WorldEffects
WorldEffects
WorldEffects
With WorldEffects you can add potion effects to all players in a specific world.
So whenever a player enters the specific world the defined potion effects will be given to that player.
The plugin is fully configurable in the config.yml file.
Commands
/worldeffects <version | info | enable | disable>
- version: displays the activated plugin version.
- enable: enables all world effects.
- disable: disables all world effects.
- info: displays the current state (enabled or disabled)
Permissions
worldeffects.worldeffects
Provides anccess to the /worldeffects command
Config
A detailed description of the config file can be found here.
A list of potion effect IDs can be found here.
Source
The source code of WorldEffects can be found here.
Any solution that respawnear in that same world that gives you back the effect?
Awesome plugin, unfortunate that it is outdated. A 1.9 update would be great! Thanks!
Awesome plugin! Unbelievably, this plugin still works 100% fine on Spigot 1.8.7!
@EvlCreeperReaper
Hey sorry for the late response, but no. Just get the plugin PerWorldPlugins and find a YouTube video to work you through it :)
@Xatron7
Excuse me...is this possible to have effects in more than one world? I want the same effect in both of my Hub worlds. Do I just do this:
world:
name: MyWorld
...morestuff...
world1:
name: MyWorld2
...morestuff...
OR do I do this:
world:
name: [MyWorld, MyWorld2]
...morestuff...
Thanks!
EDIT: Erm, well, you know, each line will have YAML formatting, of course...
when player die they lose the effect and some of them don't get effects please update i really need this plugin :\
@Arajay
the ingame command currently only disables the listener to give effects if players enter the world right. I will add a potion effect remove to this command and I will also make a command to manually remove the effects when uninstalling or changing the effects in the config file.
I can't do this automatically because once the plugin is unistalled, of course it has no effect on the world and the server anymore ;)
Update will be ready in a few days.
@OriginalMadman
@Deemez
WorldGuard integration has to wait until WorldGuard v6.0 There will be a new Flag-System with this WG update and my plugin would broke and I would have to redo the entire thing if did it before this major update.
Some issues with this plugin for me: - disabling the plugin using in game commands does not remove effects from players - uninstalling the plugin does not remove the effects from players - changing the value for an effect in the config file results in both the old and new value being applied in game
@Deemez
I second that. Worldguard regions would be fantastic. Thanks!
@Deemez
I'll look into that ;) Maybe a feature for the next update...
Making it compatible with worldguard regions would also be fantastic.
@mrZcr4fter
Good point. Sorry, I didn't think about that. Problem will be solved in the next update.
only problem is, this uses a "changeWorldListener" so if you log in, you won't get the effects :L
PERFECT! Also works with 1.6.4 BRILLIANT!
@Djimusic
UPDATE: uploaded source code to GitHub.
@drakon727
Yes, it should work for 1.6.2 Contact me if you have any problems...
@Djimusic
Sure. I'm going to post the source tomorrow or later today.. :)
Hello, Can you post the source for this plugin? I would like to make it better for more of my use. Thank you!
Also, this plugin is updated for 1.6.2 -Djimusic
Awesome! I really hate having to light confined spaces, definetely going to use this.
One question though,
Is it updated to 1.6.2?