Flags

Flags Logo

Flags is an interface plugin designed to bridge the gap between cuboid and other land management plugins and other plugins that would need to access them.

Based on similar concepts of Vault, Flags provides a single unified object or "Area" for developers to have basic access to the information it holds without the need to know which plugin created it. This allows developers to implement per-area features one time and have them work automatically with all the supported land management plugins.

Though it has grown far beyond it's original purpose, Flags gets it's name from it's ability to allow plugins to create "flags" or switches that change the behavior of the game or plugin in specific areas. Flags will automatically maintain the users choices and customizations, and the plugins that created the flags merely have to handle their behavior. Don't let the name fool you, plugins can use the API for hooking into areas without actually creating flags at all.

Commands Configuration Permissions Area Plugins Frequently Asked Questions Developer API

Features

  • Multiple land area plugin support
  • Modular flags allow you to choose only what you want.
  • Developer API allows anyone to create flag plugins or interface with areas.
  • Flags can be set for areas, the wilderness, or new area defaults.
  • Trust lists allow you to choose players that can bypass flag effects in each area.
  • Customizable player messages allow you to personalize all player flags per area.
  • Customizable flag bundles allow you to set multiple flags in a single command.
  • Multi-world support allows you to treat each world as a different area, including the wilderness and defaults.
  • YAML and MySQL data storage options for flexible servers
  • Vault economy support for purchasing flags and messages

Supported Area Plugins (optional)

Flags currently supports Factions, Factoid, Grief Prevention, InfinitePlots, PlotMe, PreciousStones, Residence, and WorldGuard. Flags also has an internal system it uses if no other system is detected. For more details on compatibility and feature sets, please visit the Area Plugins page.

Plug-ins and Modules

Included Modules

Included with Flags is a set of optional flag modules available that operate with just Bukkit. To install them, place the modules you want to use in your plugins folder, along with Flags.jar.

ModuleDescription
Block ModuleAdds flags based on block control.
Border Patrol ModuleAdds flags based on players moving into or out of an area.
Core ModuleAdds general flags that don't fit with any of the other included modules.
Creature Spawn ModuleAdds flags for stopping creatures from spawning.
Damage ModuleAdds flags for stopping types of player damage.
Player ModuleAdds flags based on player actions.
Vehicle ModuleAdds flags based on boats, minecarts, and horses.

External Plugins and Modules

Below is a list of known plugins and modules not included with Flags that add their own flags. If you have developed a plugin with Flags support or a module and want it listed here, add a post to the developer forum!

PluginDescriptionFlags
BlockNotifNotifies moderators when players break certain blocks, logs it, and prevents it from occurring.None. Flags is used to report the name or ID of the area defined by the system your using.
FancyShopCreates chest shops that trade in physical currencies.Flags that allow shops to be restricted to specific areas.
FlyNCreativeAllows server operators to set areas where creative mode and flight are enabled while maintaining inventories for those areas.Flags to select Flight and/or Creative mode.
HardcoreClaimsGrief Prevention extension that deletes claims and restores the land when a player dies.Flags for choosing which claims get deleted and what areas players must die in to cause a deletion.
PetStoreManage ownership of tameable animals.Flags for choosing where animals can be left for sale, give away, or released.
RocketTeleportPlugin that adds a new flare to warping/teleporting.Flags for choosing where players can create rockets and landing zones.

Flag Usage

NEW: Tutorial: Understanding Area, Wilderness, and Default

To set flags for an area, simply stand inside the area that you would like to set a flag for and issue the command /flag <action> <location> <flag> [value]. For more detailed information, consult the Commands page. Setting a default flag allows you to choose the behavior for all areas in the world that have not had a value previously set. Setting a wilderness flag allows you to choose the behavior for unclaimed areas.

The following examples can be used for the flag or bundle command and can be used with area, default, or wilderness. This is not an exhaustive list.

CommandEffect
/flag get area PvpRetrieves the value of the flag
/flag set wilderness NotifyExit trueExplicitly set the value of the flag.
/flag set default SpawnMobToggle the current value of the flag.
/flag helpDisplay a list of available flags

Tools

Flags has the ability to use item based tools for some functionality. The items are configurable in config.yml. Below is a list of the tools available.

ToolDefaultFunction
FlagQueryFeatherRight click in an area to view the flags currently set. Performs the same function as /flag get area or /flag get wilderness.
SectorGold HoeIf Sectors are enabled, use this tool to create a sector by right clicking to set the corners. Create subdivisions in the same manner inside an existing sector.

Bundles

Bundles allow you to group flags together so you can set them with a single command. New bundles can be added by command or by the server operator editing the bundle.yml file. Bundles maintain their own permissions system, they do not require a flag permission even if the flag is in the bundle. Below is a list of default bundles which serve as examples and can be edited or removed. These bundles will only function if their respective modules are installed.

IMPORTANT: When adding new bundles by editing the file directly, the name should ALWAYS be lower case. Flag names are not case sensitive, and using or adding bundles with commands in-game are not case sensitive. You may use in-line YAML list format if you wish.

BundleFlags
BuildCreatureBuildGolem, BuildSnowman, BuildWither
JailAllowEntry, AllowLeave, AllowTpIn, AllowTpOut
NotifyNotifyExit, NotifyEnter
SpawnMonsterSpawnInvasion, SpawnJockey, SpawnLightning, SpawnMob, Spawner, SpawnChunk, SpawnOther
DamageDamageBlockExplode, DamageContact, DamageDrown, DamageFall, DamageBlockFall, DamageFire, DamageBurn, DamageLava, DamageLightning, DamageMagic, DamageMelting, DamagePoison, DamageStarve, DamageSuffocate, DamageSuicide, DamageThorns, DamageVoid, DamageWither, DamageOther

Updater

Flags contains an automated updater feature that can check for updates and notify the console and players with permission when one is available. For more information on configuring or disabling the updater, click see the Configuration page.

Metrics

Flags reports non-identifying information about your server to MCStats.org. For more information on what is reported and how to disabled it if you would like to, please see the Questions page. To view the full set of data, click the graph below.

Metrics Graph

Discussion Forum

In order to provide more centralized and effective means of feedback and support for my growing list of plugins, a Discussion Forum has been provided. You don't even need a new account to use it! Please understand that I may not directly respond to comments on this page and I will not respond to plugin questions in the form of PM's. By posting on the forums you help others find answers to the same questions, and I don't have time to continually repeat the same answers if you want new features added! This forum is exclusively for plugins by Alshain01 and discussion of their use and development. For other concerns, please consult the Bukkit Forums.

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  • Avatar of catprowler catprowler Dec 19, 2014 at 13:49 UTC - 0 likes

    Hi there, does this plugin allow a person to use signs in restricted areas? I have protected regions using worldguard, but I need players to use signs in those regions. Thank you

  • Avatar of oliver989 oliver989 Dec 11, 2014 at 18:03 UTC - 0 likes

    So this does not work with the latest Grief Prevention?

  • Avatar of Alshain01 Alshain01 Dec 11, 2014 at 00:17 UTC - 0 likes

    @TheShadbusher: Go

    Flags (and GPFlags) are CraftBukkit plugins. There has been no official testing with any version of Spigot. If that should change I will be certain it is known.

  • Avatar of TheShadbusher TheShadbusher Dec 07, 2014 at 02:06 UTC - 0 likes

    Is the current version of the plugin compatible with Spigot 1.8 and GP v9.2.2? Every other plugin I run has, and I need something better than GPFlags (because GPFlags is no longer working).

    Last edited Dec 07, 2014 by TheShadbusher

    Don't let anyone look down on you because you are young, but set an example for the believers in speech, in life, in love, in faith, and in purity.

    1 Timothy 4:12

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  • Avatar of Alshain01 Alshain01 Nov 25, 2014 at 03:22 UTC - 0 likes

    @tomori_peti: Go

    BC_Programming and I worked together to add a great number of API calls to Grief Prevention 7.8. Those were reverted, so I would have to do significant amount re-writing which would be a backward step and likely break the other compatible systems. I'm not really very inclined to do that at this time. I have limited time as it is right now, and a rewrite isn't in the schedule.

    Last edited Nov 25, 2014 by Alshain01
  • Avatar of tomori_peti tomori_peti Nov 22, 2014 at 10:45 UTC - 0 likes

    So that, I hope that we will get an update for grief prevention soon. :D Please! :)

  • Avatar of Alshain01 Alshain01 Nov 04, 2014 at 23:39 UTC - 0 likes

    @sparts: Go

    Well it looks like they fixed the problem with the decompiler so approvals are going again. I wasn't aware of that.

    http://forums.bukkit.org/threads/psa-decompiler-vulnerability.318878/

    Oh, and Spigot is not Bukkit. Flags isn't developed for Spigot, it's developed for CraftBukkit. It may work, theoretically it should work, but there is no promise that it will.

    Last edited Nov 04, 2014 by Alshain01
  • Avatar of sparts sparts Nov 04, 2014 at 15:50 UTC - 0 likes

    How is bukkit dead if spigot says they are aiming for a full 1.8 release by the end of this month or mid December? Also GriefPrevention is updating and releasing new builds almost daily?

  • Avatar of Alshain01 Alshain01 Nov 04, 2014 at 03:36 UTC - 0 likes

    @switorik: Go

    Flags is incompatible with that version of Grief Prevention. I understand they chose to roll back from the beta version BC Programming was doing, but I did not have a chance to make any changes before everything shut down.

    Unfortunately there is nothing I can do. Even if I were to fix it, all upload approvals on BukkitDev have been halted. I'm sorry to say, it looks like this is the end of the line. Bukkit and BukkitDev are both dead now and I don't see this getting resolved anytime soon.

    Last edited Nov 04, 2014 by Alshain01
  • Avatar of switorik switorik Nov 03, 2014 at 18:25 UTC - 0 likes

    I have just downloaded Flags v1.4.1 and I am having an issue using flags on claims in grief prevention. I have Flags.jar and FlagsCreatureSpawn.jar and I am using

    /flag set a SpawnMob false
    

    I am getting this error: http://pastebin.com/rwt4n07r

    Any help would be greatly appreciated. I can set world flags, just not area flags.

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Facts

Date created
Sep 04, 2013
Categories
Last update
May 03, 2014
Development stage
Release
Language
  • enUS
License
Creative Commons Attribution-NonCommercial 3.0
Curse link
Flags
Downloads
7,214
Recent files

Authors