Corruption
Corruption
Current Version: v2.4
Description
This plugin was originally made by bm01. We have received his permission to distribute this updated version.
This plugin occasionally turns some monsters into a stronger version, boss-like. Its main purpose is to add a little diversity and randomness to the game. It can be used as a difficulty enhancer, or even as a reward system for your players, depending on your configuration. Technically every monster spawning naturally in your world has a chance to become a boss, which hits harder, has more hit points, possess some immunities and drops better. Of course all of this is configurable. Moreover, they can notify you of their presence by sending you a message when you hit them, when they hit you, or after a certain amount of time when you're close enough. They can also have a flaming effect around them (the one used by mob spawners).
Features
- Custom bosses - You can customise the health, damage, experience, drops and much more. You can make your bosses as tough and rewarding as you want.
- Supports any minecraft entity - A list of entity types that are confirmed to be working can be found here.
- Customisable equipment - Create your own epic equipment sets with enchantments and, if you feel like it, add a bit of randomness to it.
- Customisable abilities - With 8 cool abilities (and more on the way), make fighting your bosses even more of a challenge.
- Name your boss - Give your bosses epic names to leave an everlasting impression on their foes.
- Viewer - Give people the ability to view the health of any boss nearby if it receives damage (requires the cor.viewer permission).
- Per world configuration - Choose which bosses spawn in what world, use world specific drops and more.
- Custom Spawners - Create spawners that will spawn whatever Corrupted monster you have created with highly customisable settings without having to touch the config files.
- Leaderboard - Want to see how well you've fared at slaying hordes of Corrupted? Use /cor stats to see the top 10 players with their kill count. Want to see what bosses your nemesis killed most? Use /cor stats <playername> to find out.
- Permissions support - Corruption supports nearly all permissions systems. Are you using a permissions system that we don't support? No worries, we also support Vault.
- mcMMO support - Get yourself some extra mcMMO experience for hitting a boss.
- Heroes support - Combine an RPG style server with an added bit of challenge provided by Corruption.
- Automatic updater - Never wonder if there is a new version of Corruption, use the automatic updater to check for updates and update when necessary. Don't want to update just yet? No problem, it won't unless someone with the cor.update permission uses /cor update install.
- Automatic configuration updater - Worry about updating to a new version because you don't want to dig through your configs and change everything to make it work with the new version? Worry no longer, our configuration updater will automatically update your configuration files to the latest version.
Configuration files
Updating from old versions
See this page for the guide explaining how to update from old versions of Likeaboss(1.5) or Likeaboss-mcdr(2.0) to the latest version of Corruption.
Commands and permissions
<argument> is required, [argument] is optional and '|' seperates multiple options
- (cor.*) - All the Corruption permissions.
- (cor.help) - /cor help - Display ingame help
- (cor.info) - /cor info - Display some global and non-lasting stats.
- (cor.reload) - /cor reload - Reload configuration files.
- (cor.clear) - /cor clear - Clear informations given by /cor info.
- (cor.viewer) - /cor viewer - Toggle viewer state, which allows to see boss healths.
- (cor.ignore.*) - All the ignore permissions.
- (cor.ignore) - /cor ignore - Toggle ignore state, which allows to not be affected by bosses.
- (cor.ignore.immediate) - Allow to bypass /cor ignore delay.
- (cor.list) - /cor list - Display the location of active bosses.
- (cor.stats) - /cor stats [player] - Display the leaderboard, or player stats.
- (cor.spawn) - /cor spawn <type> [amount] [x] [y] [z] [world]- Spawn one or multiple bosses on the targeted block or given coordinates.
- (cor.spawn) - /cor spawn <type> <amount> <player>- Spawn one or multiple bosses on the player's targeted block.
- (cor.spawn.region.*) - All the Spawn region permissions.
- (cor.spawn.region.list) - /cor region <l|list> [world]- List all the spawners (in a given world)
- (cor.spawn.region.info) - /cor region <i|info> [id|name]- Gives detailed information about nearby spawners or a spawner matching the id or name given.
- (cor.spawn.region.toggle) - /cor region <enable|disable> [id|name]- Enable or disable a spawner in the area you're standing or with the given id or name.
- (cor.spawn.region.manage) - /cor region <a|add> <name> [options]- Add a new spawner. To see all available options use /cor region <a|add>
- (cor.spawn.region.manage) - /cor region <r|rem|remove> [id|name]- Remove the nearby spawner or a spawner matching the id or name given.
- (cor.spawn.region.edit) - /cor region <e|edit> <id|name> <ab|addboss> <bossName> <spawnChance>- Add a Corrupted to the spawner matching the id or name given.
- (cor.spawn.region.edit) - /cor region <e|edit> <id|name> <rb|removeboss> <bossName>- Remove a Boss matching <bossName> from the spawner
- (cor.spawn.region.edit) - /cor region <e|edit> <id|name> <eb|editboss> <bossName> [chance:<spawnChance>] [name:<bossName>]- Edit the boss from a spawner with the id or name given.
- (cor.spawn.region.edit) - /cor region <e|edit> <id|name> <property> <value>- Change the <property> of the spawner with matching name or id to <value>. For a list of adjustable properties use /cor region <e|edit> <name|id> help.
- (cor.update) - /cor update <c|check|install|i>- Check for updates or install one if available.
- (cor.version) - /cor <v|ver|version> - Display the version of Corruption currently installed
Upcoming Changes
Ready:
In progress:
Planned:
- Add more abilities and activation conditions.
- Improving the API to add events and whatnot.
- Boss mounts
Recent Changes
Read the full list of changes
v2.4:
Added Features
- Made it possible to create regions where certain bosses will spawn with a (configurable) maximum number of bosses per spawner region.
- Improved drop system to support enchantments and naming. New items for use in drops/equipment will have to be defined in items.yml first. Existing drops/equipment will be taken care of by the config updater.
- Added Summon ability
Under the hood
- Changed from bukget to official Servermods API (Unfortunately, this means Corruption can no longer check if a new update was downloaded successfully, if/when the official API makes this possible, it will be reimplemented)
- Updated MCStats to revision 7 (Decreases network usage)
v2.3.3:
This build requires at least Bukkit 1.6.1
Fixes
- Fixed a bug where mobs with a health multiplier would increase in health every time they were reloaded. Again.
Added Features
- The spawn command now supports coordinates or a username and can now also be used from console and command blocks.
Source and API
The source can be found here.
The API:
Statistics
Corruption utilizes Hidendra's plugin metrics system, mcstats, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
And also some Corruption specific data:
- The amount of different Bosses per EntityType alive
- The amount of Bosses killed since the last time statistics were sent
This data is sent about once every 15 minutes.
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
@mobilephone2003
Well, the Issue with the console spam had nothing to do with health or anything, and has been fixed in 2.3.1.
The stack trace doesn't mention Corruption anywhere. Corruption doesn't handle health outside of the actual entity, so I don't think that is causing this issue, but I don't know for sure.
You can see if the problem still occurs after updating to Corruption 2.3.1
@Erackron
No worries, thanks for the release, players are happy to see it back. I'll see if I can pinpoint these restarts that seem to occur with Corruption active.
Edit: Could there be a conflict between the Corrupted Mobs and mcMMO's health bars? Got this when the server froze up:
http://hastebin.com/ditakajiru.avrasm
@mobilephone2003
Crap, sorry.
This was a piece of debugging code that helped me identify and fix the abilities, but apparently I forgot to delete it before release... *facepalm* This shouldn't be hard to fix.
Same as @KingPyro with the console spam with release 2.3, its eventually caused the server to restart
@erik1988
I guess not, I get this in console:
2013-08-22 12:30:20 [INFO] * issued server command: /cor spawn zombie 1 2013-08-22 12:30:20 [INFO] 1. ONPROXIMITY 2013-08-22 12:30:20 [INFO] 1. ONPROXIMITY 2013-08-22 12:30:21 [INFO] 1. ONPROXIMITY ....
Does this plugin work with monster apocalypse and extra hard mode?
Thanks for update, but sometimes my bosses have "a little big" health quantity (about 1 miliard). Can you fix that?
Hi, On the version that still needs approval, 2.3 the console gets spammed with this when someone attacks the mob
Hello everyone,
It has been some time now without an update, but I am pleased to report that I'm back on duty and that I have an update ready to be rolled out anytime now. I have read numerous reports that abilities didn't work and I can say that this was indeed a bug in Corruption, which has been fixed in the upcoming release.
Furthermore, some of you have received errors regarding health, this is probably due to the change in variable type used for health in 1.6, so please try the new release and report any issues you might have back to us.
Thank you for your patience,
Erackron
Hello. At one time I saw 3 particle efect for bosses and disable option and to disable health bar. Are thay now here too?
Hi. I have problem with Equipment.yml
The item data, which can be used to, for instance set the colour of a wool block ItemData: 0 so what is set the colour of a wool block,i don't know what do you mean Blue,Red,&4?Can you give me an Example and ItemID: i want set Helmet is mob skull also ItemID:397 is skeleton skull but i want set itemID:397;1 its don't work At last,i hope you can help me ,i really like your plugins ,also my poor english ,i hope you can understand ,THx you >v<
@mobilephone2003
It most certainly is not, but due to holidays etc. The development isn't going as fast as I would like. I'm sorry for the inconvenience, but I'm afraid that you'll have to wait at least a week before I can find the time to really make progress.
Hi. I have problem with abilities. They do not work at all. Everything set as it should be, but bosses do not use them. Even original file abilities.yml, without any changes do not work.
Really hope this isn't abandoned
Monsters could have a knockdown protection and configurable sizes... that would make it better. Nice mod by the way :)
Hi, how is the update going. My players miss their bosses :)
@Pyriphlegethon
Thanks for the update, if it helps, we get the following error:
http://pastie.org/private/ckvvtorsssqvqhbo3kvxq
@Erackron
Yeah, we might want to split those two effects into two different nodes.
@Pyriphlegethon
Although a (possible) side effect of this solution is that all abilities that are solely triggered by the onProximity activation condition will stop working.
@chakyl
Setting the CheckBossProximity node in config.yml to 0 will solve your problem.
We are going to work on a 1.6 version, so keep an eye on this page.