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In the most recent versions of the oh so popular Factions (1.7 and above), you may have noticed that the faction chat feature was removed. Faction chat really comes in handy at times to easily talk with whole groups, whether you're planning with your allies to take down that faction you just hate that or discussing top secret plans with your clan. This plugin is there to fill in that gap and bring back this high demand feature, aiming to replicate what has now been removed from Factions.

The author of FactionChat is constantly updating to make sure that FactionChat is designed to work without any bugs and function at top-notch performance out-of-the-box.


  • Faction-only, ally, truce and enemy chat modes
  • Send a message to other factions, even if you're not allies with them
  • Staff chat channels
  • Ability to spy on all messages
  • Easy to use chat-mode toggles/commands

Development Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development builds can be found here

To-do/possible updates.

  • Create a help command (/fc help)
  • I'm always open to suggestions!

Support and like my work? Donate to keep development going.

I have spent many hours creating and perfecting this plugin for public use, and I expect many more hours still to come through updating and adding features requested by the community. You can even spare a buck or two, after all, every little bit helps! If you are unable to donate, it would still be awesome if you could let me know how the plugin is working for you and leave a thanks in the comments section.


Plugin demo: lolnet.co.nz

Author debug access.

In the v1.5 update, I have added a new config option called "AllowAuthorDebugAccess". If set to true and your server is running in online-mode, then it allows me, james137137, to use the follow commands: /fchatother, /fc jrmod, /fc mod, /fc srmod, /fc jradmin, /fc admin, /fc spy, /fc update, and /fc reload. Please note that this does not give me the ability to use any other commands. You may never even need to enable this, unless you personally need help and have invited me to test something for/with you. This feature is enabled by default, however it can easily be toggled through the configuration.


This plugin utilizes Hidendra's metrics system in order to keep track of the plugin's popularity, as well as other metadata. The following information is collected and sent to mcstats.org:

  • Unique identifier
  • Java version
  • Offline/online mode
  • FactionChat version
  • Server version (i.e. Bukkit 1.6.4, Spigot 1.7.2)
  • OS name, version and architecture
  • Amount of CPU cores
  • Amount of players online
  • Metrics version

Opting out of this service can be done by editing the config.yml and changing MetricsOptOut to true.

Inbuilt Updater

This plugin utilizes an external version checking system, which means that the plugin makes a connection to curseforge.com and the following may occur:

  • The plugins version checked
  • Downloading of the plugin files

The update can only occur when a player with permission "FactionChat.Update" runs the command "/fc update" or any /FactionChat alias with "update".


FactionChat is a stable plugin that is used by about 1,400 servers worldwide; that's a lot! Thanks to everyone who make this happen.


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  • Avatar of james137137 james137137 Jul 23, 2014 at 21:37 UTC - 0 likes

    @shinji257: Go

    I might be able to read through your code and merge it into the Master branch. All i have to do is check what version of bukkit you are using.

    Second thoughts I better keep it separated, don't want to get my code too messy

    Could you push request of that branch to my github?

    Last edited Jul 23, 2014 by james137137

    A proud Administrator a Minecraft server of lolnet.co.nz helping players and improving the fun :D Lolnet.co.nz

    My IRC Channel


  • Avatar of shinji257 shinji257 Jul 22, 2014 at 06:43 UTC - 0 likes

    @james137137: Go It basically rolls back the async player chat event to a non async one. That function wasn't implemented until 1.3. Also I had to change log.log to log.info equivalents for unknown reasons.

    I forked it on bitbucket and logged all changes in a separate branch.


    The metrics bit wasn't compatible and since my build was custom I removed it as well as the updater which is also logged on my fork. If you can make your code fallback to tekkit classic compatible code (catch the exception and use an alternative method) then I won't need my custom build anymore.

    Oh and I found an issue where it bugs out when attempting to reload via the console. Once again it may be specific to my build but it seemed like a handler issue. I had issue logged it for my own reference here. http://repo.robertpendell.com/factionchat/issue/1/stack-trace-when-attempting-to-reload-from

    Last edited Jul 22, 2014 by shinji257
  • Avatar of saxons12 saxons12 Jul 22, 2014 at 06:29 UTC - 0 likes

    Can u add Authme support? So unlogged in players cant see chat between factions and admin chats. I would really appriciate it. This plugin of yours is great!

  • Avatar of james137137 james137137 Jul 03, 2014 at 08:17 UTC - 0 likes

    @shinji257: Go

    yeah. i'll test that too. Could you send what you altered I might be able to add it edit my plugin to allow anyone with tekkit to use FactionChat

  • Avatar of shinji257 shinji257 Jun 29, 2014 at 23:15 UTC - 0 likes

    I modified your code for Tekkit Classic to use on a server. I hope you don't mind.

    Only issue I got at the moment is faction to faction chat (via /fco /fchato) doesn't work... Always says the other faction has no one online but that's not an issue for you. That's for me to handle unless the issue happens to be in your version as well... XD

    Didn't test yet though.

    Last edited Jun 29, 2014 by shinji257
  • Avatar of jedk1 jedk1 Jun 29, 2014 at 12:01 UTC - 0 likes

    @james137137: Go

    i made a ticket just waiting response :D

  • Avatar of james137137 james137137 Jun 24, 2014 at 22:12 UTC - 0 likes

    I think I fixed the dev builds. seems the yml files were in the wrong folder....

  • Avatar of james137137 james137137 Jun 24, 2014 at 20:07 UTC - 0 likes

    @jedk1: Go

    could to post a ticket. providing screenshots?


  • Avatar of jedk1 jedk1 Jun 24, 2014 at 12:23 UTC - 0 likes

    Hey im having a little issue, when my players enter say /fc f , the message is also pasted into the public chat, however if i talk in /fc f my messages stay private, any tips / suggestions?

    im using herochat as my chat manager btw and using fc build 1.791

  • Avatar of james137137 james137137 Jun 23, 2014 at 03:34 UTC - 0 likes

    @james137137: Go

    see Module Builds when you pick a build


Date created
Jan 25, 2013
Last update
Jun 07, 2014
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files