MobCatcher

109 - Support for Villager's Trade

What steps will reproduce the problem?
1.Summon a villager
2.right click it to open the villager trade, remember the trade it is offering
3.Catch it using mobcatcher
4. summon it again

What is the expected output? What do you see instead?
Expected: The trade will be same before catching (example 35 paper to 1 emerald)
Reality: The trade is randomed again (in my case it become 11 book to 1 emerald)
What versions MobCatcher, CraftBukkit, and Spout (if any) are you using?
I dont know as i am not the owner of the server, but im sure its mobcatcher 3.9 as its 1.5.2 server

Have you previously had any older versions of MobCatcher on your server?
yes

Do you have an error log of what happened?
--

Please provide any additional information below.
Make mobcatcher save villager trade, (and if you can, make it configurable to cost extra item per trade, might be useful)

User When Change
Malikk65 Mar 23, 2014 at 09:10 UTC Changed status from Accepted to Declined
Malikk65 May 13, 2013 at 03:20 UTC
funAlways May 13, 2013 at 02:56 UTC Create

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  • 2 comments
  • Avatar of funAlways funAlways May 13, 2013 at 03:32 UTC - 0 likes

    As far as it will be added, i dont really care about the time of release

  • Avatar of Malikk65 Malikk65 May 13, 2013 at 03:20 UTC - 0 likes

    I briefly looked into it today on my lunch break and it's gonna be kind of difficult as there is no api for this. It can be done, but it probably won't be in the next update. Probably the one after that.

    My Plugins: MobCatcher, EpicGlass, Shield
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  • 2 comments

Facts

Last updated
Mar 23, 2014
Reported
May 13, 2013
Status
Declined - We decided not to take action on this ticket.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees