CrazySpawner
Version 4.3
Description
Tired of empty or to complicated mob farms? Spawn and kill monsters or animals.
Revive grieved villages. Restore the entire The_End world with Ender-Dragons and -Crystals.
Use repetitive SpawnTask to automate these tasks.
Monster invasion? Spawn as much as possible. Are your players fast enough to kill them all?
Are you creating a rpg? Do you need custom monsters?
Have you tried killing a Zombie with Full Armor and 1000 life?
Do you want to have special monster spawn areas?
Do you need help with drop events? Just spawn your drops and XP.
Features
- Custom Entities
- angry (Wolf + Pigman)
- baby (Animals + Zombie)
- charged (Creeper)
- color (Sheep)
- custom (head) name
- custom max heath
- custom drops
- custom xp drops
- custom equipment
- custom damage
- size (Slimes)
- tamed (Cat/Ocelot + Wolf)
- villagertypes
- wither (Skeleton)
- detectionRange and alarmRange
- supports none living entities
- drops, falling blocks, fireworks + more
- + much more
- 56 spawnable entity types
- 46 optiongroups in total
- 170 options in total
- no new mob types included (only default minecraft ones)
- my plugin may support partially support new mob types added by mods
(Can be fully supported with a little coding - Ask)
- my plugin may support partially support new mob types added by mods
- Animal/Monster/Golem/Villager/Boss spawning
- All Slime sizes (1 - 100+)
- All Villager types
- Baby creatures
- CustomCreatures
- PoweredCreepers
- WitherSkeletons
- SkeletonHorses
- + more (Almost everything included in Minecraft)
- Animal/Monster/Golem/Villager/Boss removing
- Ability to respawn bosses
- + Command to automatically respawn Ender-Dragons and -Crystals in The_End world
- Change Spawner Types
- Overwrite default entities
- Supports jokeys/riders
- Currently only via custom creatures
- Peaceful option (don't attack)
- Detection range (include view range and angle)
Requirements
- CrazyCore (Version 10.7.7 or later)
Commands with their Permissions
Metrics
(Generated by MCStats.org)
Languages
- en_en (English)
- de_de (German - Deutsch)
- cn_cn (Chinese - 中国的, thanks to cdcp998)
- es_es (Spanish - Español, thanks to Sirikon)
- fi_fi (Finnish - Suomi, thanks to suomenlippis)
- fr_fr (French - Français, thanks to Finelarme2)
- nl_nl (Dutch - Nederlands, thanks to jekeke123)
- pl_pl (Polish - polski, thanks to MegaManNT)
- ru_ru (Russian - русский, thanks to kilolife, SannyOK)
(Please post additional translations here, so i can share them to everybody!)
@Hywatary
Like this one:
http://dev.bukkit.org/paste/9865/
?
Hi back, bro ! I have a ... last question. Long time ago ( Crazyspawner [CrazySpawner] for bukkit 1.6.2... loooong time ago, i said =p), when we launch CS for the first time, you give to us few exemple of mobs you have config. Like SUPERDIAMONDZOMBIE or ... Many thing. Can i have this ? cause, now, when we launch CS, we don't have this. Custom_entitie.yml.
You have it again ? or ?...
@McPixel
ohh btw can i disable the potion particle effect ?
This is not possible (as far as i know).
If you know a plugin which adds potion effects which does not bubble or bubble less please tell me.
In CrazySpawnerAI there will be a feature included that does not require using potion effects, but some more work for configuration.
@TheOneMadHawk
wow ok thank you for the explanation ;)
ohh btw can i disable the potion particle effect ?
@McPixel
Change CustomName
/cspawner me MOBNAME customName:Godzilla
or
/cspawner me MOBNAME customName:"Godzilla 2"
(i hope the " work properly)
Movementspeed:
/cspawner me MOBNAME potionspeed:1
(Level 1 Speed Potion lasts for ever/at least until being unloaded)
(More advanced options will be included in CrazySpawnerAI)
Have a look at:
/plugins/CrazySpawner/example/*.yml for a list of all (config) possebilities, this might help you finding the right ingame commands.
Sync:
Sync is a spawner option and does not affect the mob directly.
If sync is true, the spawner will be sychronised to the real world clock whick makes the spawner independend of server restarts.
/cms ENDERDRAGON sync:true i:1D
Spawn an enderdragon every day on 00:00 GMT+0 (Requiring the server to run at 00:00, otherwise it will be skipped that time)
@TheOneMadHawk
Thank you :D
now i understand :D
and how to edit Movement Speed of the mob ?
what synced: false do ?
@McPixel
If you don't have created a SPIDER_SKELETON monster type yet.
/cspawner me SPIDER SPIDER_SKELETON passenger:SKELETON
Spawn it:
/cms SPIDER_SKELETON
(once)
or
/cms SPIDER_SKELETON r:5 d:12s
(5 times after 12 seconds delay)
or
/cms SPIDER_SKELETON r:-1 10s
(infinite every 10seconds)
or
/cms SPIDER_SKELETON r:-1 cm:10 cr:15
(infinite but does not spawn monsters if there are more than 10 monsters in a range of 15 around the spawner.)
I guess i should make a video tutorial.
@TheOneMadHawk
i dont know how to set spawner using default config , ex:SPIDER_SKELETON
how to do it, should i set location in config ? but still not spawn :(
do you have video tutorial for this plugin ?
@Appleguy1999
Spawner blocks cannot be modified to use custom entities. Only default entites are supported.
Bukkit does not support an API for that yet.
You can only use virtual spawners provided by this plugin.
Hi, I am a bit confused by the Commands and Permissions. I want to be able to make a spawner spawn custom entities (EX: Wither Skeletons) but when ever I try and run the command to change or create a spawner into a Wither Skeleton it just says that it can't find the entity (or something). Thanks in advance!
@jhicks32917
The spawner spawns by default only at the exact location of the spawner.
You can add some (not height adjusted) radius using sr
/cms ZOMBIE sr:10
I currently develop a AI for CrazySpawner as well.
If you know how to compile some code you can add ALL kind of behaviour to your monsters.
https://github.com/ST-DDT/CrazySpawnerAI/blob/master/src/main/java/de/st_ddt/crazyspawner/entities/properties/ai/action/goals/Goal.java
https://github.com/ST-DDT/CrazySpawnerAI/blob/master/src/main/java/de/st_ddt/crazyspawner/entities/util/ai/ActionHelper.java
@TheOneMadHawk
I see, I'm in the process of setting up an RPG server and I would like to be able to specify certain areas to spawn specific mob types when a player is within a defined range of a block or region. If it isn't possible to set up literal regions, is it possible to set a max spawn distance from the spawner?
Also, just a heads up - Crazy Spawner works with Leveled Mobs & Lorinth's RPG Mobs by default, which is pretty awesome!
@jhicks32917
Currently there are no real regions.
You can create a customized spawner at one location and use it to fill your entire world with costum entites.
Or you can overwrite all entites of a specific type with you owne version. (Add armor)
/you can create such spawners using
/cms MYSUPERZOMBIE r:-1 i:1m cm:1 cr:50 pm:1 pr:30
This will spawn a MYSUPERZOMBIE forever each minute when there are less then 1 in a range of 50 blocks and there are at least 1 player within a range of 30 blocks
Hello,
Sorry, I'm a bit confused after looking at the Commands & Permissions page. How can I use this plugin to set up regions where specified types of Minecraft mobs will spawn with things like max spawn limit, player distance, etc.
Thanks
@Hywatary
Try setting view angle to -1 or 360.
if that does not work I have no idea why they don't attack you
Hum... Nothing to do, with me mb... They fucking don't wanna attack my player's xD sound like "no fight, bro !"
Have you any idea of what don't work ?
@Hywatary
You can try the following.
Put the item you want to add to the monster as drop to your inventory and set it as active item in hand.
After that you can execute the following command:
/cspawner me <YourEntityName> drop1:HAND
This will push the current item in hand to the config, after that you can configure it some more in there if you like.
A long time ago, you give to me a custom item, preconfig for drop, and ... You have set a "leather_armor" in meta type. I try to place a a "iron_armor" and a "chainmail_armor" but it's don't work. Have you any idea about this ?
@Hywatary
There is a peaceful option + detection range for this in each entity, but iirc it will be removed if they receive damage from players. (Disabled by default)
This can only affect mobs that are spawned by CrazySpawner.
If this affects all monsters permanently, please check whether it is connected to CrazySpawner.
Hi again ! It's hywa
I just have found a problem : My mobs don't attack players near from them. It's normal ? It's a config problem ? Or a real bug ?