main/Configuration 2.1/Default
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# Cave Ore Veins configuration file. More details can be found here: http://dev.bukkit.org/server-mods/caveoreveins/ Plugin: # A config file will be updated if the version of the config is different than the one of the plugin. Your values will be preserved. configVersion: 0.0. # Maximum time to spend in sync mode per server tick. maxSyncWorkloadMillisecondsPerServerTick : 30 # Multiplier for the number of threads that are being used for the async stages. # The multiplier is applied to the number of CPU cores minus one. maxAsyncWorkloadMultiplier : 0.8 # Possible values: Debug, Detailed, Info, Error logLevel: Info # Constrains the auto mode to process only the worlds listed here. # New for 2.0 # Renamed in 2.1 from worldConstrains worldConstraints: [] # Excludes the following worlds from being processed in auto mode. # New for 2.0 worldExclusions: [] # Possible values: SWAMPLAND, FOREST, TAIGA, DESERT, PLAINS, HELL, SKY, OCEAN, RIVER, EXTREME_HILLS, FROZEN_OCEAN, FROZEN_RIVER, ICE_PLAINS, ICE_MOUNTAINS, MUSHROOM_ISLAND, MUSHROOM_SHORE, BEACH, DESERT_HILLS, FOREST_HILLS, TAIGA_HILLS, SMALL_MOUNTAINS, JUNGLE, JUNGLE_HILLS; # Renamed in version 2.0 from globalBiomeRestrictions # Renamed in version 2.1 from globalBiomeExclusions # Note: The plugin is not supported in 'The Nether' or 'The End'. so at least the following exclusions are required: biomeExclusions: [HELL, SKY] # Constrains the auto mode to process only the biomes listed here. # New for 2.1 biomeConstraints: [] # The size of an 'area'. # moved and renamed in 2.1 from OreSpawner.autoAreaLengthChunks and OreSpawner.autoAreaWidthChunks # Large areas provide better player experience, but this is limited by the computational power of your server. areaLengthChunks: 10 areaWidthChunks: 10 # introduced in 2.1, allows for overrides to the default settings defined in this file # the overrides apply to the sections "CaveFinder", "OreSpawner", and the constraints and exclusions defined in the "Plugins" section childConfigurations: [] Definitions: JACK_O_LANTERN_SOUTH: referencedMaterialName: JACK_O_LANTERN typeData: 0 JACK_O_LANTERN_NORTH: referencedMaterialName: JACK_O_LANTERN typeData: 2 # CUSTOM_ORE: # typeId: 190 #mandatory # typeData: 3 #optional, unless required by the other mods/plugins CaveFinder: # Threshold for the maximum number of blocks per cave. Caves will be split after reaching this value. maximumCaveBlocksCount: 5000 # Minimum total value for a cave to be considered. caveMinimumValue: 10.0 # Materials a cave is made of and the block value. # Warning! Do not add STATIONARY_WATER as that will cause oceans to be taken into account caveMaterials: WATER: 0.05 AIR: 1.00 MOB_SPAWNER: 500.0 CHEST: 1000.0 OreSpawner: # If auto-mode is turned on, the plugin will automatically process new/unprocessed areas as soon as they are discovered. autoMode: true # Materials that can be replaced by ore. They also represent the walls of the caves. replaceableMaterials: [STONE, DIRT, GRAVEL, MOSSY_COBBLESTONE] # Material used to clean up the existing ores # New for version 2.0 existingOreCleanupMaterial: STONE # Maximum path deviation of an ore vein per length in blocks. # The length also controls the frequency of the noise (larger values = less noise) # Meaning changed for version 2.0 maxVeinArcDeviationPerLength: 10/50 # Ore density, inside a vein. 1.0 means all the blocks inside a vein will be filled with ore. # Applies to all the ores, unless overridden by individual ore setting. # New for version 2.0 veinOreDensity: 0.4 # Maximum distribution of ore on the cave walls. maxCaveWallsOreDensity: 0.7 # The minimum clearance for a new cave to be generated, in relation to the other caves already present. newCaveMinClearance: 20 # The structure of a new cave to be generated. New caves are generated if the global distribution of ores cannot be satisfied. # They should be small and be treated more as hubs rather than actual caves. # The cave elements will be applied in the order of their definition, hence their area can overlap newCaveStructureLayout: # Ensure one of the materials from the 'replaceableMaterials' set is used to define its border STONE: # 'from', 'to' and 'at' are relative to the center of the cave - from [-5, -4, -5] to [ 5, 3, 5] MOSSY_COBBLESTONE: - from [-4, -3, -4] to [ 4, -3, 4] AIR: - from [-4, -2, -4] to [ 4, 2, 4] # materials cannot appear more than once in this list so they must be grouped JACK_O_LANTERN_SOUTH: - at [ -4, -2, -4] - at [ 4, -2, -4] JACK_O_LANTERN_NORTH: - at [ -4, -2, 4] - at [ 4, -2, 4] # Global ore distributions # renamed from globalOreDistribution in 2.1 oreDistribution: COAL_ORE: minLevel: 30 maxLevel: 160 percentage: 0.005 veinThickness: 5 maxVeinLength: 150 # If true, the ore vein is allowed to spawn a new cave structure at its other end allowedToSpawnStructures: true allowedToSpawnUnattachedVeins: false REDSTONE_ORE: minLevel: 10 maxLevel: 40 percentage: 0.004 veinThickness: 2 maxVeinLength: 80 # Individual ore density override, inside a vein. 1.0 means all the blocks inside a vein will be filled with ore. # New for version 2.0 veinOreDensity: 0.6 allowedToSpawnStructures: true allowedToSpawnUnattachedVeins: false IRON_ORE: minLevel: 20 maxLevel: 50 percentage: 0.003 veinThickness: 4 maxVeinLength: 100 allowedToSpawnStructures: true allowedToSpawnUnattachedVeins: false LAPIS_ORE: minLevel: 10 maxLevel: 40 percentage: 0.001 veinThickness: 2 maxVeinLength: 60 allowedToSpawnStructures: false allowedToSpawnUnattachedVeins: false GOLD_ORE: minLevel: 0 maxLevel: 30 percentage: 0.002 veinThickness: 3 maxVeinLength: 50 allowedToSpawnStructures: true allowedToSpawnUnattachedVeins: false DIAMOND_ORE: minLevel: 0 maxLevel: 25 percentage: 0.00075 veinThickness: 2 maxVeinLength: 4 veinOreDensity: 1.0 allowedToSpawnStructures: false # If true, it allows to spawn unattached ore veins at one of its ends. # Use this feature to spawn blobs of ore present on cave walls, in which case the maximum vein length should be small. allowedToSpawnUnattachedVeins: true EMERALD_ORE: minLevel: 0 maxLevel: 40 percentage: 0.0005 veinThickness: 2 maxVeinLength: 2 veinOreDensity: 1.0 allowedToSpawnStructures: false allowedToSpawnUnattachedVeins: true