Paintball War Edition



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Information regarding UUID conversion and importing of old player statistics

From v1.3.0 on-going Paintball should be uuid-ready: it references stored player statistics by player uuids now, instead of player names.

Everything you need to know about upgrading, can be found in the changelogs of the latest uploaded files: here.
Also information about potential loss of player statistics can be found there.

In case you don't want to update just yet, make sure to install UUIDCollector: using it can reduce the amount of lost player statistics drastically.

Paintball is a fast paced and action packed multiplayer game.
In the classic TeamDeathMatch mode 2 teams compete against each other to bombard each other with snowballs. Once a player is hit, he's out and automatically leaves the arena and has to wait in the paintball lobby for his mates to finish and the next match to start. In the Paintball lobby you will meet all paintball players, choose your team and wait for enough players, or the end of the last match. When all conditions are met, a countdown starts which announces the next match.

Some license stuff:
Usage on own risk. Do not modify the code. Do not redistribute or copy. Do not use for commercial purposes! Neither direct nor indirect. So this also applies to add-ons used related to this plugin! Make sure, that your "donors" don't get any benefits that can be used related to paintball.
More details on the bottom of this page.


Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. You don't have to dedicate a whole server or world to this plugin!


Paintball is constantly expanding. There are more and more features added which have not much to do with the classic paintball game. But do not panic: According to your personal preferences you can modify or disable most things in the config.yml in the Paintball folder.

  • No client or server modifications or additional plugins are required !
  • Multiple Arenas: Build as many arenas as you like !
  • Complete freedom on what your arena looks like! As Paintball does not care about your arenas borders, your arena can have any shape and layout, as long as it is impenetrable. Simple build some sort of wall around your arena to keep your players inside.
  • Multiple Spawns: Paintball lets you define multiple spawn points for each team (red, blue, spectators) !
  • Automatic-Lobby-Arena-System: The Paintball lobby will automatically rotate through all your ready arenas. No need for administrators to be online !
    Limitation: Currently there can always only run one match at a time.
  • Easy: No complex setup needed ! Only 4 commands and your arena is ready and added to the automatic arena rotation !
  • Mechanism to strictly seperate Survival and Paintball and to prevent "cheating" in and with Paintball.
  • Easy and individually adjustable small Shop, where you can buy ammunition or other special and unique "weapons", gadgets and power-ups with the Paintball-Cash earned during the matches.
  • Ranking: Your players gain points to compete with each other !
  • Various statistics: examples are Points, Cash, Kills, Deaths, Hits, Shots, KD, Accurancy, Teamattacks, Wins and Defeats for each player, each arena and as a whole.
  • Toggleable Killfeed ! Turn it off if it spams you !
  • Most stuff is configurable ! For advanced information click here.
  • Much, much more!

If you are already in love with this plugin, you can take it right here and now!


Easy integration on every survival server!

Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. Players shall not be able to swindle items or gain other advantages over survival players through Paintball.

Config explanation

Here you got some sort of overview what actions are taken to protect the survival-part of the server:

People with the 'paintball.admin' permissions node can bypass some of them.

  • Prevent commands that are not related to Paintball. So player can't teleport or use commands as a benefit.
  • Prevent breaking and placing of blocks.
  • Prevent dropping and picking up items, or dropping the armor.
  • Options to let players only join with full health or hunger so they can't escape during fights.
  • Options to save the players inventory when joining the lobby and restore afterwards.
  • Paintball inventory is cleared when leaving the lobby.
  • Turned off damage and starvation inside the lobby.
  • Many things can be disabled if they create problems with your other plugins.
  • Explosions do no damage to blocks.
  • Only Paintball players receive the Paintball messages. Your other players will not get spammed.

Videos on Youtube!

Check the forum for more videos! -> Click !
Arena settup

Gameplay (of version 1.2.4), with some custom texturepack

Gameplay (of version 1.1.8), with nice explanations and commentory

Additional information

Hint about version checking and stats collecting:

This plugin is checking for new updates. This can be disabled in the config with the setting "Server.Version Check".
This plugin is also doing some periodically stats tracking to which helps me to determine how many servers are using it. This can be disabled with the setting "Server.Metrics".
And the plugin is also sending some stats to to maybe prepare for some kind of later serverlist (a list of paintball servers). Currently those data are only stored in a non-public mysql table on my server.

  • This means that this plugin is sending some general information about the minecraftserver, like: ip-adress, port, servername, slots, motd, bukkit version, if server is in onlinemode and if it has whitelist enabled.
  • And some information about paintball like: how many players already played paintball there and if it is an paintball-only server (autolobby enabled) and if the server admin wants the server to be listed at some kind of public server list later, when it is finished.

→Those data are currently only send once every reload.
→ For people who don't want to share these informations with me :(you can en- and disable this in the serverlist config (plugins/Paintball/serverlist.yml) with the setting "post enabled"

Metrics / MCStats:
Metrics /MCStats

For bug reports or fixes for common problems take a look at the Known Bugs page.
Don't spam with your error here !

For a list of ideas and suggestions take a look at the Ideas page!
Feel free to leave a message here!
(How you like it, what you like most, what you like in no way. I'm interested in your opinion!)

Donators Donors

A big "thank you" to everybody who is keeping my motivation up through donations!

Lamont EllingsonMeegacoolman

If you like this plugin, don't spare the effort to Click here to donate any amount which you consider reasonable and/or leave a positive comment!

attention Usage conditions / License

Paintball Server Plugin for Minecraft
by blablubbabc

  • Usage of this software is on own risk. I give no warranty in any kind that this software is working like intended.
  • Do not modify the code! Use it as it is, or don't use it.
  • Do not redistribute or upload it somewhere else. People can always download it for themselves from this page.
  • Do not use for commercial purposes! This also applies to add-ons (other plugins or services for example) which are related to this plugin! Example: Make sure, that your "donors" don't get any benefits that can be used related to paintball.
  • These conditions affect you, unless you have a different agreement with me.

Thank you for respecting these conditions!
If you have any questions on this feel free to contact me.

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  • Avatar of CreepersplaysMC1 CreepersplaysMC1 Mar 01, 2015 at 20:41 UTC - 0 likes

    @blablubbabc Is there a limit to how many paintball arenas you can set?

  • Avatar of blablubbabc blablubbabc Mar 01, 2015 at 14:33 UTC - 0 likes

    @simonwong7: Go

    Yep, you can't do that with the paintball command. It only works if the player types it himself.
    Create a suggestion-ticket and I might look into it in the future.

  • Avatar of simonwong7 simonwong7 Mar 01, 2015 at 04:42 UTC - 0 likes


    I was trying to make a command block with the following command: /pb join

    I've also tried /PaintBall: pb join @p /pb join

    None seem to work. Can you give any hints?

  • Avatar of blablubbabc blablubbabc Mar 01, 2015 at 01:52 UTC - 0 likes

    @simonwong7: Go

    Most commands only work if triggered by players.

    Last edited Mar 01, 2015 by blablubbabc
  • Avatar of simonwong7 simonwong7 Mar 01, 2015 at 00:59 UTC - 0 likes

    Is there a way that I can use command blocks with the /pb commands?

  • Avatar of therealmccoy1234 therealmccoy1234 Feb 26, 2015 at 17:18 UTC - 0 likes

    @blablubbabc: Go

    Hattest Recht, PVP war global AUS geflaggt, sorry. Vielen Dank ;)

    Last edited Feb 26, 2015 by therealmccoy1234
  • Avatar of EN7 EN7 Feb 26, 2015 at 14:06 UTC - 0 likes



  • Avatar of blablubbabc blablubbabc Feb 25, 2015 at 23:50 UTC - 0 likes

    @therealmccoy1234: Go

    Stellt sicher, dass im Server Log tatsächlich keinerlei Errors geloggt wurden.
    Ansonsten kann ich mir das Problem nicht mit dem Update von Paintball erklären.

    Evt. habt ihr PvP (aus Versehen, oder während dem Update von anderen Plugins) deaktiviert: In der Arena / der Welt in der die Arena ist / dem Server muss PvP aktiviert sein. Ihr könnt das überprüfen, indem ihr euch in die Arena teleportiert, ohne gleichzeitig in Paintball zu sein, und dann versucht euch gegenseitig zu schlagen oder mit Schneebällen abzuwerfen: Wenn ihr dabei zurückgestoßen werdet, dann ist PvP aktiviert.

  • Avatar of therealmccoy1234 therealmccoy1234 Feb 25, 2015 at 20:09 UTC - 0 likes

    Also bei uns hat die UUID konvertierung soweit gut funktioniert. Nach dem Update von 1.2.10 auf 1.3.2 können aber jetzt manche Spieler nicht mehr getroffen werden (getroffen schon aber nicht mehr gekillt). Das Update auf 1.3.3 brachte keinen Erfolg. Mit 1.2.10 hat noch alles funktioniert und wir haben nur das Plugin upgedatet alles andere ist unverändert.

  • Avatar of blablubbabc blablubbabc Feb 24, 2015 at 05:26 UTC - 0 likes

    @EN7: Go

    They are mostly personal preference. I can't explain to you where those are coming from.
    I guess I don't like people poking around in my code, possibly claiming their result as their own.
    This project was my first large project, and it was, amongst other reasons, published for showing-off the result. So seeing someone else to come along, take it, modify it, and re-publish it (even if it is only 'published' by running the modified version on a server), would feel like this person is 'adorning himself with borrowed plumes'.
    Metaphor: it's like you are investing hours of time for cooking someone else a meal, and they then sprinkle lots of spices into it first.
    It makes one feel like they are not appropriately appreciating the work one has put into it.

    So by being strict with those rules, and prohibiting even small modifications all together, I try to preempt this.

    Also, I prefer people to get back to me when they have issues / found bugs / have ideas for new features or improvements, instead of fixing/adding those solely for themselves.

    Also, I currently prefer working on this project alone, because, as it was my first larger project, and I have already invested countless hours into it, it has become a personal challenge for me, and I want to keep the full control and overview over it.

    Prohibiting commercial usage is for similar reasons, I guess: preventing people from making profit out of my work. I usually explain it, that it's like 'someone's selling a gift you made them'.

    Those reasons might sound quite egocentric to you, and they possibly are, but I can't explain them differently, or why I think like this about it.
    I guess, if I wouldn't have put that much time into this project I wouldn't be that strict with those rules. But that's how it is now.

    Last edited Feb 24, 2015 by blablubbabc

Would you be interested in being able to use Paintball's unique weapons and gadgets in matches of the plugin 'BattleArena'?

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Date created
Jul 02, 2012
Last update
Feb 24, 2015
Development stage
  • deDE
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  • frFR
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Paintball War Edition
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