# Cave Ore Veins configuration file. More details can be found here: http://dev.bukkit.org/server-mods/caveoreveins/
Plugin:
# A config file will be updated if the version of the config is different than the one of the plugin. Your values will be preserved.
configVersion: 0.0.
# Maximum time to spend in sync mode per server tick.
# Advanced hidden setting
# maxSyncWorkloadMillisecondsPerServerTick : 30
# Multiplier for the number of threads that are being used for the async stages.
# The multiplier is applied to the number of CPU cores minus one.
# Advanced hidden setting
# maxAsyncWorkloadMultiplier : 0.8
# How fast will the plugin get called to execute its sync stages
# Advanced hidden setting
# syncWorkloadTriggerServerTicks: 10
# Enables fast block rendering and switches the plugin from the default fail-safe mode
# Advanced hidden setting
# enableFastRenderingMode: false
# Possible values: Debug, Detailed, Info, Error
logLevel: Info
# Constrains the auto mode to process only the worlds listed here.
# New for 2.0
# Renamed in 2.1 from worldConstrains
worldConstraints: []
# Excludes the following worlds from being processed in auto mode.
# New for 2.0
worldExclusions: []
# Possible values: SWAMPLAND, FOREST, TAIGA, DESERT, PLAINS, HELL, SKY, OCEAN, RIVER, EXTREME_HILLS, FROZEN_OCEAN, FROZEN_RIVER, ICE_PLAINS, ICE_MOUNTAINS, MUSHROOM_ISLAND, MUSHROOM_SHORE, BEACH, DESERT_HILLS, FOREST_HILLS, TAIGA_HILLS, SMALL_MOUNTAINS, JUNGLE, JUNGLE_HILLS;
# Note: The plugin is not supported in 'The Nether' or 'The End'. so at least the following exclusions are required:
biomeExclusions: [HELL, SKY]
# Constrains the auto mode to process only the biomes listed here.
# New for 2.1
biomeConstraints: []
# The size of an 'area'.
# Large areas provide better player experience, but this is limited by the computational power of your server.
areaLengthChunks: 10
areaWidthChunks: 10
# introduced in 2.1, allows for overrides to the default settings defined in this file
# the overrides apply to the sections "CaveFinder", "OreSpawner", and the constraints and exclusions defined in the "Plugins" section
childConfigurations: []
#debugPerlinAmplitudeTest: 100
#debugPerlinFrequencyTest: 50
CaveFinder:
# Threshold for the maximum number of blocks per cave. Caves will be split after reaching this value.
maximumCaveBlocksCount: 5000
# Minimum total value for a cave to be considered.
caveMinimumValue: 10.0
# Materials a cave is made of and the block value.
# Warning! Do not add STATIONARY_WATER as that will cause oceans to be taken into account
caveMaterials:
WATER: 0.05
AIR: 1.00
MOB_SPAWNER: 500.0
CHEST: 1000.0
OreSpawner:
# If auto-mode is turned on, the plugin will automatically process new/unprocessed areas as soon as they are discovered.
autoMode: true
# Materials that can be replaced by ore. They also represent the walls of the caves.
replaceableMaterials: [STONE, DIRT, GRAVEL, MOSSY_COBBLESTONE]
# Material used to clean up the existing ores
# New for version 2.0
existingOreCleanupMaterial: STONE
# Maximum path deviation of an ore vein per length in blocks.
# The length also controls the amount of noise on the vein path (larger values = straighter paths)
maxVeinArcDeviationPerLength: 10/60
# Ore density, inside a vein. 100.0 means all the blocks inside a vein will be filled with ore.
# Applies to all the ores, unless overridden by individual ore setting.
veinOreDensityPercentage: 40.0
# Maximum distribution of ore on the cave walls.
maxCaveWallsOrePercentage: 60.0
# Ore distributions
oreDistribution:
COAL_ORE:
minLevel: 30
maxLevel: 160
amountPercentage: 0.4
veinThickness: 5
maxVeinLength: 150
impurities:
ORE_CAVE_HUB_LIGHT:
frequencyPathBlocks: 40
spawnProbabilityPercentage: 10
IRON_ORE:
minLevel: 20
maxLevel: 50
amountPercentage: 0.25
veinThickness: 4
maxVeinLength: 100
impurities:
ORE_CAVE_HUB_LIGHT:
frequencyPathBlocks: 40
spawnProbabilityPercentage: 30
COAL_ORE:
frequencyPathBlocks: 4
spawnProbabilityPercentage: 5
REDSTONE_ORE:
minLevel: 10
maxLevel: 40
amountPercentage: 0.15
veinThickness: 2
maxVeinLength: 80
veinOreDensityPercentage: 80.0
LAPIS_ORE:
minLevel: 10
maxLevel: 40
amountPercentage: 0.1
veinThickness: 2
maxVeinLength: 60
impurities:
REDSTONE_ORE:
spawnProbabilityPercentage: 5
GOLD_ORE:
minLevel: 0
maxLevel: 30
amountPercentage: 0.2
veinThickness: 3
maxVeinLength: 50
impurities:
ORE_CAVE_HUB_CHALLENGING:
frequencyPathBlocks: 20
spawnProbabilityPercentage: 50
DIAMOND_ORE:
minLevel: 0
maxLevel: 25
amountPercentage: 0.075
veinThickness: 2
maxVeinLength: 10
orePocketMode: true
impurities:
ORE_CAVE_HUB_VERY_DANGEROUS:
frequencyPathBlocks: 5
spawnProbabilityPercentage: 3
SPAWNER_TNT:
frequencyPathBlocks: 6
spawnProbabilityPercentage: 10
EMERALD_ORE:
minLevel: 0
maxLevel: 40
amountPercentage: 0.04
veinThickness: 2
maxVeinLength: 2
veinOreDensityPercentage: 80.0
orePocketMode: true