Multiple Borders Per world #67


  • New
  • Enhancment
Open
Assigned to brettflan
  • _ForgeUser6890638 created this issue Jun 26, 2013

    What is the enhancement in mind? How should it look and feel?

    This enhancement would allow the creation of multiple defined borders for a world. As long as players are within at least one defined border region, then they are free to move. If they leave the defined area, they are bounced back to the nearest region.

    I'm thinking of this primarily with circular borders, which we would center on cities to enforce a "must build within x blocks of a city" rule.

  • _ForgeUser6890638 added the tags New Enhancment Jun 26, 2013
  • _ForgeUser7508145 posted a comment Jul 4, 2013

    +1 I'm trying to have it so that donators can simply walk further than non-donators, but not infinitely. Currently the only way to do this is to use some fancy worldguard magic but that requires the PlayerMoveEvent which seems less than ideal. 2 borders with a permission node to bypass them individually would be perfect.


    Edited Jul 7, 2013
  • _ForgeUser9099113 posted a comment Dec 23, 2013

    I need this feature too. Up.

  • _ForgeUser8734530 posted a comment Dec 31, 2013

    I'd also love to see this as a feature, with bypass permissions for people who have been around on a server for longer. Can we make this happen?

  • Brettflan posted a comment Jan 1, 2014

    The reasons multiple borders per world still isn't planned:

    • having to test against multiple borders for a world would take more processing per border check, though admittedly the performance impact should generally be unnoticeable
    • many commands would need to be rewritten to handle the possibility of more than one border per world, which would additionally make those commands less simple to use
    • other than the command rewrite, there would be several other places where code would need to be added or rewritten and it would be much much more work to implement than you might think

    The foremost reason is that I don't have the free time to work on something this big, or really even the desire to do so.


    Edited Jan 1, 2014
  • _ForgeUser8734530 posted a comment Jan 1, 2014

    @Brettflan: Go

    Understood. If there's every any changes to this situation, or anyone else offers to develop things further, please let me know. It's a feature that I would really appreciate (I understand the code complications and time-requirements) and would gladly pay for - if that's something we should talk about.

    Thanks for the response.


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