<tr>
<td>Yes</td>
<td>bm automessage send</td>
<td>(<i>index</i>)</td>
<td>Send a Message</td>
<td>bm.automessage.send</td>
</tr>
<tr>
<td>Yes</td>
<td>bm automessage get</td>
<td>(<i>index</i>)</td>
<td>Gets the Automessage at the given Index</td>
<td>bm.automessage.get</td>
</tr>
<tr>
<td>Yes</td>
<td>bm automessage add</td>
<td>(<i>msg<i>)</td>
<td>Adds a new Entry to the Automessages</td>
<td>bm.automessage.add</td>
</tr>
<tr>
<td>Yes</td>
<td>bm automessage set</td>
<td>(<i>index</i>) (<i>msg</i>)</td>
<td>Overrides the Message at the given Index</td>
<td>bm.automessage.set</td>
</tr>
<tr>
<td>Yes</td>
<td>bm automessage list</td>
<td>[#]</td>
<td>Lists all Automessages with the Index</td>
<td>bm.automessage.list</td>
</tr>
<tr>
<td>Yes</td>
<td>bm automessage start</td>
<td></td>
<td>Starts the Automessagethread</td>
<td>bm.automessage.start</td>
</tr>
<tr>
<td>Yes</td>
<td>bm automessage stop</td>
<td></td>
<td>Stops the Automessagethread</td>
<td>bm. automessage.stop</td>
</tr>
<tr>
<td>Yes</td>
<td>bm automessage interval</td>
<td>[<i>interval</i>]</td>
<td>Sets/Gets the Automessageinterval</td>
<td>bm.automessage.interval</td>
</tr>
<tr>
<td>Yes</td>
<td>bm automessage restart</td>
<td></td>
<td>Restarts the Automessagethread</td>
<td>bm.automessage.restart</td>
</tr>
<tr>
<td>Yes</td>
<td>bm bukkit config</td>
<td>(<i>entry</i>) [<i>value</i>]</td>
<td>Get/Set values of server.properties</td>
<td>bm.bukkit.config</td>
</tr>
<tr>
<td>Yes</td>
<td>bm bukkit info</td>
<td>[<i>build</i>]</td>
<td>Shows infos about the Server</td>
<td>bm.bukkit.info</td>
</tr>
<tr>
<td>Yes</td>
<td>bm plugin list</td>
<td>[#]</td>
<td>Shows a list of all Plugins</td>
<td>bm.plugin.list</td>
</tr>
<tr>
<td>Yes</td>
<td>bm plugin info</td>
<td>(<i>plugin</i>)</td>
<td>Shows information about a plugin</td>
<td>bm.plugin.info</td>
</tr>
<tr>
<td>Yes</td>
<td>bm plugin config</td>
<td>(<i>plugin</i>) (<i>entry</i>) [<i>value</i>]</td>
<td>Modify Pluginconfigs</td>
<td>bm.plugin.config</td>
</tr>
<tr>
<td>Yes</td>
<td>bm plugin enable</td>
<td>(<i>plugin</i>)</td>
<td>Enable disabled Plugins</td>
<td>bm.plugin.enable</td>
</tr>
<tr>
<td>Yes</td>
<td>bm plugin disable</td>
<td>(<i>plugin</i>)</td>
<td>Disable enabled Plugins</td>
<td>bm.plugin.disable</td>
</tr>
<tr>
<td>Yes</td>
<td>bm plugin restart</td>
<td>(<i>plugin</i>)</td>
<td>Restarts plugins</td>
<td>bm.plugin.restart</td>
</tr>
<tr>
<td>Yes</td>
<td>bm plugin update</td>
<td>(<i>plugin</i>)</td>
<td>Updates plugins</td>
<td>bm.plugin.update</td>
</tr>
<tr>
<td>Yes</td>
<td>bm plugin install</td>
<td>(<i>plugin</i>)</td>
<td>Installs a plugin</td>
<td>bm.plugin.install</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player hide</td>
<td>[<i>player</i>]</td>
<td>Hides a Player</td>
<td>bm.player.hide</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player show</td>
<td>[<i>player</i>]</td>
<td>Shows a Player</td>
<td>bm.player.show</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player level get</td>
<td>[<i>player</i>]</td>
<td>Gets the Player level</td>
<td>bm.player.level.get</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player level set</td>
<td>(<i>level</i>) [<i>player</i>]</td>
<td>Sets the Playerlevel</td>
<td>bm.player.level.set</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player exp get</td>
<td>[<i>player</i>]</td>
<td>Gets the remaing Exp to the next Level</td>
<td>bm.player.exp.get</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player exp set</td>
<td>(<i>exp</i>) [<i>player</i>]</td>
<td>Sets the remainig Exp to the next Level</td>
<td>bm.player.exp.set</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player exp add</td>
<td>(<i>exp</i>) [<i>player</i>]</td>
<td>Adds Exp to the players Exp</td>
<td>bm.player.exp.add</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player health get</td>
<td>[<i>player</i>]</td>
<td>Get the Players Health.</td>
<td>bm.player.health.get</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player health set</td>
<td>(<i>health</i>) [<i>player</i>]</td>
<td>Set the Players Health.</td>
<td>bm.player.health.set</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player health add</td>
<td>(<i>health</i>) [<i>player</i>]</td>
<td>Add Health to the Players Health.</td>
<td>bm.player.health.add</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player health remove</td>
<td>(<i>health</i>) [<i>player</i>]</td>
<td>Remove Health of the Players Health.</td>
<td>bm.player.health.remove</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player food get</td>
<td>[<i>player</i>]</td>
<td>Get the Players Foodlevel.</td>
<td>bm.player.food.get</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player food set</td>
<td>(<i>foodlevel</i>) [<i>player</i>]</td>
<td>Set the Players Foodlevel.</td>
<td>bm.player.food.set</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player food add</td>
<td>(<i>foodlevel</i>) [<i>player</i>]</td>
<td>Add food to the Players Foodlevel.</td>
<td>bm.player.food.add</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player food remove</td>
<td>(<i>foodlevel</i>) [<i>player</i>]</td>
<td>Remove Food of the Players Foodlevel.</td>
<td>bm.player.food.remove</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player time get</td>
<td>[<i>player</i>]</td>
<td>Gets the playertime</td>
<td>bm.player.time.get</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player time set</td>
<td>(<i>time</i>) [<i>player</i>]</td>
<td>Sets the Player time</td>
<td>bm.player.time.set</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player time reset</td>
<td>[<i>player</i>]</td>
<td>Resets the Playertime to the Servertime</td>
<td>bm.player.time.reset</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player save</td>
<td>[<i>player</i>]</td>
<td>Saves the Players .dat file</td>
<td>bm.player.save</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player load</td>
<td>[<i>player</i>]</td>
<td>Loads the Players .dat file</td>
<td>bm.player.load</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player chat</td>
<td>(<i>player</i>) (<i>msg</i>)</td>
<td>Send a Chatmessage over the specified Player</td>
<td>bm.player.chat</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player cmd</td>
<td>(<i>player</i>) (<i>command</i>)</td>
<td>Sends a Command over the specified Player</td>
<td>bm.player.command</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player listname get</td>
<td>[<i>player</i>]</td>
<td>Gets the playername, which is shown in the Playerlist</td>
<td>bm.player.listname.get</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player listname set</td>
<td>(<i>name</i>) [<i>player</i>]</td>
<td>Sets the playername, which is shown in the Playerlist</td>
<td>bm.player.listname.set</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player listname reset</td>
<td>[<i>player</i>]</td>
<td>Resets the playername, which is shown in the Playerlist</td>
<td>bm.player.listname.reset</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player lastseen</td>
<td>[<i>player</i>]</td>
<td>Shows when the given Player was online and how long</td>
<td>bm.player.lastseen</td>
</tr>
<tr>
<td>Yes</td>
<td>bm player firstseen</td>
<td>[<i>player</i>]</td>
<td>Shows when the given Player was first online.</td>
<td>bm.player.firstseen</td>
</tr>
<tr>
<td>No</td>
<td>bm player playeffect</td>
<td>(<i>effect</i>] [<i>player</i>]</td>
<td>Plays a Effect for the given Player</td>
<td>bm.player.playeffect</td>
</tr>
<tr>
<td>No</td>
<td>bm player addeffect</td>
<td>(<i>effect</i>) [<i>player</i>]</td>
<td>Add a Potion Effect to the given Player.</td>
<td>bm.player.addeffect</td>
</tr>
<tr>
<td>No</td>
<td>bm player remeffect</td>
<td>(<i>effect</i>) [<i>player</i>]</td>
<td>Remove a Potion Effect from the given Player.</td>
<td>bm.player.remeffect</td>
</tr>
<tr>
<td>No</td>
<td>bm player remeffects</td>
<td>[<i>player</i>]</td>
<td>Remove all Potion Effects from the given Player.</td>
<td>bm.player.remeffects</td>
</tr>
<tr>
<td>No</td>
<td>bm swing</td>
<td></td>
<td>Opens the Swing GUI</td>
<td>bm.swing</td>
</tr>
<tr>
<td>No</td>
<td>bm spout</td>
<td></td>
<td>Opens the Spout GUI</td>
<td></td>
</tr>
</tbody>