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I can't seem to find a way to make a failure to capture a mob incur a penalty. For instance, if you have a 30% chance of capturing a mob and fail to capture the mob, the item used for capturing the mob is not used up. Only the eggs are used up as you throw them.
With, "FailedCaptureCost: true", a direct hit on a mob and a failure to capture that mob will also use up the item used for capture.
This help should prevent people from simply spamming 100s of eggs to capture a low chance% mob. Instead of simply wasting eggs on failed captures they'll be wasting resources for failed captures. Thus, the value of the mob egg they finally attain will be worth much more.
Should be a simple addition.
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