Paintball War Edition

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need help with the setup? http://dev.bukkit.org/media/images/64/859/Docu.png http://dev.bukkit.org/media/images/64/864/permsandcmds.png FAQ Ideas
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Information regarding UUID conversion and importing of old player statistics

From v1.3.0 on-going Paintball should be uuid-ready: it references stored player statistics by player uuids now, instead of player names.

Everything you need to know about upgrading, can be found in the changelogs of the latest uploaded files: here.
Also information about potential loss of player statistics can be found there.

In case you don't want to update just yet, make sure to install UUIDCollector: using it can reduce the amount of lost player statistics drastically.




Paintball is a fast paced and action packed multiplayer game.
In the classic TeamDeathMatch mode 2 teams compete against each other to bombard each other with snowballs. Once a player is hit, he's out and automatically leaves the arena and has to wait in the paintball lobby for his mates to finish and the next match to start. In the Paintball lobby you will meet all paintball players, choose your team and wait for enough players, or the end of the last match. When all conditions are met, a countdown starts which announces the next match.


Some license stuff:
Usage on own risk. Do not modify the code. Do not redistribute or copy. Do not use for commercial purposes! Neither direct nor indirect. So this also applies to add-ons used related to this plugin! Make sure, that your "donors" don't get any benefits that can be used related to paintball.
More details on the bottom of this page.

Quote:

Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. You don't have to dedicate a whole server or world to this plugin!

Basic-Features

Paintball is constantly expanding. There are more and more features added which have not much to do with the classic paintball game. But do not panic: According to your personal preferences you can modify or disable most things in the config.yml in the Paintball folder.

  • No client or server modifications or additional plugins are required !
  • Multiple Arenas: Build as many arenas as you like !
  • Complete freedom on what your arena looks like! As Paintball does not care about your arenas borders, your arena can have any shape and layout, as long as it is impenetrable. Simple build some sort of wall around your arena to keep your players inside.
  • Multiple Spawns: Paintball lets you define multiple spawn points for each team (red, blue, spectators) !
  • Automatic-Lobby-Arena-System: The Paintball lobby will automatically rotate through all your ready arenas. No need for administrators to be online !
    Limitation: Currently there can always only run one match at a time.
  • Easy: No complex setup needed ! Only 4 commands and your arena is ready and added to the automatic arena rotation !
  • Mechanism to strictly seperate Survival and Paintball and to prevent "cheating" in and with Paintball.
  • Easy and individually adjustable small Shop, where you can buy ammunition or other special and unique "weapons", gadgets and power-ups with the Paintball-Cash earned during the matches.
  • Ranking: Your players gain points to compete with each other !
  • Various statistics: examples are Points, Cash, Kills, Deaths, Hits, Shots, KD, Accurancy, Teamattacks, Wins and Defeats for each player, each arena and as a whole.
  • Toggleable Killfeed ! Turn it off if it spams you !
  • Most stuff is configurable ! For advanced information click here.
  • Much, much more!

If you are already in love with this plugin, you can take it right here and now!

download

Easy integration on every survival server!http://dev.bukkit.org/media/images/55/965/tool.png

Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. Players shall not be able to swindle items or gain other advantages over survival players through Paintball.

Config explanation

Here you got some sort of overview what actions are taken to protect the survival-part of the server:

People with the 'paintball.admin' permissions node can bypass some of them.

  • Prevent commands that are not related to Paintball. So player can't teleport or use commands as a benefit.
  • Prevent breaking and placing of blocks.
  • Prevent dropping and picking up items, or dropping the armor.
  • Options to let players only join with full health or hunger so they can't escape during fights.
  • Options to save the players inventory when joining the lobby and restore afterwards.
  • Paintball inventory is cleared when leaving the lobby.
  • Turned off damage and starvation inside the lobby.
  • Many things can be disabled if they create problems with your other plugins.
  • Explosions do no damage to blocks.
  • Only Paintball players receive the Paintball messages. Your other players will not get spammed.


Videos on Youtube!

Check the forum for more videos! -> Click !
Arena settup


Gameplay (of version 1.2.4), with some custom texturepack


Gameplay (of version 1.1.8), with nice explanations and commentory


Additional information

Hint about version checking and stats collecting:

This plugin is checking dev.bukkit.org for new updates. This can be disabled in the config with the setting "Server.Version Check".
This plugin is also doing some periodically stats tracking to mcstats.org which helps me to determine how many servers are using it. This can be disabled with the setting "Server.Metrics".
And the plugin is also sending some stats to blablubbabc.de to maybe prepare for some kind of later serverlist (a list of paintball servers). Currently those data are only stored in a non-public mysql table on my server.

  • This means that this plugin is sending some general information about the minecraftserver, like: ip-adress, port, servername, slots, motd, bukkit version, if server is in onlinemode and if it has whitelist enabled.
  • And some information about paintball like: how many players already played paintball there and if it is an paintball-only server (autolobby enabled) and if the server admin wants the server to be listed at some kind of public server list later, when it is finished.

→Those data are currently only send once every reload.
→ For people who don't want to share these informations with me :(you can en- and disable this in the serverlist config (plugins/Paintball/serverlist.yml) with the setting "post enabled"

Metrics / MCStats:
Metrics /MCStats


For bug reports or fixes for common problems take a look at the Known Bugs page.
Don't spam with your error here !

For a list of ideas and suggestions take a look at the Ideas page!
Feel free to leave a message here!
(How you like it, what you like most, what you like in no way. I'm interested in your opinion!)

Donators Donors

A big "thank you" to everybody who is keeping my motivation up through donations!

OklaMoklazrocwebBrian
mattmc291treestompzhector22x
IceRhalLars
TheOnlyRealTGSbreachSWE
jeracomMineCrystalSpain
Lamont EllingsonMeegacoolman

If you like this plugin, don't spare the effort to Click here to donate any amount which you consider reasonable and/or leave a positive comment!

attention Usage conditions / License

Paintball Server Plugin for Minecraft
by blablubbabc


  • Usage of this software is on own risk. I give no warranty in any kind that this software is working like intended.
  • Do not modify the code! Use it as it is, or don't use it.
  • Do not redistribute or upload it somewhere else. People can always download it for themselves from this page.
  • Do not use for commercial purposes! This also applies to add-ons (other plugins or services for example) which are related to this plugin! Example: Make sure, that your "donors" don't get any benefits that can be used related to paintball.
  • These conditions affect you, unless you have a different agreement with me.

Thank you for respecting these conditions!
If you have any questions on this feel free to contact me.

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  • Avatar of GlowTimeHD GlowTimeHD Feb 07, 2015 at 11:19 UTC - 0 likes

    @ludgart: Go

    I think we have the same problem :)

  • Avatar of Ciryond Ciryond Feb 07, 2015 at 10:26 UTC - 0 likes

    Hello, i'm a writer of the site minecraft.fr, can i make an article of the plugin in our site ? http://minecraft.fr/

  • Avatar of EN7 EN7 Feb 06, 2015 at 22:37 UTC - 0 likes

    @blablubbabc: Go

    Lel how would ya know if I modified it or not?

    BFAK:90909081,ec2362d7cc7f0727a4ddf44e3fc0ae2b49badd8611256fd9e34ec92f035fb4a6

  • Avatar of blablubbabc blablubbabc Feb 06, 2015 at 22:18 UTC - 0 likes

    @drew5494: Go

    Nope sorry. The rewrite is still pretty far from completion :(

    I will however release an addon for BattleArena soon, which adds the rewritten paintball weapons and gadgets to BattleArena. Including lots of new configuration options and features.

  • Avatar of drew5494 drew5494 Feb 06, 2015 at 22:05 UTC - 0 likes

    Thanks for the update!
    Will you be adding any new features soon?

  • Avatar of blablubbabc blablubbabc Feb 06, 2015 at 21:46 UTC - 0 likes

    __ (v1.3.1 for MC 1.8) __

    • Massive performance improvement: importing of player statistics is now a matter of seconds!
    • Change: when we run into some issue while fetching uuids, we keep retrying every 30 seconds now, in the hope that the issue is only temporary (connection issues for example).
    • Change: displaying the amount of uuid requests we have sent, instead of the amount of results we got back when displaying status reports.

    __ (v1.3.0 for MC 1.8) __

    This version is a quick attempt to make Paintball uuid-ready. Please read carefully.

    In case you are updating from an older version of Paintball:
    The first time you run this version it will immediately disable again, after generating a few new configuration settings in the Paintball config in the section 'UUID Conversion'.

    Stop the server and verify that those settings have correct values set.
    The setting 'UUID Conversion.Online Mode' is most important:

    • Keep it at 'true', if your server runs in online mode.
    • Set it to 'true', if your server runs in offline mode, BUT you are using spigot and an online-mode bungeecoord and have configured bungeecoord to forward online mode player uuids.
    • Only set it to 'false', in case you are really running a 'real' offline mode server..

    In case you have the plugin UUIDCollector installed, make sure to set 'Use UUIDCollector data' to 'true'.
    Using the uuids collected with this plugin might reduce the amount of uuids which need to be fetched from Mojang, AND it decreases the chance of players, which have already changed their name, to lose their statistics.

    Same goes for 'Use local player data': If this setting is active, it might speedup the uuid-lookp process, by searching through the local playerdata files first.

    After you have verified that the settings are correct, you can restart the server.

    Paintball will start importing the old data from 'pbdata_110.db' into a new database file 'pbdata_130.db'. This might take a few minutes: during my tests with between 3000 and 8000 players it took about 1 second for 250 uuid lookups. In case you have more players you might even run into the situation that the uuid lookup has to pause for some time, because of Paintball sending too many uuid-lookup-requests to the Mojang servers.

    While this is running the server will be unresponsive, but you should get periodic status reports about the progress in the console

    When it is done:

    • The old 'pbdata_110.db' file will be renamed to 'pbdata_110-backup.db'.
    • Player names for which no statistics could be imported because no uuids were found (usually players with offline-mode / cracked minecraft clients) will be stored in the file 'unconvertedPlayers.yml'.

    In case you abort the process, or want to run it again:

    • Stop the server.
    • Remove the 'pbdata_130.db' file: Merging old data into an already existing database file is currently not possible.
    • Rename the 'pbdata_110-backup.db' file back to 'pbdata_110.db'.
    • Restart the server to start the process again.
    Note about potential loss of statistics:

    In case a player has already changed his name, AND has joined the server with his new name AND we find the uuid of his old name in local UUIDCollector data, we are now able to merge the statistics, the ones for his old name and the ones for his new name.
    In this case a warning is printed to the console for every player with multiple names. You can ignore that warning though.

    However, in all other cases (the player didn't join the server with his new name yet, or we have no uuid for his old name, because UUIDCollector wasn't used in the past) the player stats are not getting imported for that player, and his name is added to the 'unconvertedPlayers.yml' file.

    Last edited Feb 06, 2015 by blablubbabc
  • Avatar of blablubbabc blablubbabc Feb 06, 2015 at 15:20 UTC - 0 likes

    Edit: the new version was uploaded, see above.

    Last edited Feb 06, 2015 by blablubbabc
  • Avatar of blablubbabc blablubbabc Feb 06, 2015 at 06:09 UTC - 2 likes

    __ (v1.3.0 for MC 1.8) __

    This version is a very quick attempt to make Paintball uuid-ready. Please read carefully.

    In case you are updating from an older version of Paintball:
    The first time you run this version it will immediately disable again, after generating a few new configuration settings in the Paintball config in the section 'UUID Conversion'.

    Stop the server and verify that those settings have correct values set.
    The setting 'UUID Conversion.Online Mode' is most important:

    • Keep it at 'true', if your server runs in online mode.
    • Set it to 'true', if your server runs in offline mode, BUT you are using spigot and an online-mode bungeecoord and have configured bungeecoord to forward online mode player uuids.
    • Only set it to 'false', in case you are really running a 'real' offline mode server..

    In case you have the plugin UUIDCollector installed, you can set 'Use UUIDCollector data' to 'true', if you want to use the uuid's collected via that plugin. Though you could also try it without first, and if uuid lookup is taking very, very long you can abort the process, do some cleanup (see below), and try again with that setting active.

    Same goes for 'Use local player data': If this setting is active, it might speedup the uuid-lookp process, by searching through the local playerdata files first.

    After you have verified that the settings are correct, you can restart the server.

    Paintball will start importing the old data from 'pbdata_110.db' into a new database file 'pbdata_130.db'. This might take some time: during my tests with between 3000 and 8000 players it took about 1 second for 250 uuid lookups, and 1 second for importing and saving the statistics of 100 players. In case you have more players you might even run into the situation that the uuid lookup has to pause for some time, because of Paintball sending too many uuid-lookup-requests to the Mojang servers.

    While this is running the server will be unresponsive, but you should get periodically status reports about the progress in the config.

    When it is done:

    • The old 'pbdata_110.db' file will be renamed to 'pbdata_110-backup.db'.
    • Player names for which no statistics could be imported because no uuids were found (usually players with offline-mode / cracked minecraft clients) will be stored in the file 'unconvertedPlayers.yml'.

    In case you abort the process, or want to run it again:

    • Stop the server.
    • Remove the 'pbdata_130.db' file: Merging old data into an already existing database file is currently not possible.
    • Rename the 'pbdata_110-backup.db' file back to 'pbdata_110.db'.
    • Restart the server to start the process again.

    No new features were added yet. I am still working on the rewrite for that.

    Last edited Feb 06, 2015 by blablubbabc
  • Avatar of blablubbabc blablubbabc Feb 05, 2015 at 16:24 UTC - 0 likes

    @waremanu: Go

    Yeah :( There is still lots of work to do with the rewrite..

    However, in the meantime I was able to extract the already rewritten weapons and gadgets (including lots of new features!) from the Paintball rewrite, and made them work together with the plugin BattleArena.

    Would you be interested in this (maybe as alternative until Paintball is ready again)?

    I have started a vote at the top-right of this page!

    Last edited Feb 05, 2015 by blablubbabc
  • Avatar of waremanu waremanu Feb 05, 2015 at 14:43 UTC - 0 likes

    Great plugin, my players love paintball! Too bad the UUID's are not updated yet.

Would you be interested in being able to use Paintball's unique weapons and gadgets in matches of the plugin 'BattleArena'?

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Facts

Date created
Jul 02, 2012
Categories
Last update
Feb 24, 2015
Development stage
Release
Language
  • deDE
  • enUS
  • frFR
  • plPL
  • ruRU
  • zhCN
License
All Rights Reserved
Curse link
Paintball War Edition
Downloads
181,612
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