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In the most recent versions of the oh so popular Factions (1.7 and above), you may have noticed that the faction chat feature was removed. Faction chat really comes in handy at times to easily talk with whole groups, whether you're planning with your allies to take down that faction you just hate that or discussing top secret plans with your clan. This plugin is there to fill in that gap and bring back this high demand feature, aiming to replicate what has now been removed from Factions.

The author of FactionChat is constantly updating to make sure that FactionChat is designed to work without any bugs and function at top-notch performance out-of-the-box.


  • Faction-only, ally, truce and enemy chat modes
  • Send a message to other factions, even if you're not allies with them
  • Staff chat channels
  • Ability to spy on all messages
  • Easy to use chat-mode toggles/commands

Development Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development builds can be found here

To-do/possible updates.

  • Create a help command (/fc help)
  • I'm always open to suggestions!

Support and like my work? Donate to keep development going.

I have spent many hours creating and perfecting this plugin for public use, and I expect many more hours still to come through updating and adding features requested by the community. You can even spare a buck or two, after all, every little bit helps! If you are unable to donate, it would still be awesome if you could let me know how the plugin is working for you and leave a thanks in the comments section.


Plugin demo: lolnet.co.nz

Author debug access.

In the v1.5 update, I have added a new config option called "AllowAuthorDebugAccess". If set to true and your server is running in online-mode, then it allows me, james137137, to use the follow commands: /fchatother, /fc jrmod, /fc mod, /fc srmod, /fc jradmin, /fc admin, /fc spy, /fc update, and /fc reload. Please note that this does not give me the ability to use any other commands. You may never even need to enable this, unless you personally need help and have invited me to test something for/with you. This feature is enabled by default, however it can easily be toggled through the configuration.


This plugin utilizes Hidendra's metrics system in order to keep track of the plugin's popularity, as well as other metadata. The following information is collected and sent to mcstats.org:

  • Unique identifier
  • Java version
  • Offline/online mode
  • FactionChat version
  • Server version (i.e. Bukkit 1.6.4, Spigot 1.7.2)
  • OS name, version and architecture
  • Amount of CPU cores
  • Amount of players online
  • Metrics version

Opting out of this service can be done by editing the config.yml and changing MetricsOptOut to true.

Inbuilt Updater

This plugin utilizes an external version checking system, which means that the plugin makes a connection to curseforge.com and the following may occur:

  • The plugins version checked
  • Downloading of the plugin files

The update can only occur when a player with permission "FactionChat.Update" runs the command "/fc update" or any /FactionChat alias with "update".


FactionChat is a stable plugin that is used by about 1,400 servers worldwide; that's a lot! Thanks to everyone who make this happen.


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  • Avatar of james137137 james137137 Aug 12, 2014 at 20:15 UTC - 0 likes

    @armanisbeast: Go

    Yes i'll add that to the config.

    @saxons12: Go

    Yeah i need to try and get back to trying to add AuthMe and get it working. I've spent a few hours without results atm

    A proud Administrator a Minecraft server of lolnet.co.nz helping players and improving the fun :D Lolnet.co.nz

    My IRC Channel


  • Avatar of saxons12 saxons12 Aug 12, 2014 at 14:33 UTC - 1 like

    Players can see admin chat messsages before they login with authme. Please add a check for this. Thank you very much!

  • Avatar of armanisbeast armanisbeast Aug 12, 2014 at 03:37 UTC - 0 likes

    Would love an option to disable /ff, /fat, etc. they can use it to bypass mutes, it's annoying to delete them consdering theres also /factionchat:ff, and so on

  • Avatar of shinji257 shinji257 Aug 04, 2014 at 21:13 UTC - 0 likes

    @FadeAwayXD: Go

    That's what mine looks like and it works fine for me.

  • Avatar of FadeAwayXD FadeAwayXD Aug 03, 2014 at 23:42 UTC - 0 likes

    I'm using PermissionEX and want to get rid of the prefixs in the faction chat and just have the name. I have the Prefix option set to false but it doesn't change anything. I have the most recent version of PEX and FactionChat, but nothing seems to work.

    I want to get my faction chat to be all light green with the faction rank before the name

    This is what my config looks like

    FactionChatMessage: IncludePrefix: false IncludeSuffix: false IncludeTitle: false FactionChat: '&a{1}{2}&a: {M}'

    Last edited Aug 03, 2014 by FadeAwayXD
  • Avatar of james137137 james137137 Aug 03, 2014 at 02:49 UTC - 0 likes

    @shinji257: Go

    No problem.

  • Avatar of shinji257 shinji257 Aug 03, 2014 at 01:14 UTC - 0 likes

    @james137137: Go

    Thanks for merging the pull request. Sorry for throwing those bugs your way.

  • Avatar of james137137 james137137 Aug 03, 2014 at 01:01 UTC - 0 likes

    @shinji257: Go

    thanks. might take some time to squash them bugs....

    @marubal21: Go

    not without hard coding it in

    Last edited Aug 03, 2014 by james137137
  • Avatar of marubal21 marubal21 Aug 02, 2014 at 22:28 UTC - 0 likes

    I use essentialschat, is there a way to use the nicks as playername in chat format?

    Legends of Talaria

  • Avatar of shinji257 shinji257 Aug 02, 2014 at 18:34 UTC - 0 likes

    @james137137: Go

    Yes. The severe that I reported happens even with DontUseAsyncEvent set to true however when it is false the whole plugin dies trying to use Async commands so even though it is tagged severe it should be harmless. It's actually MCStats that breaks the plugin due to it trying to use the newer Async scheduler. I had to opt out of metrics to get around it.

    I had already done the conversions in my personal backport but I didn't submit them because I didn't know if it would reproduce on your builds. I can submit an appropriate pull request if you want since I've done it already before.

    EDIT: Well it was like 7 changes but I did it anyways... Merge it if you want. It replicates the intended formatting.

    EDIT: I opened a few tickets on your github repo for tracking so we don't forget the individual issues.

    Last edited Aug 02, 2014 by shinji257


Date created
Jan 25, 2013
Last update
Jun 07, 2014
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files