FailedCaptureCost #163


  • Enhancment
  • Accepted
Open
Assigned to _ForgeUser8345480
  • _ForgeUser6971816 created this issue May 11, 2014

    I can't seem to find a way to make a failure to capture a mob incur a penalty. For instance, if you have a 30% chance of capturing a mob and fail to capture the mob, the item used for capturing the mob is not used up. Only the eggs are used up as you throw them.

    With, "FailedCaptureCost: true", a direct hit on a mob and a failure to capture that mob will also use up the item used for capture.

    This help should prevent people from simply spamming 100s of eggs to capture a low chance% mob. Instead of simply wasting eggs on failed captures they'll be wasting resources for failed captures. Thus, the value of the mob egg they finally attain will be worth much more.

  • _ForgeUser6971816 added the tags New Enhancment May 11, 2014
  • _ForgeUser8345480 posted a comment May 11, 2014

    Should be a simple addition.

  • _ForgeUser8345480 removed a tag New May 11, 2014
  • _ForgeUser8345480 added a tag Accepted May 11, 2014

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