BO3Tools

BO3Tools 1.3

Home | Source | Commands and permissions | Changelog

BO3s are objects used by Terrain Control. BO3Tools allows you to export your WorldEdit selection as a BO3 object. It can also convert a BO2 object to a BO3 object.

Quote:

Terrain Control 2.6 requires BO3Tools 1.3. BO3Tools 1.2 won't work on it anymore.

whitespace hack

Features

  • Convert a WorldEdit selection to a BO3.
  • Lets you select the origin of the BO3.
  • Convert BO2s to BO3s.
  • Automatically sets the author of the BO3 to the name of the player who used the command.
  • Has size limits which make sure that the BO3 is never larger than 32x256x32.
  • Permissions support.
  • In-game, so no block lists that need to be updated.
  • Can export the contents of chests/dispensers/etc.
  • Can add BlockChecks to the BO3.
  • Doesn't directly use internal server code, so it doesn't need to be updated on every Minecraft update.

whitespace hack

Installation and configuration

Download the latest file from BukkitDev and place it in the plugins folder. Make sure that WorldEdit and Terrain Control are already installed. No worlds need to be assigned to Terrain Control if you don't need to export tile entities. There is no configuration file.

whitespace hack

Commands and permissions

bo3tools.all gives access to all the commands. Server operators automatically have this permission. You can export a BO3 using /exportbo3 <name>, which will convert your current WorldEdit selection to a BO3 and put it in Terrain Control's GlobalObjects folder. You can convert a loaded BO2 to a BO3 using /convertbo2 <name>.

See here for full commands and permissions.

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of carbine781 carbine781 Apr 16, 2014 at 05:18 UTC - 0 likes

    Is there a way to make the size limit a lot bigger? Adding a limit to the bo3 size actually seems harmful, as i can not convert some of my larger builds into bo3s. Please let me know about this as soon as possible.

    Edit: Nevermind, i didn't see the comment on the bottom of the screen... So with this, i'm also assuming that BO2s have this limit?

    Also, do you have any solution on how we can impliment our bigger builds into our world?

    Thank You

    Last edited Apr 16, 2014 by carbine781

    Carbine781

    Co-Founder of StratoCraft

    Factions, Minigames, Competitions, with custom items, crafting recipes, and more. IP: MC.STRATOCRAFT.NET

  • Avatar of benneht benneht Mar 28, 2014 at 22:23 UTC - 0 likes

    Possible to get chest/spawner data?

    Looking for some help with coding, have a lot of great ideas, but not the time nor manpower to complete them all. Shoot me a message.

  • Avatar of rutgerkok rutgerkok Jan 03, 2014 at 10:52 UTC - 1 like

    @littleboy8399: Go

    Thanks. This was an error in Terrain Control, which is now fixed. You'll need the latest dev build of Terrain Control. A link to the build server of Terrain Control can be found on this page.

    Bukkit is essentially dead. Spigot will be updated to 1.8. Sponge is being cooked up. Terrain Control, BO3Tools and BetterEnderChest will all be usable on both Sponge (may only be on the Forge variant of Sponge) and Spigot 1.8.

  • Avatar of littleboy8399 littleboy8399 Jan 02, 2014 at 22:05 UTC - 0 likes

    @rutgerkok: Go

    With BO3tools v1.2 and worldedit 5-5-8 and terraincontrol latest version for 1.7.2, I get an error when I try use "includetileentities." If you can't replicate this at all, then just tell me that you can't replicate it. If you want more info, then ask me. Everything else works fine.

    Last edited Jan 02, 2014 by littleboy8399
  • Avatar of Spartamat98 Spartamat98 Dec 27, 2013 at 16:49 UTC - 0 likes

    @Spartamat98: Go

    i saw what i did wrong, i copyed the command but i didn't delete the little arrows, stupid mistake :D.

  • Avatar of Spartamat98 Spartamat98 Dec 27, 2013 at 16:45 UTC - 0 likes

    @rutgerkok

    I have downloaded the plugin and installed it correctly together with worldedit and TC, when i try to export a selection to a BO3 it says in green that it was created, but when i search for it on my computer it is nowhere to be found...

  • Avatar of rutgerkok rutgerkok Dec 07, 2013 at 08:15 UTC - 1 like

    @easye077: Go

    No need for this. BO3Tools will work fine, as long as Terrain Control and WorldEdit are updated.

  • Avatar of easye077 easye077 Dec 02, 2013 at 23:12 UTC - 0 likes

    Can you please update this plugin for 1.7.2 since craftbukkit came out Sunday? Thanks, Nick

  • Avatar of littleboy8399 littleboy8399 Dec 01, 2013 at 02:44 UTC - 0 likes

    @rutgerkok: Go That's weird. I guess I'll have to use what I can use. :P

  • Avatar of rutgerkok rutgerkok Nov 30, 2013 at 10:34 UTC - 0 likes

    @reno911unlocred: Go

    For whatever reason, I didn't receive an email notification about littleboy's comment.

    TerrainControl can't handle BO3 correctly that are larger than one chunk. They spawn much less frequently. BO3s larger than 32x256x32 don't spawn at all. That's why BO3Tools doesn't allow them.

Facts

Date created
Mar 10, 2013
Category
Last update
Mar 23, 2014
Development stage
Release
License
BSD License
Curse link
BO3Tools
Downloads
3,359
Recent files

Authors

Relationships

Required dependency
Terrain Control
WorldEdit