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What is the enhancement in mind? How should it look and feel?
This enhancement would allow the creation of multiple defined borders for a world. As long as players are within at least one defined border region, then they are free to move. If they leave the defined area, they are bounced back to the nearest region.
I'm thinking of this primarily with circular borders, which we would center on cities to enforce a "must build within x blocks of a city" rule.
+1 I'm trying to have it so that donators can simply walk further than non-donators, but not infinitely. Currently the only way to do this is to use some fancy worldguard magic but that requires the PlayerMoveEvent which seems less than ideal. 2 borders with a permission node to bypass them individually would be perfect.
I need this feature too. Up.
I'd also love to see this as a feature, with bypass permissions for people who have been around on a server for longer. Can we make this happen?
The reasons multiple borders per world still isn't planned:
The foremost reason is that I don't have the free time to work on something this big, or really even the desire to do so.
@Brettflan: Go
Understood. If there's every any changes to this situation, or anyone else offers to develop things further, please let me know. It's a feature that I would really appreciate (I understand the code complications and time-requirements) and would gladly pay for - if that's something we should talk about.
Thanks for the response.
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