Ideas
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Ideas (for now ONLY ideas)
- way too many :D
- Weapon cooldowns / limited weapon usages
- join matches even (shortly) after match start
- protection vests
- arena rating
- changeable weapon items
- collectable powerups and other collectable stuff
- more Gadgets and unique weapons, which can be sold by the shop
- abilities (perks)
- Display the actual leading player (hits/kills) ingames nameplate like a "»«" or something.
- Options to modify arena-rotation (maybe use size-categories of the arenas, playlists, disable/enable arenas)
- MySQL support (for online stats)
- Wagers
- Multiple matches at the same time (multiple lobbies)
- letting players create and manage own arenas
- More teams
- "Private" matches
- Fixed teams and tournaments
- Top signs
- killstreak announcments and gifts
- some sort of anti-camp
- intelligent spawn
- Best player (per match/general) and more points for killing this player, OR maybe getting points according to the targets rank
- option for broadcasting the match-result
- Automatic team-correction
- More diverse permissions. Not sure if with that, cause permissions is currently very simple to settup.
- allow more dynamic stuff! (join/leave active matches dynamic as spectator)
- fire extras (flame thrower, explosive stuff which creates mooore fire, ..)
- gamemodes (ctf, free4all, capture 1 flag, conquer the island, paintball-spleef, ..)
- put dead players in spectator mode
- NPC's for the top players
- Keep bought items [in the lobby / on repsawns]
- Buy items in the lobby
- "reload"-time
- more weapons
- stationary turrets players can use
- options for messages, who shall receive them (broadcast, lobby, match player, alive, world)
- map destruction
- settings for paintball only servers with multiple servers: block joining the server, if there is a match in progress; kicking after match end
- arena renaming
- colored tag names in the lobby depedning on their team/lobbygroup
- automatically run configurable commands on match end and for each winning/losing player, together with some player variable
- team chat
- top signs/heads
- as admin give gadgets/weapons via command in match
Post and discuss your ideas here!
What COULD be added, what should be changed.
My idea Would be a info board on current game. So it would be a group of signs and appear something like this:
Sign collum 1: Sign collum 2:
[Paintball-Red] [Paintball-Blue]
[Click To Join] [Click to Join]
Second Sign: Second Sign
[Players:4] [Players:8]
[Game Time:] [Game Time]
All Signs Below:
Players alive [team colour] Same as left
colours dead [black]
Another Idea - Ability co customised Death messages ingame and maybe be able to adde several of them and set to random?
@Stingcraft
Will look into "special signs stuff" soon. But wil have to tidy up code a bit I think, maybe even will have to restructure a bit here and there, so I can easier add new stuff :P
@blablubbabc
Ok - What about the death messages? I even got some examples you could add:
[User 1] Shot [User2] in the Face with a Paintball
[User2] Was Destroyed by [user1] Armed With paintballs
Unlucky [user2], You Were knocked Out by [user1]
[user1] Just Smashed up [user2] - get Him [opposite team]
User 1 -killed user2 in these examples
add to list .. start command and how many people must to be to start
theres no real need for a start button or alter minimum because it auto starts after 2 people so it will always start a game when needed?
Another idea - kill Streaks- maybe not with rewards to start with but just a saying in the teams colour. Kill streak names coule be as follows:
1-Non [normal kill]
2-Double Kill
3-Triple Kill
4-Multikill
5-Ultra Kill
6-m-m-m-monster kill
7-Obliterating!
8-Godlike!
9+ - Unstoppable!
Thank you both of you.
Added everthing th the list.
I come up with another idea. Slime balls as smoke grenades. They could cause rapid explosions for smoke for a certain time. Also added to shop possibly.
@Stingcraft
I already tried "smoke".
But unfortunately, minecraft allows players to disable particles (so smoke can't be seen), and many explosion create a great amount of noise, as it is not possible at the moment to easy split the visual and the audio part of a explosion from the effect. :(
I already had all the code done, but removed it already again because of these reasons..
But I made it with enderperls, as slime balls can not be thrown, no?
Greeting, \ bla
@blablubbabc U can program them to be thrown. As for that ok. I go some more ideas though. 1) automatic rankup/rankdown with points. 2) ability to shrink player border from edge to middle of the arena after so long to prevent camping/long games 3) win put in /broadcast
EDIT: Another idea - Possibly have an official example server - I am offering mine :) EDIT: Player Bounty - when the number one player is fragged u get times 2 reward for getting the number 1 :)
can you add options to change that the plugin will use its economy system or I can chose server economy
@sync667
The plugin is designed for stand alone. This would need to be optional if considered.
@Stingcraft
so i say add option to change default to other
i think it is optional
Agreed as optional. More ideas: 1) make the shop via signs too as typing commands hard mid battle. 2) enable customisation of chat colouring. 3) nuke ability - hits entire arena with snowballs or does /nuke but only to players playing and with snowballs.
arena is using we selection ? if not can you add that possibile in next version
@sync667
Quote from Features
So, there is no need for a WE-Selection... .
Addition: You can design your arena the way you want. Even with the use of WE.
Doing the /pb arena [name] command has nothing to do with the actual building of an arena. It just "registers" an arena.
can you do better permission system .. for example I what add my operators node for reset arena etc.
hmm, it is possible, but it will produce some new problems, as the permissions-nodes aren't only used for the access to the commands, but also at many places for exmaple to allow the bypassing of certain things, and it would destroy the structure, I built my plugin in (general, arena and admin)..
hm hm.. Anyway, what do you mean with "reset arena" ? Giving them the paintball.arena node would be to much?