Amour stands keep disappearing #323


Open
  • RadioactiveBros created this issue Apr 30, 2021

    Hey been having the problem where my Armour stands keep disappearing. And I changed my configuration to were it should ignore them. But I haven't gotten it working. Can anyone help me?

    CONFIG BELOW. 

    #--------------------------------------------------------------------#
    # ClearLag Configuration File #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    # - #
    # Here is a helpful tutorial on this configuration setup! (Updated) #
    # http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ #
    #--------------------------------------------------------------------#
    # All possible mob names: https://goo.gl/cch8YK #
    #--------------------------------------------------------------------#
    config-version: 20

    # -- 'use-internal-tps' Should clearlag just use the calculated internal TPS? (Improves accuracy)
    # -- 'language' Clearlag supports multiple languages (https://github.com/bob7l/Clearlag-Languages) translated by the community
    # -- 'use-internal-tps' Should Clearlag use Spigot's /tps? (Updated by minutes, much slower, but more accurate!)
    settings:
    language: English
    auto-update: true
    enable-api: true
    use-internal-tps: true

    #Controls ALL of Clearlag's broadcasting. Disabling this will disable ALL broadcasting on Clearlag
    # -- 'enabled' Should clearlag broadcast messages at all? (Example: Auto-removal, warnings, ect)
    # -- 'async' Should messages be broadcasted on another thread
    # -- 'use-permission-for-broadcasts' Should clearlag use permissions?
    # -- 'permission' What is the permission? (By default, it's bukkit's default)
    global-broadcasts:
    enabled: true
    async: false
    use-permission-for-broadcasts: false
    permission: bukkit.broadcast

     

    lag-spike-helper:
    enabled: true
    min-elapsed-time: 500
    check-interval: 100
    follow-stack: true

    hopper-limiter:
    enabled: true
    transfer-limit: 5
    check-interval: 1

    ram-meter:
    enabled: false
    interval: 20
    ram-limit: 5000
    commands:
    - 'lagg killmobs'
    - 'lagg clear'

    halt-command:
    remove-entities: true
    disable-natural-entity-spawning: true
    halted:
    fire: true
    fire-burn: true
    explosion: true
    decay: true
    block-fade: true
    block-form: true
    block-spread: true
    block-natural-change: true

    player-speed-limiter:
    enabled: false
    move-max-speed: 0.7
    fly-max-speed: 0.8

    item-spawn-age-setter:
    enabled: false
    items:
    stone: 240
    grass: 240
    cobblestone: 240
    log: 240
    stone_axe: 240
    stone_pickaxe: 240
    stone_sword: 240
    wooden_axe: 240
    wooden_pickaxe: 240
    wooden_sword: 240
    rotten_flesh: 240
    gravel: 240
    dirt: 240
    leather: 200
    sand: 240
    bone: 240
    beef: 240
    chicken: 160
    rabbit: 240
    salmon: 240
    cactus: 210
    wool: 180
    arrow: 160
    PORKCHOP: 240
    potato: 240
    RED_TULIP: 240

    mob-breeding-limiter:
    enabled: false
    max-mobs: 6
    check-radius: 15

    log-purger:
    enabled: true
    days-old: 3

    area-filter:
    - Itemframe
    - Minecart
    - Wolf
    - Villager
    - Horse
    - ARMOR_STAND

    config-updater:
    force-update: false

    mobegg-limiter:
    enabled: false
    check-radius: 8
    max-mobs: 5

    chunk-limiter:
    enabled: false
    limit: 6000
    create-new-chunks: true

    mob-range:
    enabled: false
    zombie: 30
    skeleton: 30
    creeper: 20

    live-time:
    enabled: true
    interval: 10
    mobtimer: true
    itemtimer: true
    arrowtimer: true
    arrowkilltime: 15
    moblivetime: 600
    itemlivetime: 240

    tnt-minecart:
    enabled: false
    max: 2
    radius: 6

    dispenser-reducer:
    enabled: true
    time: 100

    tnt-reducer:
    enabled: false
    check-radius: 5
    max-primed: 3

    firespread-reducer:
    enabled: true
    time: 2000

    chunk-entity-limiter:
    enabled: false
    limit: 10
    entities:
    - Squid
    - Zombie
    - Skeleton
    - Creeper
    - Chicken
    - Pig
    - Sheep
    - Cow
    - Horse
    # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)

    per-entity-chunk-entity-limiter:
    enabled: false
    entity-limits:
    - Squid limit:1
    - Zombie limit:2
    - Skeleton limit:2
    - Creeper limit:2
    - Chicken limit:3
    - Pig limit:5
    - Sheep limit:5
    - Cow limit:5
    - Horse limit:3 !hasName
    - Villager limit:4
    - Arrow limit:4 inGround
    - Rabbit limit:2
    - PufferFish limit:2
    - Silverfish limit:2
    - TROPICAL_FISH limit:2
    - COD limit:2
    - DOLPHIN limit:2
    - Bat limit:1

    passive-cleaner:
    passive-cleaning-enabled: false
    check-interval: 20
    chunk-batch-size: 100

    spawn-limiter:
    enabled: false
    interval: 15
    mobs: 300
    animals: 300

    tps-meter:
    enabled: true
    trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures'
    recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!'
    broadcast-enabled: false
    interval: 15
    tps-trigger: 10.0
    tps-recover: 19.0
    commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg halt on'
    recover-commands:
    - 'lagg halt off'

    kill-mobs:
    remove-named: false
    mob-filter:
    - Villager
    - Wolf
    # - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test"
    # - Zombie hasName <- This entity will be filtered if it HAS a name
    - Horse
    - ARMOR_STAND hasName

    mobspawner:
    enabled: false
    max-spawn: 4
    remove-mobs-on-chunk-unload: true

    #Dont use if you have CB++ or Spigot!
    item-merger:
    enabled: false
    radius: 6

    auto-removal:
    enabled: true
    broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
    broadcast-removal: true
    autoremoval-interval: 460
    world-filter:
    # - this_world <-This world will be ignored during removal!
    boat: false
    falling-block: true
    experience-orb: true
    painting: false
    projectile: false
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    item-filter:
    - ARMOR_STAND
    remove-entities:
    - Arrow onGround
    - Snowball
    - Egg
    - Fireball
    - Boat !isMounted
    - Minecart !isMounted
    - MINECART_TNT
    # - cow <- This mob-type will be REMOVED during removal!
    # - MINECART_MOB_SPAWNER
    # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
    # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
    # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
    warnings:
    - 'time:400 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'
    - 'time:440 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'

    command-remove:
    world-filter:
    # - this_world <-This world will be ignored during removal!
    broadcast-removal: false
    boat: true
    falling-block: true
    experience-orb: true
    painting: false
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    item-filter:
    - ARMOR_STAND
    remove-entities:
    # - cow <- This mob-type will be REMOVED during removal!
    # - MINECART_MOB_SPAWNER
    # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
    # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
    # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name

    #Very very old, but still works. Just specifies a global entity limit. I'd recommend 'custom-trigger-removal' instead
    # -- 'max' max entities allowed before the entity removal is activated
    limit:
    enabled: false
    max: 1000
    check-interval: 60
    broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
    world-filter:
    # - this_world <-This world will be ignored during removal!
    broadcast-removal: true
    boat: true
    falling-block: true
    experience-orb: true
    painting: false
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    item-filter:
    - ARMOR_STAND

    # Create your own custom removal stuff!
    # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
    # -- NOTE: The below 'remove' section applies to this remover!
    # \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/
    # > READ FOR HELP -> https://dev.bukkit.org/projects/clearlagg/pages/config-setup <- READ FOR HELP <
    # /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\ /\
    custom-trigger-removal:
    enabled: false
    triggers:
    trigger1:
    trigger-type: tps-trigger
    run-interval: 5
    tps-trigger: 14.0
    tps-recover: 19.0
    jobs:
    command-executor:
    commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg halt'
    recover-commands:
    - 'lagg halt'
    entity-clearer:
    execute-job-time: 120
    warnings:
    - 'time:60 msg:&4[ClearLag] &cEntities/drops will be purged in &7+remaining &cseconds!'
    - 'time:100 msg:&4[ClearLag] &cEntities/drops will be purged in &720 &cseconds!'
    - 'time:110 msg:&4[ClearLag] &cEntities/drops will be purged in &710 &cseconds!'
    world-filter:
    # - world <-This world will be ignored during removal
    removeEntities:
    - item
    - zombie !hasName
    - skeleton !hasName
    - pig !hasName
    - cow !hasName
    trigger2:
    trigger-type: entity-limit-trigger
    run-interval: 25
    limit: 200
    world-filter:
    # - world <-This world will be ignored during checking
    entity-limits:
    - zombie
    - skeleton
    - enderman
    jobs:
    entity-clearer:
    world-filter:
    # - world <-This world will be ignored during removal
    remove-entities:
    - zombie
    - skeleton
    - enderman

  • RadioactiveBros edited description May 1, 2021

To post a comment, please login or register a new account.