CrazySpawner
Version 4.3
Description
Tired of empty or to complicated mob farms? Spawn and kill monsters or animals.
Revive grieved villages. Restore the entire The_End world with Ender-Dragons and -Crystals.
Use repetitive SpawnTask to automate these tasks.
Monster invasion? Spawn as much as possible. Are your players fast enough to kill them all?
Are you creating a rpg? Do you need custom monsters?
Have you tried killing a Zombie with Full Armor and 1000 life?
Do you want to have special monster spawn areas?
Do you need help with drop events? Just spawn your drops and XP.
Features
- Custom Entities
- angry (Wolf + Pigman)
- baby (Animals + Zombie)
- charged (Creeper)
- color (Sheep)
- custom (head) name
- custom max heath
- custom drops
- custom xp drops
- custom equipment
- custom damage
- size (Slimes)
- tamed (Cat/Ocelot + Wolf)
- villagertypes
- wither (Skeleton)
- detectionRange and alarmRange
- supports none living entities
- drops, falling blocks, fireworks + more
- + much more
- 56 spawnable entity types
- 46 optiongroups in total
- 170 options in total
- no new mob types included (only default minecraft ones)
- my plugin may support partially support new mob types added by mods
(Can be fully supported with a little coding - Ask)
- my plugin may support partially support new mob types added by mods
- Animal/Monster/Golem/Villager/Boss spawning
- All Slime sizes (1 - 100+)
- All Villager types
- Baby creatures
- CustomCreatures
- PoweredCreepers
- WitherSkeletons
- SkeletonHorses
- + more (Almost everything included in Minecraft)
- Animal/Monster/Golem/Villager/Boss removing
- Ability to respawn bosses
- + Command to automatically respawn Ender-Dragons and -Crystals in The_End world
- Change Spawner Types
- Overwrite default entities
- Supports jokeys/riders
- Currently only via custom creatures
- Peaceful option (don't attack)
- Detection range (include view range and angle)
Requirements
- CrazyCore (Version 10.7.7 or later)
Commands with their Permissions
Metrics
(Generated by MCStats.org)
Languages
- en_en (English)
- de_de (German - Deutsch)
- cn_cn (Chinese - 中国的, thanks to cdcp998)
- es_es (Spanish - Español, thanks to Sirikon)
- fi_fi (Finnish - Suomi, thanks to suomenlippis)
- fr_fr (French - Français, thanks to Finelarme2)
- nl_nl (Dutch - Nederlands, thanks to jekeke123)
- pl_pl (Polish - polski, thanks to MegaManNT)
- ru_ru (Russian - русский, thanks to kilolife, SannyOK)
(Please post additional translations here, so i can share them to everybody!)
@TheOneMadHawk
So i only forgot to enter the range. But it still spawns an additional dragon each 5 minutes, while i want it to *only* spawn one if the first/old one has been killed ;)
I also see you mix the use of range 1000 and 10000. Which one is the closest to the default Ender dragon behaviour?
Thanks.
@ThisUsernameIsMine
/cms ender_dragon i:5m r:1 m:1
You missed a required option there
creaturerange:1000
(otherwise the enderdragon is almost everytime out of range)
Long way:
/cms creature:ender_dragon repeat:1 interval:5m creaturemaxcount:1 creaturerange:10000
Like your way
/cms ender_dragon r:1 i:5m m:1 creaturerange:1000
Shortest way:
/cms ender_dragon 1 1 5m m:1 creaturerange:10000
Usage:
/cms <creature:Creature> [amount:Integer] [delay:Duration] [repeat:Integer] [interval:Duration] [creaturemaxcount:Integer [creaturerange:Double]] [playermincount:Integer [playerrange:Double]] [location:Location]
btw:
repeat:-1=infinite (have to be removed from config manually, i work on that)
@TheOneMadHawk
Nice plugin man! :)
I'm trying to respawn an Ender Dragon each 5 minutes with max count of 1, but it keeps spawning new ones even when the previous dragon hasn't been killed yet.
I'm using the following command: /cms ender_dragon i:5m r:1 m:1
I simply want it to spawn a dragon, but only if the previous one is dead, and only every 5 minutes ;)
edit: And now i can't make it stop spawning new ones (setting repeat to 0 didn't help and i haven't mastered the CMK command yet =P)
Best regards,
- ThisUsernameIsMine
Contact me for Ukrainian and Russian translations: [email protected] just send them to me...
Special creatures cannot be spawned right now.
How to spawn wither skeleton?
@winter4w
Yes,
Withers can be spawned, killed and set as spawnertype
(btw if you are using the latest versions of CrazyCore tab support is enabled too.)
Does it do the wither
@Maluzis
I updated the plugin, its 1.4.2 compatible and will be compatible with every future release of minecraft (if bukkit does not change its spawn behaviour)
And i will check how to change the type of a spawner
Respawn ender dragon
/cms ENDER_DRAGON i:1h r:-1 m:1 creaturerange:1000
'=/cms ENDER_DRAGON interval:1h repeat:-1 creaturemaxcount:1 creaturerange:1000
EDIT:
It is now possible to change spawner types:
/ccs <Creature>
Could you update it to 1.4 for monster from this ver? Also could you add an option to change what type of monsters are spawned by monsterspawner?
@lvvipervvi
I added a feature to check the mob count in a specifiable range, it will not exceed this.
Monsters are only spawned after each interval.
/spawn Enderdragon max:1 monsterrange:5000 repeat:-1 interval:6h
This will spawn a enderdragon every 6h if the previous one is dead.
i haven't checked yet what happens if the enderdragon is "unloaded"
If you do add that to your todo list I would still like a delay between the next spawned mob :)
@lvvipervvi
How heavy is this and crazy core on resources?
CrazyCore has a lot of files, but its idle most of the time. (It handles command responses (including language entries) and exceptions)
it saves player language selections.
CrazySpawner has only a few files, and is only active if a command is triggered.
the only effect on servers performance is directly linked to spawning to many mobs.
is there a way to make this plugin make it be able to spawn just 1 mob and when that one dies then another one appears? instead of the delay time.
Currently this is not possible, but i will add that to my ToDo list.
Ok that's a good feature. How heavy is this and crazy core on resources? and is there a way to make this plugin make it be able to spawn just 1 mob and when that one dies then another one appears? instead of the delay time. I just want one at a time.
@lvvipervvi
What does this part do? playercount:Integer
This is an additional condition, the mobs are only spawned when at least playercount players are nearby. This is very helpfull for trabs or events, which should not spam the server if no player is nearby.
What does this part do? playercount:Integer
@TheOneMadHawk
Thanks! Yeah... It would be great if persitence could be added in the next couple of days :D
@BotInPerson
But could you maybe add the option to only let the spawner spawn mobs when players are nearby? (or in an adjustable radius)
Will be added
EDIT: added in v2.4
/cms <Creature> [ [amount:]Integer] [delay:Integer] [repeat:Integer] [interval:Integer] [playercount:Integer [playerradius:Double]]
/cms ZOMBIE 5 repeat:-1 interval:60 playercount:1 playerradius:15
Spawns 5 Zombies every 60 seconds when a player is within a 15 block radius until server restart.
Persistence will be added soon.
Hey! I have been looking for a replacement for a plugin I loved called "creaturebox".. This seems to be exactly what I was looking for!
But could you maybe add the option to only let the spawner spawn mobs when players are nearby? (or in an adjustable radius)
This option could maybe be set per spawner like the other variables. This addition would decrease server lag and would allow us to use this in our dungeons!
I hope you like the idea! :D
@suomenlippis
Ok thanks