88 creature types
    • 4 default custom creature types
      • Spider_Skeleton
        • Default Skeleton riding a spider
      • Diamont_Zombie
        • Zombie with a complete diamond equipment
      • Healthy_Diamont_Zombie
        • Zombie with a complete diamond equipment and 100 life
      • Spider_Diamont_Zombie
        • Diamont_Zombie riding a spider
  • dropped broken pre 1.4.5 support

v3.6

  • fixed NPEs when world is null in spawn/kill command (when executed as console)
  • fixed wrong command usage in description
  • fixed world isn't saved
  • fixed schedulling issues. (i:1)
  • supports 88 instead of 60 creature types (update CrazyCore!)
    • some more aliases (fixes issues with EnderDragon instead of Ender_Dragon)
    • villager types
    • baby types
    • added heal crystals
      • are only spawned if chunk is loaded!
    • improved tab support
  • added missing permission to plugin.yml
  • added TheEndAutoRespawn command
    • /tear [interval:Duration] [world:World]
    • works best when using a fresh the end world
    • make sure you remove every other Ender* respawn task first
  • fixed reloading and saving of spawn tasks
  • sort spawntasks by world and type

v3.5

  • moved and enhenced CreatureParamitrisable from CrazySpawner to CrazyCore (required for other plugins too)
    • previoulsy 28 supported, now 60 supported (in 1.4.7)
      • ChargedCreepers
      • WitherSkeletons
      • ColoredSheeps
      • Sized (Magma-)Slimes
      • more...

v3.4.2

  • updated to latest CrazyCore version

v3.4.1

  • minor changes
  • removed /spawn command because this is used to teleport to spawn on most servers

v3.4

  • fixed NPE in spawn command
  • improved tab support
  • changes to match latest CrazyCore version

v3.3

  • improved kill command
    • killing monsters is only enabled by default if only range is set
    • you can now kill specific monster types (ENDERMAN, SKELETON, SHEEP....)
      • /cmk ENDERMAN:true
  • fixed bug animals param has been used for golems and villagers too.

v3.2

  • added command to change spawner types
  • use PermissionModule

v3.1.1

  • minor improvements of spawn tasks
  • fixed kill command for old minecraft versions

v3.1

  • fixed issues with new spawn tasks
  • fixed issue with unspawnable creatures

v3

  • updated to latest CrazyCore version
  • improved spawn command
  • improved kill command
  • allow command aliases
  • added persistens for spawntasks (currently they can't be removed ingame!)

v2.5

  • updated to latest CrazyCore version

v2.4

  • added spawn playercount+playerradius parameters
  • reworked repeat mechanism (needed for persistency (planned))

v2.3

  • added spawn delay+intervals+repeations parameters

v2.2

  • updated to latest core version

v1.1

  • Updates to fit to core version 6

v1

  • First Release