CityWorld
CityWorld
The great outdoors is all good and fine but sometimes you just want to go to town. Not any town will do, how about one that goes on forever or multiple ones separated by the largest mountains possible in MineCraft. But what is under those mountains? There is an entire world to explore, have fun!
There is a Spigot/Bukkit happy version of CityWorld over at http://www.spigotmc.org/resources/cityworld.2250/. I am not going to be updating the version here on dev.bukkit.com, so go there for the latest.
Version 3.002
More pictures can be found here.
v3.002 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Now supports Minecraft/Spigot 1.9 (or I think it does) and was tested against PI day build of Spigot
- Added an option to turn off things like Hot Air Balloons for folks who don't like fun things in the air ;-)
- Add material lists for astral, bunkers and water towers generation, yes I know there still more to do
- Reduced the likelihood of Museums, sorry about that
- Farms now can grow BeetRoots, Yumm!
- More building and roof styles
- MAYBE ISSUE: It seems to me that Minecraft/Spigot 1.9 causes CityWorld to generate worlds slower, but I could be wrong
- Fixed bugs
v3.001 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Finally got the fossils generating... and Museums :-)
- Fixed a long standing tree generation bug... and added the occasional dead tree trunk
v3.000 (at https://www.spigotmc.org/resources/cityworld.2250/)
- The majority of materials used during building generation are now configurable (lists are maintained in the cityworld's yml file)
- All chest content generation is now configurable (phatloot should still work if you really need it)
- Road material is now configurable, don't like clay... change it
- Added new lot types to world (hot air balloons, water towers, park mazes, barns, etc.)
- Brought over some of the Maze world lots to normal worlds (lumber yards, quarries, camp grounds, etc.)
- Created a way to invert the range generation logic, now you can generate cities that surround a center of nature instead of the other way around
- Lots of refactoring and tweaking, world generation will likely change... sorry but it couldn't be helped
- Fixed a number of bugs that have been bothering me
Personal note
It has been a while, sorry but my day job continues to be a bit crazy and is pretty much taking up all of my time. In this most recent update CityWorld should now work against 1.8.8 to a large degree. Many things have changed with the latest MineCraft and Spigot/CraftBukkit, I would be surprised if no problems are hiding in here somewhere.
Index of useful info
- Installation... Start Here!
- Options...
- Styles...
- Schematics...
- Commands...
- Version info...
- Tools I used to make this...
- Copyright...
Heads up!
This plugin really "tests" MineCraft/Bukkit when it comes to complex worlds. In fact when you spawn/teleport into a new CityWorld (or some wildly new location) it takes a while for all of the blocks to generate. This is especially obvious if you are flying around. Once the blocks are generated though everything works just fine. What I recommend is take a tour of your new world and just walk/fly up to each "uninitialized chunk" until everything shows up.
@PureDarkKnight
This project is for the world generator CityWorld. The WorldEdit script, fab.js, is still available at WorldEdit's craftscript site. Eventually this world generator will have a similar feature set to the script.
I mean the newest, the one uploaded in July 11
Can you please upload the script? It'll be awesome. Thank you.
@supyojwhite8
One note: as of v0.2, there is a issue that is causing a rather spectacular light/snow show when you first spawn into a newly generated world. Eventually things will settle down and you will end up in the city. After that though re-entering the world will happen normally. I am still trying to figure out what is going on. :-(
@Myrhaug91
This is a pure world generator, there are no built in commands, options, permissions, etc. as such it does not need to create a folder within the plugins folder. If you want permissions or other world altering features there are plenty of plugins out there and they should all work just fine with a CityWorld world.
@supyojwhite8
I just update the description to include a bit more on how to install, I hope it helps. If not ask away and I will try to update it.
could you maybe do a tut on how to install? sorry i know your busy but i cant seem to figure it out
Hey,
I have uploaded the plugin into plugins folder. But It wont create a new folder for the plugin. Did I do something wrong?
I suppose that the plugin will generate a new world to or?
@supyojwhite8
If you didn't use CityWorld as your default world's generator then you will need to teleport to the new world. There are a number of plugins that can help you. Make sure you pick one that has multiworld support. Once you have teleported to the CityWorld world then finding the city shouldn't be a problem as that is all there is. :-)
One thing of note: right now the initial spawn is sometimes a bit odd. Still trying to figure it out.
i made a new world, where might i find the city?
Just as I'm working on my city generator, this appears looks great, btw
Wow, nice to see the idea got out of hand. Seems interesting, I'll keep my eye on it.