FactionChat

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In the most recent versions of the oh so popular Factions (1.7 and above), you may have noticed that the faction chat feature was removed. Faction chat really comes in handy at times to easily talk with whole groups, whether you're planning with your allies to take down that faction you just hate that or discussing top secret plans with your clan. This plugin is there to fill in that gap and bring back this high demand feature, aiming to replicate what has now been removed from Factions.

The author of FactionChat is constantly updating to make sure that FactionChat is designed to work without any bugs and function at top-notch performance out-of-the-box.

Features.

  • Faction-only, ally, truce and enemy chat modes
  • Send a message to other factions, even if you're not allies with them
  • Staff chat channels
  • Ability to spy on all messages
  • Easy to use chat-mode toggles/commands

Development Builds

Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development builds can be found here

To-do/possible updates.

  • Create a help command (/fc help)
  • I'm always open to suggestions!

Support and like my work? Donate to keep development going.

I have spent many hours creating and perfecting this plugin for public use, and I expect many more hours still to come through updating and adding features requested by the community. You can even spare a buck or two, after all, every little bit helps! If you are unable to donate, it would still be awesome if you could let me know how the plugin is working for you and leave a thanks in the comments section.

Donate


Plugin demo: lolnet.co.nz


Author debug access.

In the v1.5 update, I have added a new config option called "AllowAuthorDebugAccess". If set to true and your server is running in online-mode, then it allows me, james137137, to use the follow commands: /fchatother, /fc jrmod, /fc mod, /fc srmod, /fc jradmin, /fc admin, /fc spy, /fc update, and /fc reload. Please note that this does not give me the ability to use any other commands. You may never even need to enable this, unless you personally need help and have invited me to test something for/with you. This feature is enabled by default, however it can easily be toggled through the configuration.

MCStats.

This plugin utilizes Hidendra's metrics system in order to keep track of the plugin's popularity, as well as other metadata. The following information is collected and sent to mcstats.org:

  • Unique identifier
  • Java version
  • Offline/online mode
  • FactionChat version
  • Server version (i.e. Bukkit 1.6.4, Spigot 1.7.2)
  • OS name, version and architecture
  • Amount of CPU cores
  • Amount of players online
  • Metrics version

Opting out of this service can be done by editing the config.yml and changing MetricsOptOut to true.

Inbuilt Updater

This plugin utilizes an external version checking system, which means that the plugin makes a connection to curseforge.com and the following may occur:

  • The plugins version checked
  • Downloading of the plugin files

The update can only occur when a player with permission "FactionChat.Update" runs the command "/fc update" or any /FactionChat alias with "update".

MCStats

FactionChat is a stable plugin that is used by about 1,400 servers worldwide; that's a lot! Thanks to everyone who make this happen.

http://www.youtube.com/watch?v=1xPtQvZEJBs

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  • Avatar of saxons12 saxons12 Jan 25, 2015 at 21:18 UTC - 0 likes

    @james137137: Go

    How is the AuthMe process going? Sorry for asking too much ^^

  • Avatar of yataaki yataaki Jan 25, 2015 at 14:04 UTC - 1 like

    Please make it compatible with chatcontrol, lots of people use it

  • Avatar of ceruleanReverie ceruleanReverie Jan 23, 2015 at 22:17 UTC - 0 likes

    @james137137: Go

    No, chatcontrol does not edit the message at all, unless the chat mode is set to public.

    It also has a log file that logs all chat messages and messages from factionchats don't get logged there either... it just can't seem to access anything from factionchats.

  • Avatar of james137137 james137137 Jan 23, 2015 at 01:43 UTC - 0 likes

    @ceruleanReverie: Go

    hi ceruleanReverie

    I assume ChatControl would either change the message or cancel it.

    on any of the ChatEvents my plugin will always if the event is cancelled if it has been requested to be cancelled then it won't trigger

    It will only cancel the event if the player's chatmode is not "public" but this check will only happen if its not cancelled by another plugin before FactionChat. I will keep this in mind and check it over for you

    How is ChatControl Handling the chat event? is it editing the message?

    A proud Administrator a Minecraft server of lolnet.co.nz helping players and improving the fun :D Lolnet.co.nz

    My IRC Channel

    BFAK:90782707,ffabfe982f238dfb01a43739f2fed97846cd0a8155c99fe5391bcdd5884083ac

  • Avatar of james137137 james137137 Jan 23, 2015 at 01:32 UTC - 0 likes

    @OmegaGenesis: Go

    That is how it should be. Player will receive chat without having to go /fc f or /fc a etc. The chat modes are only for sending not receiving. I think leader chat might only be the exception to this rule. Have another test and If this isn't working for you let me know

  • Avatar of danielfr789 danielfr789 Jan 22, 2015 at 01:55 UTC - 0 likes

    @james137137: Go

    Example: Players that have a title will have a - at the end of their title and players without a title will just have their name.

    Last edited Jan 25, 2015 by danielfr789

  • Avatar of OmegaGenesis OmegaGenesis Jan 22, 2015 at 00:41 UTC - 0 likes

    Is there a way to make it so a player can still receive messages from Faction/Ally/Enemy chat even if they have their chat on Public? It can be annoying if you're trying to talk in public but cant see if someone in your faction is talking to you and vice versa. Thanks!

  • Avatar of saxons12 saxons12 Jan 21, 2015 at 17:29 UTC - 0 likes

    @james137137: Go

    Sure I will. Send me a link :)

  • Avatar of ceruleanReverie ceruleanReverie Jan 21, 2015 at 04:12 UTC - 0 likes

    Hello! I didn't see any place to submit tickets, so I hope it is ok to ask questions in the comments here.

    I use this plugin on my server, and it works great for me, however there is a big downside and that is that it is technically incompatible with the chat management plugin I use. Not for chat formatting, I actually use it for its word filter, of which it is very good at. (I just use essentialschat for formatting)

    The plugin is ChatControl. Both plugins work fine, however, ChatControl cannot pick up chat events when a player is talking in faction chat, so my players can actually bypass the word filter through this!!! Thankfully no one has really noticed yet, but I really need for this to be fixed...

    I already messaged the plugin dev of ChatControl about this, and here is what he said:

    "Hey, idk much about how factionschat works. This plugin is simply listening to the AsyncPlayerChatEvent which is triggered when a message is sent by a player. I cannot make it compatible in case the factionschat plugin cancels the event and manually broadcast the player message."

    So I have come here to ask if you can push a fix for this somehow? I've tried even changing the priority of chat events in the config file and that did nothing to solve this... Thanks, and again sorry if this was the wrong place to ask!

    Related ticket: #18
  • Avatar of james137137 james137137 Jan 19, 2015 at 19:07 UTC - 0 likes

    @danielfr789: Go

    sure. could you give me an example?

    @saxons12: Go

    AuthMe....Yeah I guess I can give that another go... Last time it failed. Anyway would you like to test it for me once I've completed it?

Facts

Date created
Jan 25, 2013
Categories
Last update
Jan 08, 2015
Development stage
Release
Language
  • enUS
License
MIT License
Curse link
FactionChat
Downloads
65,104
Recent files

Authors

Relationships

Optional dependency
Factions